void Awake() { mainThread = Thread.CurrentThread; // Get used components col = GetComponent <BoxCollider>(); fitnessTracker = GetComponent <FitnessTracker>(); trackManager = GetComponent <CarTrackController>(); for (int i = 0; i < 4; i++) { wheelsRelativePosition[i] = wheelPs[i].transform.position - transform.position; } trackSphereMat = trackSphere.GetComponent <Renderer>().material; }
void Awake() { trackManager = GetComponent <CarTrackController>(); carController = GetComponent <CarController>(); }