public override void load(ContentManager content) { font = content.Load <SpriteFont>(asset); left.load(content); right.load(content); }
public override void load(ContentManager content) { noArt = content.Load <Texture2D>(textureAsset); font = content.Load <SpriteFont>(fontAsset); playPause.load(content); stop.load(content); next.load(content); previous.load(content); shuffle.load(content); repeat.load(content); }