private void RenderNestedObjectButtons() { furnitureItems = new List <GameObject>(); UnityEngine.Object buttonPrefab = Resources.Load("UI/MenuLeft/ConstructionMenu/Button"); Transform contentTransform = this.transform.Find("Scroll View").Find("Viewport").Find("Content"); BuildModeController buildModeController = WorldController.Instance.buildModeController; foreach (string nestedObjectKey in PrototypeManager.NestedObject.Keys) { if (PrototypeManager.NestedObject.Get(nestedObjectKey).HasTypeTag("Non-buildable") && showAllFurniture == false) { continue; } GameObject gameObject = (GameObject)Instantiate(buttonPrefab); gameObject.transform.SetParent(contentTransform); furnitureItems.Add(gameObject); NestedObject proto = PrototypeManager.NestedObject.Get(nestedObjectKey); string objectId = nestedObjectKey; gameObject.name = "Button - Build " + objectId; gameObject.transform.GetComponentInChildren <Text>().text = proto.GetName(); Button button = gameObject.GetComponent <Button>(); button.onClick.AddListener(delegate { buildModeController.SetMode_BuildNestedObject(objectId); menuLeft.CloseMenu(); }); // http://stackoverflow.com/questions/1757112/anonymous-c-sharp-delegate-within-a-loop string nestedObject = nestedObjectKey; LocalizationTable.CBLocalizationFilesChanged += delegate { gameObject.transform.GetComponentInChildren <TextLocalizer>().formatValues = new string[] { LocalizationTable.GetLocalization(PrototypeManager.NestedObject.Get(nestedObject).GetName()) }; }; Image image = gameObject.transform.GetChild(0).GetComponentsInChildren <Image>().First(); image.sprite = WorldController.Instance.nestedObjectSpriteController.GetSpriteForNestedObject(nestedObjectKey); } }