private void OnTriggerEnter2D(Collider2D other_collider) { if (other_collider.gameObject.tag == "Player") { target = other_collider.gameObject; combat_script.addObjectInRange(other_collider.gameObject); } }
private void OnTriggerEnter2D(Collider2D other_collider) { Rigidbody2D other_rigid_body = other_collider.gameObject.GetComponent <Rigidbody2D>(); PlatformAnimator platform_animator = other_collider.gameObject.GetComponent <PlatformAnimator>(); // add objects that overlap the hitbox to objects in range if (other_rigid_body != null && platform_animator == null) { combat_script.addObjectInRange(other_collider.gameObject); // add to grab objects in range grab_script.AddObjectInRange(other_collider.gameObject); } }