/// <summary> /// Add second or subsequent level. /// </summary> public void AddConstructedLevel(int levelNo, ConnectivityMap levelMap, List <TemplatePositioned> roomsInLevelCoords, Dictionary <Connection, Point> doorsInLevel, Connection connectionBetweenLevels) { if (connectivityMap.Count == 0) { throw new ApplicationException("Need to add first level before using this method"); } AddConstructedLevelItems(levelNo, levelMap, roomsInLevelCoords, doorsInLevel); //Combine into full map fullMap.AddAllConnections(levelMap); fullMap.AddRoomConnection(connectionBetweenLevels); }
public void ConnectionCanBeAddedFromAnotherMap() { ConnectivityMap newMap = new ConnectivityMap(); newMap.AddRoomConnection(1, 2); newMap.AddRoomConnection(2, 3); ConnectivityMap newMap2 = new ConnectivityMap(); newMap2.AddRoomConnection(3, 4); newMap2.AddRoomConnection(4, 5); newMap.AddAllConnections(newMap2); CollectionAssert.AreEquivalent(new List <Connection>(new Connection[] { new Connection(1, 2), new Connection(2, 3), new Connection(3, 4), new Connection(4, 5) }), newMap.GetAllConnections().ToList()); }