public void GetCoin() { CoinAnim.SetTrigger("Collect"); _coins++; CoinText.text = _coins.ToString("0"); _score += COIN_SCORE_AMOUNT; CoinText.text = _coins.ToString("0"); }
private void spawnCoin() { GameObject gameObject = UnityEngine.Object.Instantiate(coinPrefab); gameObject.transform.SetParent(ObjectHolder.instance.shopButton.transform); gameObject.transform.ResetTransform(); CoinAnim component = gameObject.GetComponent <CoinAnim>(); component.start = ObjectHolder.instance.starButton.transform.Find("Plus").position; component.end = ObjectHolder.instance.shopButton.transform.Find("ShopButton").position; component.startParabolicMove(); }
private void walkOnMap() { MapController.instance.calculatePositions(); enableNext(); for (int i = 0; i < 0; i++) { Transform transform = UnityEngine.Object.Instantiate(coinPrefab).transform; transform.position = extrawords.transform.position; transform.localScale = Vector3.one; CoinAnim component = transform.GetComponent <CoinAnim>(); component.start = extrawords.transform.position; component.end = store.transform.position; component.startParabolicMove((float)i * 0.1f); } Movements.instance.executeWithDelay((Movements.Execute)MapController.instance.checkRibbon, 0.6f); }
public void onExtraCoinFull() { int num = 0; if (BoardController.daily) { } for (int i = 0; i < num; i++) { Transform transform = UnityEngine.Object.Instantiate(coinPrefab).transform; transform.SetParent(instance.shopPopUp.transform.parent); transform.transform.SetAsLastSibling(); transform.position = star.transform.Find("Plus").position; transform.localScale = Vector3.one; CoinAnim component = transform.GetComponent <CoinAnim>(); component.start = star.transform.Find("Plus").position; component.end = store.transform.Find("ShopButton").position; component.amount = 2; transform.gameObject.SetActive(value: false); Movements.instance.executeWithDelay((Movements.Execute)component.startParabolicMove, (float)i * 0.1f); } }
void Start() { initialSpeed = speed; if (coinUI != null) CoinAnimUI = coinUI.GetComponent<Animator>(); intialDistanceToAttack = distanceToAttack; initialDistanceToThrow = distanceToThrow; idleDirection = 5; characterAnimator.SetFloat("idleDirection", idleDirection); sTime = spinTime; fTimer = fireBallTimer; spinSelectionCircle.SetActive((false)); normalSelectionCircle.SetActive(true); GameGlobalVariablesManager.isPlayerSpin = false; GameGlobalVariablesManager.playerHealth = 80 + GameGlobalVariablesManager.PlayerLevel * 20; GameObject curObj = GameObject.FindGameObjectWithTag("CoinParticles") as GameObject; if (curObj != null) { coinAnim = curObj.GetComponent<CoinAnim>() as CoinAnim; } for (int curLayer = 31; curLayer >= 0; curLayer--) { Physics2D.IgnoreLayerCollision(gameObject.layer, curLayer, false); } Debug.Log("Playing level : " + GameGlobalVariablesManager.currentLevelnumber); GameGlobalVariablesManager.DecreaseEnergy(); SavedData.Inst.SaveAllData(); isIdle = true; isInMove = false; isRun = false; isAttack = false; isReact = false; }
void Start() { aiSpriteRenderer.enabled = true; enemyDeathParticleEffect.SetActive (false); selectionMarker.SetActive (false); isDead = false; bTimer = GameGlobalVariablesManager.stunTime; GameObject curObj = GameObject.FindGameObjectWithTag("CoinParticles") as GameObject; if (curObj != null) { coinAnim = curObj.GetComponent<CoinAnim>() as CoinAnim; } }