public static HashSet <IntrinsicElectronicData> SwitchCaseConnections(Vector2 searchVec, Matrix matrix, HashSet <PowerTypeCategory> CanConnectTo, Connection connectionPoint, IntrinsicElectronicData OIinheritance, HashSet <IntrinsicElectronicData> connections, // used in SurroundingTiles connection Connection otherConnectionPoint = Connection.NA) { var searchVecInt = new Vector3Int((int)searchVec.x, (int)searchVec.y, 0); { // LogError Duplicate wires var eConnsAtSearchVec = matrix.GetElectricalConnections(searchVecInt); foreach (var con in eConnsAtSearchVec) { if (OIinheritance != con) { if ((OIinheritance.WireEndA == con.WireEndA && OIinheritance.WireEndB == con.WireEndB) || (OIinheritance.WireEndA == con.WireEndB && OIinheritance.WireEndB == con.WireEndA)) { Logger.LogErrorFormat("{0} < duplicate Please remove {1}", Category.Electrical, searchVecInt, OIinheritance); } } } eConnsAtSearchVec.Clear(); ElectricalPool.PooledFPCList.Add(eConnsAtSearchVec); } if (connectionPoint == Connection.SurroundingTiles) { foreach (var dir in NeighbourDirections) { // check all nearby connections except connection that is specified in other wire end if (dir.Key == otherConnectionPoint) { continue; } var pos = searchVecInt + dir.Value; var conns = matrix.GetElectricalConnections(pos); // get connections pointing towards our tile [ex. if neighbour is at north, get all south connections(SW, S, SE)] HashSet <Connection> possibleConnections = ConnectionMap.GetConnectionsTargeting(dir.Key); if (possibleConnections != null) { foreach (var con in conns) { if (OIinheritance != con && CanConnectTo.Contains(con.Categorytype) // check if possibleConnections contains our WireEnd A or B && (possibleConnections.Contains(con.WireEndA) || possibleConnections.Contains(con.WireEndB)) // check if contains to avoid errors && !connections.Contains(con)) { connections.Add(con); } } } conns.Clear(); ElectricalPool.PooledFPCList.Add(conns); } return(connections); } // Connect to machine connnectors if (connectionPoint == Connection.MachineConnect) { foreach (var dir in MachineConnectorDirections) { var pos = searchVecInt + dir; var conns = matrix.GetElectricalConnections(pos); foreach (var con in conns) { if (OIinheritance != con && CanConnectTo.Contains(con.Categorytype) && ConnectionMap.IsConnectedToTile(Connection.MachineConnect, con.GetConnPoints()) && !connections.Contains(con)) { connections.Add(con); } } conns.Clear(); ElectricalPool.PooledFPCList.Add(conns); } return(connections); } // Make a vector representing the connection direction Vector3Int connVectorInt = ConnectionMap.GetDirectionFromConnection(connectionPoint); Vector3Int position = searchVecInt + connVectorInt; // Connect wires { var eConnsAtPosition = matrix.GetElectricalConnections(position); bool connectionsAdded = false; foreach (var con in eConnsAtPosition) { if (CanConnectTo.Contains(con.Categorytype) && ConnectionMap.IsConnectedToTile(connectionPoint, con.GetConnPoints())) { connections.Add(con); connectionsAdded = true; } } eConnsAtPosition.Clear(); ElectricalPool.PooledFPCList.Add(eConnsAtPosition); if (connectionsAdded) { return(connections); } } // Connect to overlap { var eConnsAtSearchVec = matrix.GetElectricalConnections(searchVecInt); foreach (var con in eConnsAtSearchVec) { if (OIinheritance != con && CanConnectTo.Contains(con.Categorytype) && ConnectionMap.IsConnectedToTileOverlap(connectionPoint, con.GetConnPoints())) { connections.Add(con); } } eConnsAtSearchVec.Clear(); ElectricalPool.PooledFPCList.Add(eConnsAtSearchVec); } return(connections); }