///-------------------------------------------------------------------------------------------- /// <summary> /// 异步加载资源 /// </summary> ///-------------------------------------------------------------------------------------------- public bool LoadAsset() { if (loading == true) { return(false); } loading = true; CBundleManager BundleMgr = LuaFramework.LuaHelper.GetResManager(); if (BundleMgr != null) { BundleMgr.StartCoroutine(_loaderAsset()); } return(true); }