private void SetPower() { switch (currentEmotion) { case Emotion.Happiness: cm.AllowDoubleJump(true); headSprite.sprite = heads.happiness; headSprite.color = Color.green; break; case Emotion.Anger: hasPunchPower = true; headSprite.sprite = heads.anger; headSprite.color = Color.red; break; case Emotion.Fear: //Move faster cm.SetSpeed(cm.GetSpeed() * speedMultiplier); headSprite.sprite = heads.fear; headSprite.color = Color.magenta; break; case Emotion.Sadness: //Second life GetComponent <Health>().ModifyHealth(2); headSprite.sprite = heads.happiness; headSprite.color = Color.blue; break; case Emotion.None: headSprite.sprite = heads.emotionless; headSprite.color = Color.white; break; default: break; } }