public void ShouldBuildMonster() { var creator = new CharacterCreator(new MonsterBuilder()); creator.CreateCharacter(); var monster = creator.GetCharacter(); Assert.That(monster.Head == "Monster Head" && monster.Body == "Monster Body" && monster.Leg == "Monster Leg"); }
public void ShouldBuildHuman() { var creator = new CharacterCreator(new HumanBuilder()); creator.CreateCharacter(); var human = creator.GetCharacter(); Assert.That(human.Head == "Human Head" && human.Body == "Human Body" && human.Leg == "Human Leg"); }