コード例 #1
0
 static void Main(string[] args)
 {
     using (var client = new ClassicClient()) {
         client.Open();
         var values = client.GetResults(1, new FieldCriteria[0]);
         client.Close();
     }
 }
コード例 #2
0
 /// <summary>
 /// Handles the packet.
 /// </summary>
 /// <param name="Client">The client.</param>
 /// <remarks></remarks>
 public override void HandlePacket(ClassicClient Client)
 {
     throw new NotImplementedException();
 }
コード例 #3
0
 /// <summary>
 /// Writes the packet.
 /// </summary>
 /// <param name="Client">The client.</param>
 /// <remarks></remarks>
 public override void WritePacket(ClassicClient Client)
 {
     throw new InvalidOperationException();
 }
コード例 #4
0
 /// <summary>
 /// Reads the packet.
 /// </summary>
 /// <param name="Client">The client.</param>
 /// <remarks></remarks>
 public override void ReadPacket(ClassicClient Client)
 {
     //throw new InvalidOperationException();
 }
コード例 #5
0
 /// <summary>
 /// Writes the packet.
 /// </summary>
 /// <param name="Client">The client.</param>
 /// <remarks></remarks>
 public override void WritePacket(ClassicClient Client)
 {
     throw new InvalidOperationException();
 }
コード例 #6
0
 /// <summary>
 /// Reads the packet.
 /// </summary>
 /// <param name="Client">The client.</param>
 /// <remarks></remarks>
 public override void ReadPacket(ClassicClient Client)
 {
     throw new NotImplementedException();
 }
コード例 #7
0
ファイル: Packet.cs プロジェクト: Gam3rK1d/MCForge-Vanilla-1
 /// <summary>
 /// Writes a packet to a ClassicClient
 /// </summary>
 /// <param name="Client">The client that the packet will be written or sent to.</param>
 public abstract void WritePacket(ClassicClient Client);
コード例 #8
0
ファイル: Packet.cs プロジェクト: Gam3rK1d/MCForge-Vanilla-1
 /// <summary>
 /// Reads an incoming packet from a ClassicClient
 /// </summary>
 /// <param name="Client">The sender of said packet.</param>
 public abstract void ReadPacket(ClassicClient Client);
コード例 #9
0
ファイル: Packet.cs プロジェクト: Gam3rK1d/MCForge-Vanilla-1
 /// <summary>
 /// Deals with a packet handing a ClassicClient rather than a RemoteClient.
 /// </summary>
 /// <param name="Client">The ClassicClient sender.</param>
 public abstract void HandlePacket(ClassicClient Client);
コード例 #10
0
ファイル: Packet.cs プロジェクト: Gam3rK1d/MCForge-Vanilla-1
 /// <summary>
 /// Deals with a packet handing a ClassicClient rather than a RemoteClient.
 /// </summary>
 /// <param name="Client">The ClassicClient sender.</param>
 public abstract void HandlePacket(ClassicClient Client);
コード例 #11
0
ファイル: Packet.cs プロジェクト: Gam3rK1d/MCForge-Vanilla-1
 /// <summary>
 /// Writes a packet to a ClassicClient
 /// </summary>
 /// <param name="Client">The client that the packet will be written or sent to.</param>
 public abstract void WritePacket(ClassicClient Client);
コード例 #12
0
ファイル: Packet.cs プロジェクト: Gam3rK1d/MCForge-Vanilla-1
 /// <summary>
 /// Reads an incoming packet from a ClassicClient
 /// </summary>
 /// <param name="Client">The sender of said packet.</param>
 public abstract void ReadPacket(ClassicClient Client);