protected override void ChengeState_toActive() { base.ChengeState_toActive(); var cf = new CharcterField(CharcterField.GetParty(), new List <EnemyChar>()); _playerField.SetData(cf); }
public void SetData(CharcterField cf) { _mycf = cf; for (int i = 0; i < cf._playerList.Count; i++) { _playerDisplayers[i].SetChar(cf._playerList[i]); _playerDisplayers[i].Activate(); } for (int i = 0; i < cf._enemyList.Count; i++) { _enemyDisplays[i].SetChar(cf._enemyList[i]); _enemyDisplays[i].Activate(); } }