private void Start() { cc = GetComponent <CheckControllers>(); if (cc.GetControllerOneState()) { es.SetSelectedGameObject(menuButtons[0]); } }
void Start() { //Set "Quit" popup inactive popup.gameObject.SetActive(false); //Detect controller connection & if connected, set selected button checkControllers = GetComponent <CheckControllers>(); if (checkControllers.GetControllerOneState()) { es.SetSelectedGameObject(menuButtons[0].gameObject); } }
public void QuitGame() { popup.gameObject.SetActive(true); //Handle controllers for Quit popup if (checkControllers.GetControllerOneState()) { es.SetSelectedGameObject(yesNoButtons[0]); for (int i = 0; i < menuButtons.Length; i++) { menuButtons[i].GetComponent <Button>().interactable = false; } } }