コード例 #1
0
 public void RegisterController(ClientRestarterController controller)
 {
     this.controller = controller;
 }
コード例 #2
0
 bool RunRestartGame(List<PlayerAccountData> players, GameType gameType)
 {
     bool exitGame = false;
       if(gameType == GameType.Host)
       {
     var serverRestarterModel = new ServerRestarterModel();
     var serverRestartGameView = viewFactory.CreateServerRestartGameView();
     using(var commandHandler = new NetCommandHandler<IGameRestarterModel>(serverRestarterModel, players.First().Info.NickName))
     {
       foreach(var player in players.Where(e => e.Channel != null))
     commandHandler.AddChannel(player.Channel, player.Info.NickName);
       var serverRestartGameController = new ServerRestarterController(commandHandler, serverRestarterModel, players, serverRestartGameView, servicesProvider);
       serverRestartGameController.SideboardingEditorRequest += new SideboardingEditorRequestEventHandler(serverRestartGameController_SideboardingEditorRequest);
       if(serverRestartGameView.ShowModal() == ViewResult.Ok)
     UpdatePlayersForRestart(players, serverRestarterModel.Players.Cast<PoL.Models.GameRestarters.PlayerModel>());
       else
     exitGame = true;
     }
       }
       else
       {
     var clientRestarterModel = new ClientRestarterModel();
     var clientRestartGameView = viewFactory.CreateClientRestartGameView();
     using(var commandHandler = new NetCommandHandler<IGameRestarterModel>(clientRestarterModel, players.First().Info.NickName))
     {
       foreach(var player in players.Where(e => e.Channel != null))
     commandHandler.AddChannel(player.Channel, player.Info.NickName);
       var clientRestartGameController = new ClientRestarterController(commandHandler, clientRestarterModel, players, clientRestartGameView, servicesProvider);
       clientRestartGameController.SideboardingEditorRequest += new SideboardingEditorRequestEventHandler(serverRestartGameController_SideboardingEditorRequest);
       if(clientRestartGameView.ShowModal() == ViewResult.Ok)
     UpdatePlayersForRestart(players, clientRestarterModel.Players.Cast<PoL.Models.GameRestarters.PlayerModel>());
       else
     exitGame = true;
     }
       }
       return exitGame;
 }