private static void HandleUnfavorite(GameSession session, PacketReader packet) { int stickerId = packet.ReadInt(); session.Player.FavoriteStickers.Remove(stickerId); session.Send(ChatStickerPacket.Unfavorite(stickerId)); }
private void HandleUnfavorite(GameSession session, PacketReader packet) { int stickerId = packet.ReadInt(); session.Send(ChatStickerPacket.Unfavorite(stickerId)); }