public COMPLETEDNESS GetCompletedness()
    {
        int i = PlayerPrefs.GetInt (sceneName, -1);

        if (i == -1) {
            completedness = COMPLETEDNESS.NOT_STARTED;
        } else if (i == 0) {
            completedness = COMPLETEDNESS.IN_PROGRESS;
        } else if (i == 1) {
            completedness = COMPLETEDNESS.COMPLETE;
        }
        return this.completedness;
    }
    public Lesson(string sceneName, string lessonName)
    {
        this.sceneName = sceneName;
        this.lessonName = lessonName;

        int i = PlayerPrefs.GetInt (sceneName, -1);

        if (i == -1) {
            completedness = COMPLETEDNESS.NOT_STARTED;
        } else if (i == 0) {
            completedness = COMPLETEDNESS.IN_PROGRESS;
        } else if (i == 1) {
            completedness = COMPLETEDNESS.COMPLETE;
        }
    }
コード例 #3
0
    public COMPLETEDNESS GetCompletedness()
    {
        int i = PlayerPrefs.GetInt(sceneName, -1);

        if (i == -1)
        {
            completedness = COMPLETEDNESS.NOT_STARTED;
        }
        else if (i == 0)
        {
            completedness = COMPLETEDNESS.IN_PROGRESS;
        }
        else if (i == 1)
        {
            completedness = COMPLETEDNESS.COMPLETE;
        }
        return(this.completedness);
    }
コード例 #4
0
    public Lesson(string sceneName, string lessonName)
    {
        this.sceneName  = sceneName;
        this.lessonName = lessonName;

        int i = PlayerPrefs.GetInt(sceneName, -1);

        if (i == -1)
        {
            completedness = COMPLETEDNESS.NOT_STARTED;
        }
        else if (i == 0)
        {
            completedness = COMPLETEDNESS.IN_PROGRESS;
        }
        else if (i == 1)
        {
            completedness = COMPLETEDNESS.COMPLETE;
        }
    }