void Awake() { _launcher = GetComponent<CommandsLauncher>(); _container = GameObject.FindGameObjectWithTag("GameManager").GetComponent<ElementsContainer>(); _childrenManager = GameObject.FindGameObjectWithTag("Player").GetComponent<ChildrenManager>(); }
void Awake() { _mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Animator>(); _commandsLauncher = GetComponent<CommandsLauncher>(); _change = GetComponent<ChangeScriptState>(); _returnGame = false; _gameTexts = new List<GUIText>(); }
void Awake() { _container = GameObject.FindGameObjectWithTag("GameManager").GetComponent<ElementsContainer>(); _childrenManager = GameObject.FindGameObjectWithTag("Player").GetComponent<ChildrenManager>(); _animator = GetComponent<Animator>(); _launcher = GetComponent<CommandsLauncher>(); _elements = 0; _active = true; _level = _elementsNumber / _eyes.Length; _animation = 0; }