void Update() { if (Input.GetKeyDown(KeyCode.I)) { inventory.Open(); } if (Input.GetKeyDown(KeyCode.J)) { if (battleReward != null) { battleReward.battleRewardInventory.Open(); } } if (Input.GetKeyDown(KeyCode.P)) { if (characterPanel != null) { characterPanel.Open(); } } while (kek >= 0) { inventory.AddItem(itemObj[kek]); //Debug.Log("here" + kek.ToString()); kek--; } }