void OnMouseDown() { _heartVFX.Emit(CameraOrbit.GetClickStrength()); _lastClickTime = Time.time; _clickTween.Play(); if (_goToTargetRoutine != null) { StopCoroutine(_goToTargetRoutine); _goToTargetRoutine = null; } }
void OnMouseDown() { _numClicks += CameraOrbit.GetClickStrength(); if (_numClicks > _clicksToDrop + numEnlarges * _clicksToDrop * 0.75f) { for (int i = 0; i <= numEnlarges; i++) { Block block = Instantiate <Block>(_blockPrefab, Planet.instance.transform); StartCoroutine(DropBlockRoutine(block)); } _numClicks = 0; } _clickTween.Play(); }