コード例 #1
0
        public override string ToString()
        {
            var builder = new System.Text.StringBuilder();

            builder.AppendFormat("{0} {{", nameof(CarInfo)).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(CarId), CarId.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(IsConnected), IsConnected.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(CarModel), CarModel.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(CarSkin), CarSkin.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(DriverName), DriverName.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(DriverTeam), DriverTeam.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(DriverGuid), DriverGuid.ToString()).AppendLine();
            builder.AppendFormat("}}").AppendLine();
            return(builder.ToString());
        }
コード例 #2
0
ファイル: Driver.cs プロジェクト: Measter/ACServerPlugin
        public override string ToString()
        {
            var builder = new System.Text.StringBuilder();

            builder.AppendFormat("{0} {{", nameof(Driver)).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(CarId), CarId.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(CarModel), CarModel.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(CarSkin), CarSkin.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(Name), Name.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(Team), Team.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(GUID), GUID.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(IsConnected), IsConnected.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(Position), Position.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(VelocityVector), VelocityVector.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(Speed), Speed.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(SplinePosition), SplinePosition.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(Gear), Gear.ToString()).AppendLine();
            builder.AppendFormat("    {0} = {1}", nameof(EngineRPM), EngineRPM.ToString()).AppendLine();
            builder.AppendFormat("}}").AppendLine();
            return(builder.ToString());
        }