// Use this for initialization void Start() { reserveList = BulletList.GetBulletList(BULLET_MAX, "en_bullet"); activeList = new LinkedList <Bullet>(); audioEffect = GetComponents <AudioSource>(); }
// Use this for initialization void Start() { reserveList = BulletList.GetBulletList(BULLET_MAX, "bullet"); activeList = new LinkedList <Bullet>(); }