コード例 #1
0
    private void LoadLevelFromTexture(Texture2D texture, ColorMap colorMap)
    {
        int[,] values = colorMap.GetValuesFromTexture(texture);

        for (int x = 0; x < values.GetLength(0); x++)
        {
            for (int y = 0; y < values.GetLength(1); y++)
            {
                GameObject obj = CreateLevelElement(prefabList[values[x, y]], new Vector2(x, y));
                if (obj != null)
                {
                    if (obj.CompareTag("Required"))
                    {
                        eliminationRequiredList.Add(obj);
                    }
                }
            }
        }
    }