public COMPLETEDNESS GetCompletedness() { int i = PlayerPrefs.GetInt (sceneName, -1); if (i == -1) { completedness = COMPLETEDNESS.NOT_STARTED; } else if (i == 0) { completedness = COMPLETEDNESS.IN_PROGRESS; } else if (i == 1) { completedness = COMPLETEDNESS.COMPLETE; } return this.completedness; }
public Lesson(string sceneName, string lessonName) { this.sceneName = sceneName; this.lessonName = lessonName; int i = PlayerPrefs.GetInt (sceneName, -1); if (i == -1) { completedness = COMPLETEDNESS.NOT_STARTED; } else if (i == 0) { completedness = COMPLETEDNESS.IN_PROGRESS; } else if (i == 1) { completedness = COMPLETEDNESS.COMPLETE; } }
public COMPLETEDNESS GetCompletedness() { int i = PlayerPrefs.GetInt(sceneName, -1); if (i == -1) { completedness = COMPLETEDNESS.NOT_STARTED; } else if (i == 0) { completedness = COMPLETEDNESS.IN_PROGRESS; } else if (i == 1) { completedness = COMPLETEDNESS.COMPLETE; } return(this.completedness); }
public Lesson(string sceneName, string lessonName) { this.sceneName = sceneName; this.lessonName = lessonName; int i = PlayerPrefs.GetInt(sceneName, -1); if (i == -1) { completedness = COMPLETEDNESS.NOT_STARTED; } else if (i == 0) { completedness = COMPLETEDNESS.IN_PROGRESS; } else if (i == 1) { completedness = COMPLETEDNESS.COMPLETE; } }