public void GeneratorSetsNameAsComputer() { var classUnderTest = new ComputerMoveGenerator(); var result = classUnderTest.GenerateComputerMove(); Assert.That(result.PlayerName, Is.EqualTo("Computer")); }
public void GeneratorSetsWeaponType() { var classUnderTest = new ComputerMoveGenerator(); var result = classUnderTest.GenerateComputerMove(); Assert.That(result.WeaponType, Is.Not.Null); }
public void GeneratorDoesNotReturnNull() { var classUnderTest = new ComputerMoveGenerator(); var result = classUnderTest.GenerateComputerMove(); Assert.That(result, Is.Not.Null); }