protected virtual void OnConnect() { ConnectedEventHandler handler = Connect; if (handler != null) { handler(); } }
protected void OnConnected(ClientConnectedEventArgs e) { ConnectedEventHandler conHandler = Connected; if (conHandler != null) { conHandler(this, e); } }
public void TestSetup() { this.ircConfig = TestHelpers.GetTestIrcConfig(); this.ircWriter = new Mock <IIrcWriter>(MockBehavior.Strict); this.responseReceived = null; ConnectedEventConfig config = new ConnectedEventConfig { ConnectedAction = ConnectedFunction }; this.uut = new ConnectedEventHandler(config); }
/// <summary> /// Обработчик события подключения к SimConnect-у /// </summary> /// <param name="sender"></param> /// <param name="data"></param> void simconnect_OnRecvOpen(SimConnect sender, SIMCONNECT_RECV_OPEN data) { this.isConnectedToP3D = true; // на всякий случай создаем копию события т.к. возможна ситуация, что подписчик отпишется от события в момент проверки ниже ConnectedEventHandler connectedHandler = ConnectedEvent; // далее проверяем, что есть ли какой-то подписчик на событие ConnectedToEndPointEvent (эта переменная не равна нулю) и генерируем тогда такое событие if (connectedHandler != null) { connectedHandler(this, new EventArgs()); } }
public void initialize() { ConnectedEventHandler ConnectedDelegate = new ConnectedEventHandler(HandleConnectedEvent); DisconnectedEventHandler DisconnectedDelegate = new DisconnectedEventHandler(HandleDisconnectedEvent); EscrowEventHandler EscrowedDelegate = new EscrowEventHandler(HandleEscrowedEvent); RejectedEventHandler RejectedDelegate = new RejectedEventHandler(HandleRejectedEvent); ReturnedEventHandler ReturnedDelegate = new ReturnedEventHandler(HandleReturnedEvent); StackedEventHandler StackedDelegate = new StackedEventHandler(HandleStackedEvent); billacceptor.OnConnected += ConnectedDelegate; billacceptor.OnDisconnected += DisconnectedDelegate; billacceptor.OnEscrow += EscrowedDelegate; billacceptor.OnRejected += RejectedDelegate; billacceptor.OnReturned += ReturnedDelegate; billacceptor.OnStacked += StackedDelegate; }
public OnConnectedHostedService(DiscordSocketClient discordSocketClient, ConnectedEventHandler connectedEventHandler) { _discordSocketClient = discordSocketClient; _connectedEventHandler = connectedEventHandler; }
public virtual void onConnect(MessageConnect_EventArgs msg) { ConnectedEventHandler?.Invoke(this, msg); }
public override void OnConnect() { ConnectedEventHandler?.Invoke(this, EventArgs.Empty); base.OnConnect(); }