コード例 #1
0
        public SoundPlayer(Control owner, PullAudio pullAudio, short channels)
        {
            _channels  = channels;
            _pullAudio = pullAudio;

            _soundDevice = new Device();
            _soundDevice.SetCooperativeLevel(owner, CooperativeLevel.Priority);

            // Set up our wave format to 44,100Hz, with 16 bit resolution
            var wf = new WaveFormat
            {
                FormatTag = WaveFormatTag.Pcm, SamplesPerSecond = 44100, BitsPerSample = 16, Channels = channels
            };

            wf.BlockAlign            = (short)(wf.Channels * wf.BitsPerSample / 8);
            wf.AverageBytesPerSecond = wf.SamplesPerSecond * wf.BlockAlign;

            _samplesPerUpdate = 512;

            // Create a buffer with 2 seconds of sample data
            var bufferDesc = new BufferDescription(wf)
            {
                BufferBytes           = _samplesPerUpdate * wf.BlockAlign * 2,
                ControlPositionNotify = true,
                GlobalFocus           = true
            };

            _soundBuffer = new SecondaryBuffer(bufferDesc, _soundDevice);

            var notify = new Notify(_soundBuffer);

            _fillEvent[0] = new AutoResetEvent(false);
            _fillEvent[1] = new AutoResetEvent(false);

            // Set up two notification events, one at halfway, and one at the end of the buffer
            var posNotify = new BufferPositionNotify[2];

            posNotify[0] = new BufferPositionNotify
            {
                Offset            = bufferDesc.BufferBytes / 2 - 1,
                EventNotifyHandle = _fillEvent[0].SafeWaitHandle.DangerousGetHandle()
            };
            posNotify[1] = new BufferPositionNotify
            {
                Offset            = bufferDesc.BufferBytes - 1,
                EventNotifyHandle = _fillEvent[1].SafeWaitHandle.DangerousGetHandle()
            };

            notify.SetNotificationPositions(posNotify);

            _thread = new Thread(SoundPlayback)
            {
                Priority = ThreadPriority.Highest
            };

            Pause();
            _running = true;

            _thread.Start();
        }
コード例 #2
0
    protected void SetBufferEvents()
    {
        // Goal: To Send While Recording
        // To Set The Buffer Size to get 200 milliseconds and divide it in half,
        // so that when the first half is filled the data can be used to send,
        // while the second half of the buffer is being filled with PCM Data

        try
        {
            autoResetEvent = new AutoResetEvent(false); // To wait for notifications
            notify         = new Notify(captureBuffer); // The number of bytes that can trigger the notification event

            // the first half
            BufferPositionNotify bufferPositionNotify1 = new BufferPositionNotify();                      // to describe the notification position
            bufferPositionNotify1.Offset            = bufferSize / 2 - 1;                                 // (= At the Half of The Buffer) to know where the notify event will trigger
            bufferPositionNotify1.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle(); // Set The Event that will trigger after the offset reached

            // the last half
            BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify();
            bufferPositionNotify2.Offset            = bufferSize - 1; // (= At The Last Buffer)
            bufferPositionNotify2.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();

            notify.SetNotificationPositions(new BufferPositionNotify[] { bufferPositionNotify1, bufferPositionNotify2 });         // The Tow Positions (First & Last)
        }
        catch { }
    }
コード例 #3
0
        private bool InitNotifications()
        {
            if (null == mRecBuffer)
            {
                MessageBox.Show("未创建录音缓冲区");
                return(false);
            }
            // 创建一个通知事件,当缓冲队列满了就激发该事件.
            mNotificationEvent = new AutoResetEvent(false);
            // 创建一个线程管理缓冲区事件
            if (null == mNotifyThread)
            {
                mNotifyThread = new Thread(new ThreadStart(WaitThread));
                mNotifyThread.Start();
            }
            // 设定通知的位置
            BufferPositionNotify[] PositionNotify = new BufferPositionNotify[cNotifyNum + 1];
            for (int i = 0; i < cNotifyNum; i++)
            {
                PositionNotify[i].Offset            = (mNotifySize * i) + mNotifySize - 1;
                PositionNotify[i].EventNotifyHandle = mNotificationEvent.Handle;
            }

            mNotify = new Notify(mRecBuffer);
            mNotify.SetNotificationPositions(PositionNotify, cNotifyNum);
            return(true);
        }
コード例 #4
0
 private void CreateNotifyPositions()
 {
     checked
     {
         try
         {
             autoResetEvent = new AutoResetEvent(false);
             notify         = new Notify(captureBuffer);
             BufferPositionNotify bufferPositionNotify = new BufferPositionNotify();
             bufferPositionNotify.Offset            = (int)Math.Round(unchecked ((double)bufferSize / 2.0 - 1.0));
             bufferPositionNotify.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();
             BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify();
             bufferPositionNotify2.Offset            = bufferSize - 1;
             bufferPositionNotify2.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();
             notify.SetNotificationPositions(new BufferPositionNotify[2]
             {
                 bufferPositionNotify,
                 bufferPositionNotify2
             });
         }
         catch (Exception ex)
         {
             ProjectData.SetProjectError(ex);
             Exception ex2 = ex;
             ProjectData.ClearProjectError();
         }
     }
 }
コード例 #5
0
    protected void SetBufferEvents()
    {
        // Отправлять данный во время записи
        // установить размер буфера 200 милисекунд и разделить его на два,
        // при заполнение первой части её мож использовать
        // вторая половина будет заполняться данными

        try
        {
            _eventToReset = new AutoResetEvent(false);  // Ожидание уведомлений
            _not          = new Notify(_captureBuffer); // Количество байтов, которые могут инициировать событие уведомления

            // первая часть
            BufferPositionNotify bufferPositionNotify1 = new BufferPositionNotify(); // Для описания позиции уведомления
            bufferPositionNotify1.Offset            = _bufferSize / 2 - 1;           //  половине буфера, чтобы узнать, где будет происходить событие уведомления
            bufferPositionNotify1.EventNotifyHandle = _eventToReset.SafeWaitHandle.DangerousGetHandle();

            // вторая часть
            BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify();
            bufferPositionNotify2.Offset            = _bufferSize - 1;
            bufferPositionNotify2.EventNotifyHandle = _eventToReset.SafeWaitHandle.DangerousGetHandle();

            _not.SetNotificationPositions(new BufferPositionNotify[] { bufferPositionNotify1, bufferPositionNotify2 });
        }
        catch { }
    }
コード例 #6
0
        private void Initialize()
        {
            int hresult = NativeMethods.DirectSoundCreate(IntPtr.Zero, out _device, IntPtr.Zero);

            if (hresult < 0)
            {
                Marshal.ThrowExceptionForHR(hresult);
            }

            _device.SetCooperativeLevel(_window, CooperativeLevel.Normal);

            GCHandleHelpers.Pin(new WaveFormat(_sampleRate, _sampleChannels, _sampleBits), waveFormat =>
            {
                var description = new BufferDescription(BufferCapabilities.CtrlPositionNotify | BufferCapabilities.CtrlVolume, BlockCount * _sampleSize, waveFormat);
                _device.CreateSoundBuffer(description, out _buffer, IntPtr.Zero);
            });
            ClearBuffer();

            var positionEvents = new BufferPositionNotify[BlockCount]
            {
                new BufferPositionNotify(0 * _sampleSize, _position1Event), new BufferPositionNotify(1 * _sampleSize, _position2Event)
            };

            ((IDirectSoundNotify)_buffer).SetNotificationPositions(positionEvents.Length, positionEvents);

            _buffer.Play(0, 0, BufferPlay.Looping);
        }
コード例 #7
0
        public StreamingSoundBuffer(Device device, WaveFormat format, ISoundDataProvider provider)
        {
            NextID++;

            this.device   = device;
            this.provider = provider;

            BufferDescription description = new BufferDescription(format);

            description.BufferBytes           = BufferSize;
            description.ControlPositionNotify = true;
            description.CanGetCurrentPosition = true;
            description.ControlVolume         = true;
            description.LocateInHardware      = false;
            description.LocateInSoftware      = true;
            description.GlobalFocus           = false;
            description.StickyFocus           = false;

            try
            {
                buffer = new SecondaryBuffer(description, device);
                buffer.SetCurrentPosition(0);
                buffer.Volume = 0;
            }
            catch (Exception ex)
            {
                if (buffer != null)
                {
                    buffer.Dispose();
                }
                throw new SoundSystemException(ex, "Failed to create SecondaryBuffer ID {0}.", NextID);
            }

            notifier    = new Notify(buffer);
            notifyEvent = new AutoResetEvent(false);
            BufferPositionNotify[] notifications = new BufferPositionNotify[Notifications];
            for (int i = 0; i < Notifications; i++)
            {
                if (notifyEvent.SafeWaitHandle.IsClosed || notifyEvent.SafeWaitHandle.IsInvalid)
                {
                    throw new SoundSystemException("SecondaryBuffer ID {0} notifier handle was closed or invalid.", NextID);
                }
                else
                {
                    notifications[i].EventNotifyHandle = notifyEvent.SafeWaitHandle.DangerousGetHandle();
                    notifications[i].Offset            = SectorSize * i - 1;
                }
            }
            notifier.SetNotificationPositions(notifications, Notifications);

            data = provider.GetNextChunk();
            FillData();
            FillData(); // do this twice, to have a 370 or so ms lead, in case something were to happen

            dataManager          = new Thread(new ThreadStart(DataStream));
            dataManager.Name     = "Prometheus Sound Stream #" + NextID.ToString();
            dataManager.Priority = ThreadPriority.AboveNormal;
            dataManager.Start(); // must lock buffer from now on
        }
コード例 #8
0
        public SoundPlayer(Control owner, PullAudio pullAudio, short channels)
        {
            this.channels  = channels;
            this.pullAudio = pullAudio;

            this.soundDevice = new Device();
            this.soundDevice.SetCooperativeLevel(owner, CooperativeLevel.Priority);

            // Set up our wave format to 44,100Hz, with 16 bit resolution
            WaveFormat wf = new WaveFormat();

            wf.FormatTag             = WaveFormatTag.Pcm;
            wf.SamplesPerSecond      = 44100;
            wf.BitsPerSample         = 16;
            wf.Channels              = channels;
            wf.BlockAlign            = (short)(wf.Channels * wf.BitsPerSample / 8);
            wf.AverageBytesPerSecond = wf.SamplesPerSecond * wf.BlockAlign;

            this.samplesPerUpdate = 512;

            // Create a buffer with 2 seconds of sample data
            BufferDescription bufferDesc = new BufferDescription(wf);

            bufferDesc.BufferBytes           = this.samplesPerUpdate * wf.BlockAlign * 2;
            bufferDesc.ControlPositionNotify = true;
            bufferDesc.GlobalFocus           = true;

            this.soundBuffer = new SecondaryBuffer(bufferDesc, this.soundDevice);

            Notify notify = new Notify(this.soundBuffer);

            fillEvent[0] = new AutoResetEvent(false);
            fillEvent[1] = new AutoResetEvent(false);

            // Set up two notification events, one at halfway, and one at the end of the buffer
            BufferPositionNotify[] posNotify = new BufferPositionNotify[2];
            posNotify[0]                   = new BufferPositionNotify();
            posNotify[0].Offset            = bufferDesc.BufferBytes / 2 - 1;
            posNotify[0].EventNotifyHandle = fillEvent[0].Handle;
            posNotify[1]                   = new BufferPositionNotify();
            posNotify[1].Offset            = bufferDesc.BufferBytes - 1;
            posNotify[1].EventNotifyHandle = fillEvent[1].Handle;

            notify.SetNotificationPositions(posNotify);

            this.thread          = new Thread(new ThreadStart(SoundPlayback));
            this.thread.Priority = ThreadPriority.Highest;

            this.Pause();
            this.running = true;

            this.thread.Start();
        }
コード例 #9
0
        public DSoundPlayer(Control owner, PullAudio pullAudio, Qaryan.Audio.WaveFormat format)
        {
            this.pullAudio = pullAudio;

            this.soundDevice = new Device();
            this.soundDevice.SetCooperativeLevel(owner, CooperativeLevel.Normal);

            // Set up our wave format to 44,100Hz, with 16 bit resolution
            DirectSound.WaveFormat wf = ConvertWaveFormat(format);
//            wf.FormatTag = DirectSound.WaveFormatTag.Pcm;
//            wf.SamplesPerSecond = 44100;
//            wf.BitsPerSample = 16;
//            wf.Channels = channels;
//            wf.BlockAlign = (short)(wf.Channels * wf.BitsPerSample / 8);
//            wf.AverageBytesPerSecond = wf.SamplesPerSecond * wf.BlockAlign;

            this.samplesPerUpdate = 1024;

            // Create a buffer with 5 seconds of sample data
            bufferDesc                       = new BufferDescription(wf);
            bufferDesc.BufferBytes           = this.samplesPerUpdate * wf.BlockAlign * 5;
            bufferDesc.ControlPositionNotify = true;
            bufferDesc.GlobalFocus           = true;

            this.soundBuffer = new SecondaryBuffer(bufferDesc, this.soundDevice);

            Notify notify = new Notify(this.soundBuffer);

            fillEvent[0] = new AutoResetEvent(false);
            fillEvent[1] = new AutoResetEvent(false);

            // Set up two notification events, one at halfway, and one at the end of the buffer
            BufferPositionNotify[] posNotify = new BufferPositionNotify[2];
            posNotify[0]                   = new BufferPositionNotify();
            posNotify[0].Offset            = bufferDesc.BufferBytes / 2 - 1;
            posNotify[0].EventNotifyHandle = fillEvent[0].SafeWaitHandle.DangerousGetHandle();
            posNotify[1]                   = new BufferPositionNotify();
            posNotify[1].Offset            = bufferDesc.BufferBytes - 1;
            posNotify[1].EventNotifyHandle = fillEvent[1].SafeWaitHandle.DangerousGetHandle();

            notify.SetNotificationPositions(posNotify);

            this.thread = new Thread(new ThreadStart(SoundPlayback));
            this.thread.SetApartmentState(ApartmentState.STA);
            this.thread.Name     = "SoundPlayback";
            this.thread.Priority = ThreadPriority.Highest;

            this.Pause();
            this.running = true;

            this.thread.Start();
        }
コード例 #10
0
        public SoundPlayer(Control owner, PullAudio pullAudio, short channels)
        {
            this.channels = channels;
            this.pullAudio = pullAudio;

            this.soundDevice = new Device();
            this.soundDevice.SetCooperativeLevel(owner, CooperativeLevel.Priority);

            // Set up our wave format to 44,100Hz, with 16 bit resolution
            WaveFormat wf = new WaveFormat();
            wf.FormatTag = WaveFormatTag.Pcm;
            wf.SamplesPerSecond = 44100;
            wf.BitsPerSample = 16;
            wf.Channels = channels;
            wf.BlockAlign = (short)(wf.Channels * wf.BitsPerSample / 8);
            wf.AverageBytesPerSecond = wf.SamplesPerSecond * wf.BlockAlign;

            this.samplesPerUpdate = 512;

            // Create a buffer with 2 seconds of sample data
            BufferDescription bufferDesc = new BufferDescription(wf);
            bufferDesc.BufferBytes = this.samplesPerUpdate * wf.BlockAlign * 2;
            bufferDesc.ControlPositionNotify = true;
            bufferDesc.GlobalFocus = true;

            this.soundBuffer = new SecondaryBuffer(bufferDesc, this.soundDevice);

            Notify notify = new Notify(this.soundBuffer);

            fillEvent[0] = new AutoResetEvent(false);
            fillEvent[1] = new AutoResetEvent(false);

            // Set up two notification events, one at halfway, and one at the end of the buffer
            BufferPositionNotify[] posNotify = new BufferPositionNotify[2];
            posNotify[0] = new BufferPositionNotify();
            posNotify[0].Offset = bufferDesc.BufferBytes / 2 - 1;
            posNotify[0].EventNotifyHandle = fillEvent[0].Handle;
            posNotify[1] = new BufferPositionNotify();
            posNotify[1].Offset = bufferDesc.BufferBytes - 1;
            posNotify[1].EventNotifyHandle = fillEvent[1].Handle;

            notify.SetNotificationPositions(posNotify);

            this.thread = new Thread(new ThreadStart(SoundPlayback));
            this.thread.Priority = ThreadPriority.Highest;

            this.Pause();
            this.running = true;

            this.thread.Start();
        }
コード例 #11
0
        /// <summary>
        /// Initialize the SecondaryBuffer and Notify instances.
        /// </summary>
        protected void InitSecondaryBuffer()
        {
            if (SB != null)
            {
                SB.Dispose();
            }
            if (Notify != null)
            {
                Notify.Dispose();
            }

            BufferDescription description = new BufferDescription(WaveFormat);

            description.ControlPositionNotify = true;
            description.BufferBytes           = (int)Math.Round(((double)WaveFormat.AverageBytesPerSecond * this.BufferLength.TotalSeconds));
            description.ControlVolume         = true;
            description.ControlEffects        = false;
            description.Control3D             = false;
            description.StickyFocus           = true;

            SB = new SecondaryBuffer(description, Device);
            int length = SB.Caps.BufferBytes;

            byte[] bytes = new byte[length];
            Random r     = new Random();

            r.NextBytes(bytes);

            Notify = new Notify(SB);
            BufferPositionNotify [] bpn = new BufferPositionNotify[3];
            bpn[0]                   = new BufferPositionNotify();
            bpn[0].Offset            = length / 2 - 1;
            bpn[0].EventNotifyHandle = NotificationEvent.Handle;

            bpn[1]                   = new BufferPositionNotify();
            bpn[1].Offset            = length - 1;
            bpn[1].EventNotifyHandle = NotificationEvent.Handle;

            bpn[2]                   = new BufferPositionNotify();
            bpn[2].Offset            = (int)PositionNotifyFlag.OffsetStop;
            bpn[2].EventNotifyHandle = NotificationEvent.Handle;

            Notify.SetNotificationPositions(bpn, 3);

            if (Initialized != null)
            {
                Initialized(this, new EventArgs());
            }
        }
コード例 #12
0
ファイル: SendAudio.cs プロジェクト: xungong91/GxProgram
 //设置通知
 private void CreateNotification()
 {
     BufferPositionNotify[] bpn = new BufferPositionNotify[iNotifyNum];//设置缓冲区通知个数
     //设置通知事件
     notifyevent  = new AutoResetEvent(false);
     notifythread = new Thread(RecoData);
     notifythread.Start();
     for (int i = 0; i < iNotifyNum; i++)
     {
         bpn[i].Offset            = iNotifySize + i * iNotifySize - 1;//设置具体每个的位置
         bpn[i].EventNotifyHandle = notifyevent.Handle;
     }
     myNotify = new Notify(capturebuffer);
     myNotify.SetNotificationPositions(bpn);
 }
コード例 #13
0
ファイル: DirectSound.cs プロジェクト: bobsummerwill/ZXMAK2
        public DirectSound(Control mainForm, int device,
            int samplesPerSecond, short bitsPerSample, short channels,
            int bufferSize, int bufferCount)
        {
            _fillQueue = new Queue(bufferCount);
            _playQueue = new Queue(bufferCount);
            for (int i = 0; i < bufferCount; i++)
                _fillQueue.Enqueue(new byte[bufferSize]);

            _bufferSize = bufferSize;
            _bufferCount = bufferCount;
            _zeroValue = bitsPerSample == 8 ? (byte)128 : (byte)0;

            _device = new Device();
            _device.SetCooperativeLevel(mainForm, CooperativeLevel.Priority);

            WaveFormat wf = new WaveFormat();
            wf.FormatTag = WaveFormatTag.Pcm;
            wf.SamplesPerSecond = samplesPerSecond;
            wf.BitsPerSample = bitsPerSample;
            wf.Channels = channels;
            wf.BlockAlign = (short)(wf.Channels * (wf.BitsPerSample / 8));
            wf.AverageBytesPerSecond = (int)wf.SamplesPerSecond * (int)wf.BlockAlign;

            // Create a buffer
            BufferDescription bufferDesc = new BufferDescription(wf);
            bufferDesc.BufferBytes = _bufferSize * _bufferCount;
            bufferDesc.ControlPositionNotify = true;
            bufferDesc.GlobalFocus = true;

            _soundBuffer = new SecondaryBuffer(bufferDesc, _device);

            _notify = new Notify(_soundBuffer);
            BufferPositionNotify[] posNotify = new BufferPositionNotify[_bufferCount];
            for (int i = 0; i < posNotify.Length; i++)
            {
                posNotify[i] = new BufferPositionNotify();
                posNotify[i].Offset = i * _bufferSize;
                posNotify[i].EventNotifyHandle = _fillEvent.SafeWaitHandle.DangerousGetHandle();
            }
            _notify.SetNotificationPositions(posNotify);

            _waveFillThread = new Thread(new ThreadStart(waveFillThreadProc));
            _waveFillThread.IsBackground = true;
            _waveFillThread.Name = "Wave fill thread";
            _waveFillThread.Priority = ThreadPriority.Highest;
            _waveFillThread.Start();
        }
コード例 #14
0
 private void InitNotifications()
 {
     if (this.notify_ != null)
     {
         this.notify_.Dispose();
         this.notify_ = null;
     }
     BufferPositionNotify[] array = new BufferPositionNotify[17];
     for (int i = 0; i < 16; i++)
     {
         array[i].Offset            = this.notifySize_ * i + this.notifySize_ - 1;
         array[i].EventNotifyHandle = this.notifyEvent_.SafeWaitHandle.DangerousGetHandle();
     }
     this.notify_ = new Notify(this.captureBuffer_);
     this.notify_.SetNotificationPositions(array, 16);
 }
コード例 #15
0
 public void CreateNotification()
 {
     BufferPositionNotify[] bgn = new BufferPositionNotify[iNotifyNum];
     notifyevent  = new AutoResetEvent(false);
     notifythread = new Thread(RecoData);
     notifythread.IsBackground = true;
     notifythread.Start();
     for (int i = 0; i < iNotifyNum; i++)
     {
         bgn[i].Offset            = iNotifySize + i * iNotifySize - 1;
         bgn[i].EventNotifyHandle = notifyevent.Handle;
     }
     myNotify = new Notify(capturebuffer);
     myNotify.SetNotificationPositions(bgn);
     Console.WriteLine("Create notification successfully...");
 }
コード例 #16
0
        private void SetSecondaryBuffer()
        {
            buffer = new SecondaryBuffer(bufferDesc, device);

            are = new AutoResetEvent(false);

            var notify = new Notify(buffer);
            var psa    = new BufferPositionNotify[m_numberOfSectorsInBuffer];

            for (int i = 0; i < m_numberOfSectorsInBuffer; i++)
            {
                psa[i].Offset            = m_SectorSize * (i + 1) - 1;
                psa[i].EventNotifyHandle = are.SafeWaitHandle.DangerousGetHandle();
            }
            notify.SetNotificationPositions(psa, m_numberOfSectorsInBuffer);
        }
コード例 #17
0
        private void UDP_CreateNotifyPositions()
        {
            try {
                autoResetEvent = new AutoResetEvent(false);
                notify         = new Notify(captureBuffer);
                BufferPositionNotify bufferPositionNotify1 = new BufferPositionNotify();
                bufferPositionNotify1.Offset            = bufferSize / 2 - 1;
                bufferPositionNotify1.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();
                BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify();
                bufferPositionNotify2.Offset            = bufferSize - 1;
                bufferPositionNotify2.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();

                notify.SetNotificationPositions(new BufferPositionNotify[] { bufferPositionNotify1, bufferPositionNotify2 });
            } catch (Exception ex) {
                MessageBox.Show(ex.Message, "VoiceChat-CreateNotifyPositions ()", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
コード例 #18
0
        private void InitNotifications()
        {
            if (notify_ != null)
            {
                notify_.Dispose();
                notify_ = null;
            }

            BufferPositionNotify[] positionNotify = new BufferPositionNotify[NOTIFY_NUM + 1];
            for (int i = 0; i < NOTIFY_NUM; i++)
            {
                positionNotify[i].Offset            = (notifySize_ * i) + notifySize_ - 1;
                positionNotify[i].EventNotifyHandle = notifyEvent_.SafeWaitHandle.DangerousGetHandle();
            }

            notify_ = new Notify(captureBuffer_);
            notify_.SetNotificationPositions(positionNotify, NOTIFY_NUM);
        }
コード例 #19
0
ファイル: SoundCaptureBase.cs プロジェクト: t3dders/gitpad
        /// <summary>
        /// Starts capture process.
        /// </summary>
        public void Start()
        {
            EnsureIdle();

            isCapturing = true;

            WaveFormat format = new WaveFormat();

            format.Channels              = ChannelCount;
            format.BitsPerSample         = BitsPerSample;
            format.SamplesPerSecond      = SampleRate;
            format.FormatTag             = WaveFormatTag.Pcm;
            format.BlockAlign            = (short)((format.Channels * format.BitsPerSample + 7) / 8);
            format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;

            bufferLength = format.AverageBytesPerSecond * BufferSeconds;
            CaptureBufferDescription desciption = new CaptureBufferDescription();

            desciption.Format      = format;
            desciption.BufferBytes = bufferLength;

            capture = new Capture(device.Id);
            buffer  = new CaptureBuffer(desciption, capture);

            int waitHandleCount = BufferSeconds * NotifyPointsInSecond;

            BufferPositionNotify[] positions = new BufferPositionNotify[waitHandleCount];
            for (int i = 0; i < waitHandleCount; i++)
            {
                BufferPositionNotify position = new BufferPositionNotify();
                position.Offset            = (i + 1) * bufferLength / positions.Length - 1;
                position.EventNotifyHandle = positionEventHandle.DangerousGetHandle();
                positions[i] = position;
            }

            notify = new Notify(buffer);
            notify.SetNotificationPositions(positions);

            terminated.Reset();
            thread      = new Thread(new ThreadStart(ThreadLoop));
            thread.Name = "Sound capture";
            thread.Start();
        }
コード例 #20
0
ファイル: Room.xaml.cs プロジェクト: toowind/BBMessenger
        private void CreateNotifyPositions()
        {
            try
            {
                autoResetEvent = new AutoResetEvent(false);
                notify         = new Notify(captureBuffer);
                BufferPositionNotify bufferPositionNotify1 = new BufferPositionNotify();
                bufferPositionNotify1.Offset            = bufferSize / 2 - 1;
                bufferPositionNotify1.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();
                BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify();
                bufferPositionNotify2.Offset            = bufferSize - 1;
                bufferPositionNotify2.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();

                notify.SetNotificationPositions(new BufferPositionNotify[] { bufferPositionNotify1, bufferPositionNotify2 });
            }
            catch (Exception ex)
            {
            }
        }
コード例 #21
0
        public static void SetBufferEvents()
        {
            try
            {
                autoResetEvent = new AutoResetEvent(false);
                notify         = new Notify(captureBuffer);

                BufferPositionNotify bufferPositionNotify1 = new BufferPositionNotify();
                bufferPositionNotify1.Offset            = bufferSize / 2 - 1;
                bufferPositionNotify1.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();

                BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify();
                bufferPositionNotify2.Offset            = bufferSize - 1;
                bufferPositionNotify2.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();

                notify.SetNotificationPositions(new BufferPositionNotify[] { bufferPositionNotify1, bufferPositionNotify2 });
            }
            catch { }
        }
コード例 #22
0
        public DirectSound(Control mainForm, int device, int samplesPerSecond, short bitsPerSample, short channels, int bufferSize, int bufferCount)
        {
            this._fillQueue = new Queue(bufferCount);
            this._playQueue = new Queue(bufferCount);
            for (int i = 0; i < bufferCount; i++)
            {
                this._fillQueue.Enqueue(new byte[bufferSize]);
            }
            this._bufferSize  = bufferSize;
            this._bufferCount = bufferCount;
            this._zeroValue   = ((bitsPerSample == 8) ? 128 : 0);
            this._device      = new Device();
            this._device.SetCooperativeLevel(mainForm, CooperativeLevel.Priority);
            WaveFormat wfx = new WaveFormat();

            wfx.FormatTag             = WaveFormatTag.Pcm;
            wfx.SamplesPerSecond      = samplesPerSecond;
            wfx.BitsPerSample         = bitsPerSample;
            wfx.Channels              = channels;
            wfx.BlockAlign            = wfx.Channels * (wfx.BitsPerSample / 8);
            wfx.AverageBytesPerSecond = wfx.SamplesPerSecond * (int)wfx.BlockAlign;
            this._soundBuffer         = new SecondaryBuffer(new BufferDescription(wfx)
            {
                BufferBytes           = this._bufferSize * this._bufferCount,
                ControlPositionNotify = true,
                GlobalFocus           = true
            }, this._device);
            this._notify = new Notify(this._soundBuffer);
            BufferPositionNotify[] array = new BufferPositionNotify[this._bufferCount];
            for (int j = 0; j < array.Length; j++)
            {
                array[j]                   = new BufferPositionNotify();
                array[j].Offset            = j * this._bufferSize;
                array[j].EventNotifyHandle = this._fillEvent.SafeWaitHandle.DangerousGetHandle();
            }
            this._notify.SetNotificationPositions(array);
            this._waveFillThread = new Thread(new ThreadStart(this.waveFillThreadProc));
            this._waveFillThread.IsBackground = true;
            this._waveFillThread.Name         = "Wave fill thread";
            this._waveFillThread.Priority     = ThreadPriority.Highest;
            this._waveFillThread.Start();
        }
コード例 #23
0
        //Set up notifications
        private void CreateNotification()
        {
            BufferPositionNotify[] bpn = new BufferPositionNotify[iNotifyNum]; //Set the number of buffer notifications
                                                                               //Set the notification event
            notifyevent  = new AutoResetEvent(false);
            notifythread = new Thread(RecoData);

            notifythread.IsBackground = true;
            notifythread.Start();
            fftthread = new Thread(fftFunction);
            fftthread.IsBackground = true;
            fftthread.Start();
            for (int i = 0; i < iNotifyNum; i++)
            {
                bpn[i].Offset            = iNotifySize + i * iNotifySize - 1;//Set each specific location
                bpn[i].EventNotifyHandle = notifyevent.SafeWaitHandle.DangerousGetHandle();
            }
            myNotify = new Notify(capturebuffer);
            myNotify.SetNotificationPositions(bpn);
        }
コード例 #24
0
ファイル: OldVoiceChat.cs プロジェクト: netonjm/VoiceChat
        private void CreateNotifyPositions()
        {
            try
            {
                autoResetEvent = new AutoResetEvent(false);
                notify = new Notify(captureBuffer);
                BufferPositionNotify bufferPositionNotify1 = new BufferPositionNotify();
                bufferPositionNotify1.Offset = bufferSize / 2 - 1;
                bufferPositionNotify1.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();
                BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify();
                bufferPositionNotify2.Offset = bufferSize - 1;
                bufferPositionNotify2.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();

                notify.SetNotificationPositions(new BufferPositionNotify[] { bufferPositionNotify1, bufferPositionNotify2 });
            }
            catch (Exception ex)
            {
               // MessageBox.Show(ex.Message, "VoiceChat-CreateNotifyPositions ()", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
コード例 #25
0
        private void CreateNotifyPositions()
        {
            try
            {
                autoResetEvent = new AutoResetEvent(false);
                notify         = new Notify(captureBuffer);
                BufferPositionNotify bufferPositionNotify1 = new BufferPositionNotify();
                bufferPositionNotify1.Offset            = bufferSize / 2 - 1;
                bufferPositionNotify1.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();
                BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify();
                bufferPositionNotify2.Offset            = bufferSize - 1;
                bufferPositionNotify2.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();

                notify.SetNotificationPositions(new BufferPositionNotify[] { bufferPositionNotify1, bufferPositionNotify2 });
            }
            catch (Exception)
            {
                //MessageBox.Show("Wystąpił problem podczas metody \"CreateNotifyPositions()\"!", "Błąd", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
コード例 #26
0
        public DirectSoundOut(Control owner, AudioPCMConfig pcm, int delay)
        {
            this.m_settings = new AudioEncoderSettings(pcm);

            //buffer = new CyclicBuffer(44100*4/10);
            //output = new CycilcBufferOutputStream(buffer);
            //input = new CycilcBufferInputStream(buffer);

            dSound = new Device();
            dSound.SetCooperativeLevel(owner, CooperativeLevel.Priority);
            format.AverageBytesPerSecond = pcm.SampleRate * pcm.BlockAlign;
            format.BitsPerSample         = (short)pcm.BitsPerSample;
            format.BlockAlign            = (short)pcm.BlockAlign;
            format.Channels                   = (short)pcm.ChannelCount;
            format.SamplesPerSecond           = pcm.SampleRate;
            format.FormatTag                  = WaveFormatTag.Pcm;
            SecBufByteSize                    = delay * pcm.SampleRate * pcm.BlockAlign / 1000;
            description.Format                = format;
            description.BufferBytes           = SecBufByteSize;
            description.CanGetCurrentPosition = true;
            description.ControlPositionNotify = true;
            //description.ControlVolume = true;
            description.GlobalFocus = true;
            secondaryBuffer         = new SecondaryBuffer(description, dSound);
            //secondaryBuffer.Volume = 100;

            notify = new Notify(secondaryBuffer);
            BufferPositionNotify[] bufferPositions = new BufferPositionNotify[3];
            bufferPositions[0].Offset            = 0;
            bufferPositions[0].EventNotifyHandle = SecBufNotifyAtBegin.Handle;
            bufferPositions[1].Offset            = SecBufByteSize / 3;
            bufferPositions[1].EventNotifyHandle = SecBufNotifyAtOneThird.Handle;
            bufferPositions[2].Offset            = 2 * SecBufByteSize / 3;
            bufferPositions[2].EventNotifyHandle = SecBufNotifyAtTwoThirds.Handle;
            notify.SetNotificationPositions(bufferPositions);
            pcmStream = new MemoryStream(SecBufByteSize);

            SecBufWaitHandles = new WaitHandle[] { SecBufNotifyAtBegin, SecBufNotifyAtOneThird, SecBufNotifyAtTwoThirds };

            //wavoutput = new WAVWriter("", output, pcm);
        }
コード例 #27
0
ファイル: Form1.cs プロジェクト: Raniita/videochat-qos
        private void CreateNotifyPositions()
        {
            try
            {
                autoResetEvent = new AutoResetEvent(false);
                notify         = new Notify(captureBuffer);
                BufferPositionNotify bufferPositionNotify1 = new BufferPositionNotify
                {
                    Offset            = buffersize / 2 - 1,
                    EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle()
                };
                BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify
                {
                    Offset            = buffersize - 1,
                    EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle()
                };

                notify.SetNotificationPositions(new BufferPositionNotify[] { bufferPositionNotify1, bufferPositionNotify2 });
            } catch (Exception ex)
            {
                MessageBox.Show(ex.Message, "Error on CreatePositionNotify", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
コード例 #28
0
        private bool InitNotifications()
        {
            if ((CaptureBuffer)null == this.mRecBuffer)
            {
                return(false);
            }

            this.mNotificationEvent = new AutoResetEvent(false);
            if (this.mNotifyThread == null)
            {
                this.mNotifyThread = new Thread(new ThreadStart(this.WaitThread));
                this.mNotifyThread.Start();
            }
            BufferPositionNotify[] notify = new BufferPositionNotify[17];

            for (int index = 0; index < 16; ++index)
            {
                notify[index].Offset            = this.mNotifySize * index + this.mNotifySize - 1;
                notify[index].EventNotifyHandle = this.mNotificationEvent.SafeWaitHandle.DangerousGetHandle();
            }
            this.mNotify = new Notify(this.mRecBuffer);
            this.mNotify.SetNotificationPositions(notify, 16);
            return(true);
        }
コード例 #29
0
        private void startRecordingOrMonitoring(AudioLibPCMFormat pcmFormat, bool recordingToFile)
        {
            RecordingPCMFormat = pcmFormat;

#if USE_SHARPDX
            WaveFormat waveFormat = new WaveFormat((int)RecordingPCMFormat.SampleRate, 16, (int)RecordingPCMFormat.NumberOfChannels);
#else
            WaveFormat waveFormat = new WaveFormat();
            waveFormat.FormatTag             = WaveFormatTag.Pcm;
            waveFormat.Channels              = (short)RecordingPCMFormat.NumberOfChannels;
            waveFormat.SamplesPerSecond      = (int)RecordingPCMFormat.SampleRate;
            waveFormat.BitsPerSample         = (short)RecordingPCMFormat.BitDepth;
            waveFormat.AverageBytesPerSecond = (int)RecordingPCMFormat.SampleRate * RecordingPCMFormat.BlockAlign;
            waveFormat.BlockAlign            = (short)RecordingPCMFormat.BlockAlign;
#endif

            uint byteRate = RecordingPCMFormat.SampleRate * RecordingPCMFormat.BlockAlign;

            int pcmDataBufferSize = (int)(byteRate * REFRESH_INTERVAL_MS / 1000.0);
            pcmDataBufferSize -= pcmDataBufferSize % RecordingPCMFormat.BlockAlign;

            // here we are probably wasting some heap memory,
            // because the event arg payload buffer (for "data available" event)
            // contains the delta between capture and read circular buffer positions.
            // however, this makes the memory re-alloc (i.e. buffer resize) routine simpler,
            // that is to say here only when start record/monitor,
            // instead of inside the DirectAudio capture thread (based on the actual circular buffer delta).
            m_PcmDataBufferLength = pcmDataBufferSize * NOTIFICATIONS;
            if (m_PcmDataBuffer == null)
            {
                Console.WriteLine("ALLOCATING m_PcmDataBuffer");
                m_PcmDataBuffer = new byte[m_PcmDataBufferLength];
            }
            else if (m_PcmDataBuffer.Length < m_PcmDataBufferLength)
            {
                Console.WriteLine("m_PcmDataBuffer.resize");
                Array.Resize(ref m_PcmDataBuffer, m_PcmDataBufferLength);
            }

            int circularBufferSize = pcmDataBufferSize * NOTIFICATIONS;

            CaptureBufferDescription bufferDescription = new CaptureBufferDescription();
            bufferDescription.BufferBytes = circularBufferSize;
            bufferDescription.Format      = waveFormat;
#if USE_SHARPDX
            bufferDescription.Flags = CaptureBufferCapabilitiesFlags.WaveMapped; //CaptureBufferCapabilitiesFlags.ControlEffects

            if (InputDevice == null)
            {
                Console.WriteLine("/// InputDevice NULL, attempting reset...");

                List <InputDevice> inputDevices = InputDevices;

                Console.WriteLine("/// InputDevices: " + inputDevices.Count);

                SetInputDevice("dummy");
            }

            m_CircularBuffer = new CaptureBuffer(InputDevice.Capture, bufferDescription);
#else
            m_CircularBuffer = new CaptureBuffer(bufferDescription, InputDevice.Capture);
#endif

#if FORCE_SINGLE_NOTIFICATION_EVENT
            m_CircularBufferNotificationEvent = new AutoResetEvent(false);
#else
            m_CircularBufferNotificationEvents = new AutoResetEvent[NOTIFICATIONS];
#endif

#if USE_SHARPDX
            NotificationPosition[] m_BufferPositionNotify = new NotificationPosition[NOTIFICATIONS];
#else
            BufferPositionNotify[] m_BufferPositionNotify = new BufferPositionNotify[NOTIFICATIONS];
#endif


            for (int i = 0; i < NOTIFICATIONS; i++)
            {
#if USE_SHARPDX
                m_BufferPositionNotify[i] = new NotificationPosition();
#endif

                m_BufferPositionNotify[i].Offset = (pcmDataBufferSize * i) + pcmDataBufferSize - 1;

#if FORCE_SINGLE_NOTIFICATION_EVENT
#if USE_SHARPDX
                m_BufferPositionNotify[i].WaitHandle = m_CircularBufferNotificationEvent;
                //m_BufferPositionNotify[i].EventNotifyHandlePointer = m_CircularBufferNotificationEvent.SafeWaitHandle.DangerousGetHandle();
#else
                m_BufferPositionNotify[i].EventNotifyHandle = m_CircularBufferNotificationEvent.SafeWaitHandle.DangerousGetHandle();
#endif
#else
                m_CircularBufferNotificationEvents[i] = new AutoResetEvent(false);

#if USE_SHARPDX
                m_BufferPositionNotify[i].WaitHandle = m_CircularBufferNotificationEvents[i];
                //m_BufferPositionNotify[i].EventNotifyHandlePointer = m_CircularBufferNotificationEvents[i].SafeWaitHandle.DangerousGetHandle();
#else
                m_BufferPositionNotify[i].EventNotifyHandle = m_CircularBufferNotificationEvents[i].SafeWaitHandle.DangerousGetHandle();
#endif
#endif
            }

#if USE_SHARPDX
            m_CircularBuffer.SetNotificationPositions(m_BufferPositionNotify);
#else
            m_Notify = new Notify(m_CircularBuffer);
            m_Notify.SetNotificationPositions(m_BufferPositionNotify, NOTIFICATIONS);
#endif

            m_CircularBufferReadPositon = 0;
            m_RecordingFileWriter       = null;

            m_TotalRecordedBytes = 0;
#if FORCE_SINGLE_NOTIFICATION_EVENT
            m_PreviousTotalRecordedBytes = 0;
#endif

            if (recordingToFile)
            {
                int i = -1;
                do
                {
                    i++;
                    m_RecordedFilePath = RecordingDirectory + Path.DirectorySeparatorChar + i.ToString() + WavFormatConverter.AUDIO_WAV_EXTENSION;
                } while (File.Exists(m_RecordedFilePath));

                Stream stream = File.Create(m_RecordedFilePath);
                try
                {
                    m_RecordedFileRiffHeaderSize = RecordingPCMFormat.RiffHeaderWrite(stream, 0);
                }
                finally
                {
                    stream.Close();
                }
            }

            ThreadStart threadDelegate = delegate()
            {
                try
                {
                    circularBufferRefreshThreadMethod();
                }
                catch (ThreadAbortException ex)
                {
                    //
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    Console.WriteLine(ex.StackTrace);
                }
                finally
                {
                    lock (LOCK_THREAD_INSTANCE)
                    {
                        m_CircularBufferRefreshThread = null;
                    }
                }
                //lock (LOCK_THREAD_INSTANCE)
                //{
                //    m_CircularBufferRefreshThread = null;
                //}
            };

            lock (LOCK_THREAD_INSTANCE)
            {
                m_CircularBufferRefreshThread              = new Thread(threadDelegate);
                m_CircularBufferRefreshThread.Name         = "Recorder Notify Thread";
                m_CircularBufferRefreshThread.Priority     = ThreadPriority.AboveNormal;
                m_CircularBufferRefreshThread.IsBackground = true;


                CurrentState = (recordingToFile ? State.Recording : State.Monitoring);

                m_CircularBuffer.Start(true);

                m_CircularBufferRefreshThread.Start();

#if FORCE_SINGLE_NOTIFICATION_EVENT
                m_CircularBufferTimer.Start();
#endif
            }


            //Console.WriteLine("Recorder notify thread start.");
        }
コード例 #30
0
ファイル: MainWindow.cs プロジェクト: Gravenet/POLUtils
 private void PlayFile(FileInfo FI)
 {
     lock (this)
     {
         if (this.AudioDevice == null)
         {
             this.AudioDevice = new Device();
             AudioDevice.SetCooperativeLevel(this, CooperativeLevel.Normal);
         }
         this.StopPlayback();
         WaveFormat fmt = new WaveFormat();
         fmt.FormatTag = WaveFormatTag.Pcm;
         fmt.Channels = FI.AudioFile.Channels;
         fmt.SamplesPerSecond = FI.AudioFile.SampleRate;
         fmt.BitsPerSample = 16;
         fmt.BlockAlign = (short)(FI.AudioFile.Channels * (fmt.BitsPerSample / 8));
         fmt.AverageBytesPerSecond = fmt.SamplesPerSecond * fmt.BlockAlign;
         BufferDescription BD = new BufferDescription(fmt);
         BD.BufferBytes = this.AudioBufferSize;
         BD.GlobalFocus = true;
         BD.StickyFocus = true;
         if (this.chkBufferedPlayback.Checked)
         {
             BD.ControlPositionNotify = true;
             this.CurrentBuffer = new SecondaryBuffer(BD, this.AudioDevice);
             if (this.AudioUpdateTrigger == null)
             {
                 this.AudioUpdateTrigger = new AutoResetEvent(false);
             }
             int ChunkSize = this.AudioBufferSize / this.AudioBufferMarkers;
             BufferPositionNotify[] UpdatePositions = new BufferPositionNotify[this.AudioBufferMarkers];
             for (int i = 0; i < this.AudioBufferMarkers; ++i)
             {
                 UpdatePositions[i] = new BufferPositionNotify();
                 UpdatePositions[i].EventNotifyHandle = this.AudioUpdateTrigger.SafeWaitHandle.DangerousGetHandle();
                 UpdatePositions[i].Offset = ChunkSize * i;
             }
             Notify N = new Notify(this.CurrentBuffer);
             N.SetNotificationPositions(UpdatePositions);
             this.CurrentStream = FI.AudioFile.OpenStream();
             this.CurrentBuffer.Write(0, this.CurrentStream, this.CurrentBuffer.Caps.BufferBytes, LockFlag.EntireBuffer);
             if (this.CurrentStream.Position < this.CurrentStream.Length)
             {
                 this.AudioUpdateTrigger.Reset();
                 this.AudioUpdateThread = new Thread(new ThreadStart(this.AudioUpdate));
                 this.AudioUpdateThread.Start();
                 this.btnPause.Enabled = true;
                 this.btnStop.Enabled = true;
                 this.AudioIsLooping = true;
             }
             else
             {
                 this.CurrentStream.Close();
                 this.CurrentStream = null;
                 this.AudioIsLooping = false;
             }
         }
         else
         {
             this.CurrentStream = FI.AudioFile.OpenStream(true);
             this.CurrentBuffer = new SecondaryBuffer(this.CurrentStream, BD, this.AudioDevice);
             this.btnPause.Enabled = true;
             this.btnStop.Enabled = true;
         }
         this.CurrentBuffer.Play(0, (this.AudioIsLooping ? BufferPlayFlags.Looping : BufferPlayFlags.Default));
     }
 }
コード例 #31
0
ファイル: SoundPlayer.cs プロジェクト: zangfong/Shadowin
        /// <summary>
        /// 创建播放服务对象
        /// </summary>
        /// <param name="owner">宿主</param>
        /// <param name="deviceIndex">设备序号(0 - 默认设备)</param>
        /// <param name="channelCount">通道数</param>
        /// <param name="frequency">采样频率(次/秒)</param>
        /// <param name="sampleSize">样本尺寸(位/次)</param>
        /// <param name="bufferSectionTimeSpan">缓冲区片段的时间间隔</param>
        /// <param name="bufferSectionCount">缓冲区片段数</param>
        /// <param name="notificationEvent">通知点信号(工作线程等待此信号)</param>
        public SoundPlayer(Control owner, int deviceIndex, short channelCount, int frequency, short sampleSize, TimeSpan bufferSectionTimeSpan, int bufferSectionCount, AutoResetEvent notificationEvent)
            : base()
        {
            //宿主
            this.Owner = owner;

            #region 源

            this.Source = new MemoryStream();

            #endregion

            #region 设备

            DevicesCollection devices = new DevicesCollection();
            this.Device = new Device(devices[deviceIndex].DriverGuid);
            //协作等级
            this.Device.SetCooperativeLevel(this.Owner, CooperativeLevel.Priority);

            #endregion

            #region 缓冲区

            #region Wave格式

            WaveFormat format = new WaveFormat();
            format.FormatTag = WaveFormatTag.Pcm;                                       //格式类型
            format.Channels = channelCount;                                             //通道数
            format.SamplesPerSecond = frequency;                                        //采样频率(次/秒)
            format.BitsPerSample = sampleSize;                                          //样本尺寸(位/次)
            format.BlockAlign = (short)((format.BitsPerSample / 8) * format.Channels);  //数据块的最小单元(字节/次)
            format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond; //采样性能(字节/秒)

            #endregion

            //缓冲区片段尺寸
            this.BufferSectionSize = format.AverageBytesPerSecond * (int)bufferSectionTimeSpan.TotalSeconds;
            //缓冲区尺寸
            this.BufferSize = this.BufferSectionSize * bufferSectionCount;

            //缓冲区描述
            BufferDescription bufferDescription = new BufferDescription(format);
            bufferDescription.BufferBytes = this.BufferSize;
            bufferDescription.ControlPositionNotify = true;
            bufferDescription.CanGetCurrentPosition = true;
            bufferDescription.GlobalFocus = true; //允许后台播放

            //创建
            this.Buffer = new SecondaryBuffer(bufferDescription, this.Device);

            #endregion

            #region 缓冲区位置通知序列

            //通知点信号
            this.NotificationEvent = notificationEvent;
            //位置通知序列
            BufferPositionNotify[] bufferPositionNotifys = new BufferPositionNotify[bufferSectionCount];
            for (int i = 0; i < bufferSectionCount; i++)
            {
                bufferPositionNotifys[i].Offset = this.BufferSectionSize * i; //通知点
                bufferPositionNotifys[i].EventNotifyHandle = this.NotificationEvent.SafeWaitHandle.DangerousGetHandle(); //通知点信号 Set()
            }
            //将位置通知序列指派到缓冲区
            (new Notify(this.Buffer)).SetNotificationPositions(bufferPositionNotifys);

            #endregion

            #region 工作线程

            this.ThreadWorking = true;
            this.WorkingThread = new Thread(new ParameterizedThreadStart(this.WorkingThreadProcess));
            this.WorkingThread.IsBackground = true;
            this.WorkingThread.Start(this.NotificationEvent); //带入参数

            #endregion

            //启动
            this.Idle = true;
            this.LastWritePosition = -1; //初始化为负数,播放时再次初始化
            this.Buffer.Play(0, BufferPlayFlags.Looping);
        }
コード例 #32
0
ファイル: VoicePlayer.cs プロジェクト: ender35/MenuOnRobot
 /// <summary>
 /// 创建通知
 /// </summary>
 private void CreateNotification()
 {
     BufferPositionNotify[] bpn = new BufferPositionNotify[m_nNotifyNum];//设置缓冲区通知个数
     //设置通知事件
     m_areNeedNewData = new AutoResetEvent(false);
     m_trdNodify = new Thread(PlayData);
     m_trdNodify.IsBackground = true;
     m_trdNodify.Start();
     for (int i = 0; i < m_nNotifyNum; i++)
     {
         bpn[i].Offset = m_nNotifySize + i * m_nNotifySize - 1;//设置具体每个的位置
         bpn[i].EventNotifyHandle = m_areNeedNewData.SafeWaitHandle.DangerousGetHandle();
     }
     m_ntfNeedNewData = new Notify(m_secBuf);
     m_ntfNeedNewData.SetNotificationPositions(bpn);
 }
コード例 #33
0
        /// <summary>
        /// 创建播放服务对象
        /// </summary>
        /// <param name="owner">宿主</param>
        /// <param name="deviceIndex">设备序号(0 - 默认设备)</param>
        /// <param name="channelCount">通道数</param>
        /// <param name="frequency">采样频率(次/秒)</param>
        /// <param name="sampleSize">样本尺寸(位/次)</param>
        /// <param name="bufferSectionTimeSpan">缓冲区片段的时间间隔</param>
        /// <param name="bufferSectionCount">缓冲区片段数</param>
        /// <param name="notificationEvent">通知点信号(工作线程等待此信号)</param>
        public SoundPlayer(Control owner, int deviceIndex, short channelCount, int frequency, short sampleSize, TimeSpan bufferSectionTimeSpan, int bufferSectionCount, AutoResetEvent notificationEvent)
            : base()
        {
            //宿主
            this.Owner = owner;

            #region 源

            this.Source = new MemoryStream();

            #endregion

            #region 设备

            DevicesCollection devices = new DevicesCollection();
            this.Device = new Device(devices[deviceIndex].DriverGuid);
            //协作等级
            this.Device.SetCooperativeLevel(this.Owner, CooperativeLevel.Priority);

            #endregion

            #region 缓冲区

            #region Wave格式

            WaveFormat format = new WaveFormat();
            format.FormatTag             = WaveFormatTag.Pcm;                                     //格式类型
            format.Channels              = channelCount;                                          //通道数
            format.SamplesPerSecond      = frequency;                                             //采样频率(次/秒)
            format.BitsPerSample         = sampleSize;                                            //样本尺寸(位/次)
            format.BlockAlign            = (short)((format.BitsPerSample / 8) * format.Channels); //数据块的最小单元(字节/次)
            format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;           //采样性能(字节/秒)

            #endregion

            //缓冲区片段尺寸
            this.BufferSectionSize = format.AverageBytesPerSecond * (int)bufferSectionTimeSpan.TotalSeconds;
            //缓冲区尺寸
            this.BufferSize = this.BufferSectionSize * bufferSectionCount;

            //缓冲区描述
            BufferDescription bufferDescription = new BufferDescription(format);
            bufferDescription.BufferBytes           = this.BufferSize;
            bufferDescription.ControlPositionNotify = true;
            bufferDescription.CanGetCurrentPosition = true;
            bufferDescription.GlobalFocus           = true; //允许后台播放

            //创建
            this.Buffer = new SecondaryBuffer(bufferDescription, this.Device);

            #endregion

            #region 缓冲区位置通知序列

            //通知点信号
            this.NotificationEvent = notificationEvent;
            //位置通知序列
            BufferPositionNotify[] bufferPositionNotifys = new BufferPositionNotify[bufferSectionCount];
            for (int i = 0; i < bufferSectionCount; i++)
            {
                bufferPositionNotifys[i].Offset            = this.BufferSectionSize * i;                                 //通知点
                bufferPositionNotifys[i].EventNotifyHandle = this.NotificationEvent.SafeWaitHandle.DangerousGetHandle(); //通知点信号 Set()
            }
            //将位置通知序列指派到缓冲区
            (new Notify(this.Buffer)).SetNotificationPositions(bufferPositionNotifys);

            #endregion

            #region 工作线程

            this.ThreadWorking = true;
            this.WorkingThread = new Thread(new ParameterizedThreadStart(this.WorkingThreadProcess));
            this.WorkingThread.IsBackground = true;
            this.WorkingThread.Start(this.NotificationEvent); //带入参数

            #endregion

            //启动
            this.Idle = true;
            this.LastWritePosition = -1; //初始化为负数,播放时再次初始化
            this.Buffer.Play(0, BufferPlayFlags.Looping);
        }
コード例 #34
0
ファイル: DirectSound.cs プロジェクト: alfishe/ZXMAK2
        public DirectSound(
            Form form,
            int sampleRate,
            int bufferCount)
        {
            if ((sampleRate % 50) != 0)
            {
                throw new ArgumentOutOfRangeException("sampleRate", "Sample rate must be a multiple of 50!");
            }
            _sampleRate = sampleRate;
            var bufferSize = sampleRate / 50;

            for (int i = 0; i < bufferCount; i++)
            {
                _fillQueue.Enqueue(new uint[bufferSize]);
            }
            _bufferSize  = bufferSize;
            _bufferCount = bufferCount;
            _zeroValue   = 0;

            _device = new Device();
            _device.SetCooperativeLevel(form, CooperativeLevel.Priority);

            // we always use 16 bit stereo (uint per sample)
            const short channels      = 2;
            const short bitsPerSample = 16;
            const int   sampleSize    = 4; // channels * (bitsPerSample / 8);
            var         wf            = new WaveFormat();

            wf.FormatTag             = WaveFormatTag.Pcm;
            wf.SamplesPerSecond      = _sampleRate;
            wf.BitsPerSample         = bitsPerSample;
            wf.Channels              = channels;
            wf.BlockAlign            = (short)(wf.Channels * (wf.BitsPerSample / 8));
            wf.AverageBytesPerSecond = wf.SamplesPerSecond * wf.BlockAlign;

            // Create a buffer
            using (var bufferDesc = new BufferDescription(wf))
            {
                bufferDesc.BufferBytes           = _bufferSize * sampleSize * _bufferCount;
                bufferDesc.ControlPositionNotify = true;
                bufferDesc.GlobalFocus           = true;
                _soundBuffer = new SecondaryBuffer(bufferDesc, _device);
            }

            _notify = new Notify(_soundBuffer);
            var posNotify = new BufferPositionNotify[_bufferCount];

            for (int i = 0; i < posNotify.Length; i++)
            {
                posNotify[i]                   = new BufferPositionNotify();
                posNotify[i].Offset            = i * _bufferSize * sampleSize;
                posNotify[i].EventNotifyHandle = _fillEvent.SafeWaitHandle.DangerousGetHandle();
            }
            _notify.SetNotificationPositions(posNotify);

            _wavePlayThread = new Thread(WavePlayThreadProc);
            _wavePlayThread.IsBackground = true;
            _wavePlayThread.Name         = "WavePlay";
            _wavePlayThread.Priority     = ThreadPriority.Highest;
            _wavePlayThread.Start();
        }
コード例 #35
0
ファイル: VoiceRecorder.cs プロジェクト: pokk/CSharpVAST
        public void CreateNotification()
        {
            BufferPositionNotify[] bpn = new BufferPositionNotify[iNotifyNum];  // 設置缓衝區通知個數
            // 設置通知事件
            notifyevent = new AutoResetEvent(false);
            notifythread = new Thread(new ThreadStart(RecodeData));  // 通知觸發事件
            notifythread.Start();

            for (int i = 0; i < iNotifyNum; i++)
            {
                bpn[i].Offset = iNotifySize + i * iNotifySize - 1;  // 設置具體每個的位置
                bpn[i].EventNotifyHandle = notifyevent.SafeWaitHandle.DangerousGetHandle();
            }
            myNotify = new Notify(capturebuffer);
            myNotify.SetNotificationPositions(bpn);
        }
コード例 #36
0
ファイル: RtpAudioFacade.cs プロジェクト: ajf8/marine-radio
 protected void SetBufferEvents()
 {
     try
     {
         autoResetEvent = new AutoResetEvent(false);
         notify = new Notify(captureBuffer);
         BufferPositionNotify bufferPositionNotify1 = new BufferPositionNotify();
         bufferPositionNotify1.Offset = bufferSize / 2 - 1;
         bufferPositionNotify1.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();
         BufferPositionNotify bufferPositionNotify2 = new BufferPositionNotify();
         bufferPositionNotify2.Offset = bufferSize - 1; //
         bufferPositionNotify2.EventNotifyHandle = autoResetEvent.SafeWaitHandle.DangerousGetHandle();
         notify.SetNotificationPositions(new BufferPositionNotify[] { bufferPositionNotify1, bufferPositionNotify2 }); // The Tow Positions (First & Last)
     }
     catch (Exception)
     {
     }
 }
コード例 #37
0
        public PlayerClass(AudioBookConverterMain Caller, string filename)
        {
            if (GetSourceExt(filename) != "mp3")
            {
                return;
            }
            file   = filename;
            Parent = Caller;
            Microsoft.DirectX.DirectSound.WaveFormat format = new Microsoft.DirectX.DirectSound.WaveFormat();

            WmaStream wmastr = new WmaStream(filename);

            format.BlockAlign            = wmastr.Format.nBlockAlign;
            format.Channels              = wmastr.Format.nChannels;
            format.SamplesPerSecond      = wmastr.Format.nSamplesPerSec;
            format.BitsPerSample         = wmastr.Format.wBitsPerSample;
            format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;
            wmastr.Dispose();

            BufferDescription desc = new BufferDescription(format);

            desc.ControlPan            = true;
            desc.GlobalFocus           = true;
            desc.BufferBytes           = 262144;
            desc.ControlPositionNotify = true;
            desc.CanGetCurrentPosition = true;
            desc.ControlVolume         = true;
            desc.StickyFocus           = true;
            desc.LocateInSoftware      = true;
            desc.ControlEffects        = false;
            desc.LocateInHardware      = false;
            desc.Control3D             = false;
            //MemoryStream bufferstream = new MemoryStream(262144);

            Device device = new Device();

            device.SetCooperativeLevel(Parent, CooperativeLevel.Priority);

            sound = new SecondaryBuffer(desc, device);
            sound.SetCurrentPosition(1);
            sound.Volume = 0;
            sound.Pan    = 0;

            BufferNotificationEvent = new AutoResetEvent(false);
            BufferNotify            = new Notify(sound);

            BufferPositionNotify[] BufferPositions = new BufferPositionNotify[2];

            BufferPositions[0].Offset            = 0;
            BufferPositions[0].EventNotifyHandle = BufferNotificationEvent.Handle;
            BufferPositions[1].Offset            = (desc.BufferBytes / 2);
            BufferPositions[1].EventNotifyHandle = BufferNotificationEvent.Handle;


            BufferNotify.SetNotificationPositions(BufferPositions);

            DataTransferThread = new Thread(new ThreadStart(WMDataFill));
            //if (GetSourceExt(filename) =="mp4") DataTransferThread = new Thread(new ThreadStart(FaadDataFill));
            //if (GetSourceExt(filename) =="flac") DataTransferThread = new Thread(new ThreadStart(FlacDataFill));
            //if (GetSourceExt(filename) =="ogg") DataTransferThread = new Thread(new ThreadStart(OggDataFill));
            DataTransferThread.Name     = "BufferFill";
            DataTransferThread.Priority = ThreadPriority.Highest;
            DataTransferThread.Start();
        }
コード例 #38
0
ファイル: ManagedDirectX.cs プロジェクト: Gravenet/POLUtils
 public void SetNotificationPositions(BufferPositionNotify[] Positions)
 {
     Array RealPositions = Array.CreateInstance(BufferPositionNotify.TMe, Positions.Length);
     for (int i = 0; i < Positions.Length; ++i)
     {
         RealPositions.SetValue(Positions[i].Me, i);
     }
     TMe.InvokeMember("SetNotificationPositions", BindingFlags.InvokeMethod, null, Me, new object[] { RealPositions },
         Application.CurrentCulture);
 }
コード例 #39
0
ファイル: Form2.cs プロジェクト: 764664/SimpleKaraoke
 //设置通知
 private void CreateNotification()
 {
     BufferPositionNotify[] bpn = new BufferPositionNotify[iNotifyNum];//设置缓冲区通知个数
     //设置通知事件
     notifyevent = new AutoResetEvent(false);
     notifythread = new Thread(RecoData);
     notifythread.Start();
     for (int i = 0; i < iNotifyNum; i++)
     {
         bpn[i].Offset = iNotifySize + i * iNotifySize - 1;//设置具体每个的位置
         bpn[i].EventNotifyHandle = notifyevent.Handle;
     }
     myNotify = new Notify(capturebuffer);
     myNotify.SetNotificationPositions(bpn);
 }
コード例 #40
0
        private bool InitNotifications()
        {
            if (null == mRecBuffer)
            {
                Debug.WriteLine("Capture Buffer is null.");
                return false;
            }

            // 创建一个通知事件,当缓冲队列满了就激发该事件.
            mNotificationEvent = new AutoResetEvent(false);
            // 创建一个线程管理缓冲区事件
            if (null == mNotifyThread)
            {
                mNotifyThread = new Thread(new ThreadStart(WaitThread));
                mNotifyThread.Start();
            }
            // 设定通知的位置
            BufferPositionNotify[] PositionNotify = new BufferPositionNotify[cNotifyNum];

            for (int i = 0; i < cNotifyNum; i++)
            {
                PositionNotify[i].Offset = (mNotifySize * i) + mNotifySize - 1;
                PositionNotify[i].EventNotifyHandle = mNotificationEvent.Handle;
            }
            mNotify = new Notify(mRecBuffer);
            mNotify.SetNotificationPositions(PositionNotify);

            return true;
        }
コード例 #41
0
        private static void PlayThread(object osn)
        {
            EmulatorForm myform = (EmulatorForm)osn;

            SecondaryBuffer SecBuf;
            AutoResetEvent SecBufNotifyAtHalf = new AutoResetEvent(false);
            AutoResetEvent SecBufNotifyAtBeginning = new AutoResetEvent(false);
            
            int SamplingRate = (int)myform._samplingRate;
            int HoldThisManySamples = (int)(1 * SamplingRate);
            int BlockAlign = 2;
            int SecBufByteSize = HoldThisManySamples * BlockAlign;

            WaveFormat MyWaveFormat = new WaveFormat();

            // Set the format
            MyWaveFormat.AverageBytesPerSecond = (int)(myform._samplingRate * BlockAlign);
            MyWaveFormat.BitsPerSample = (short)16;
            MyWaveFormat.BlockAlign = (short)BlockAlign;
            MyWaveFormat.Channels = (short)1;
            MyWaveFormat.SamplesPerSecond = (int)myform._samplingRate;
            MyWaveFormat.FormatTag = WaveFormatTag.Pcm;

            BufferDescription MyDescription;

            // Set BufferDescription
            MyDescription = new BufferDescription();

            MyDescription.Format = MyWaveFormat;
            MyDescription.BufferBytes = HoldThisManySamples * BlockAlign;
            MyDescription.CanGetCurrentPosition = true;
            MyDescription.ControlPositionNotify = true;
            MyDescription.GlobalFocus = true;

            // Create the buffer
            SecBuf = new SecondaryBuffer(MyDescription,myform._directSoundDevice);

            Notify MyNotify;

            MyNotify = new Notify(SecBuf);

            BufferPositionNotify[] MyBufferPositions = new BufferPositionNotify[2];

            MyBufferPositions[0].Offset = 0;
            MyBufferPositions[0].EventNotifyHandle = SecBufNotifyAtBeginning.Handle;
            MyBufferPositions[1].Offset = (HoldThisManySamples / 2) * BlockAlign;
            MyBufferPositions[1].EventNotifyHandle = SecBufNotifyAtHalf.Handle;

            MyNotify.SetNotificationPositions(MyBufferPositions);

            WaitHandle[] SecBufWaitHandles = { SecBufNotifyAtBeginning, SecBufNotifyAtHalf };
            
            Int16[] buffer;

            buffer = myform._sn.GenerateSamples((uint)HoldThisManySamples, "");
            SecBuf.Write(0, buffer, LockFlag.None);
            SecBuf.Play(0, BufferPlayFlags.Looping);
            
            int SecBufNextWritePosition = 0;

            while (myform._bufferPlaying)
            {
                int WriteCount = 0,
                    PlayPosition = SecBuf.PlayPosition,
                    WritePosition = SecBuf.WritePosition;

                if (SecBufNextWritePosition < PlayPosition
                    && (WritePosition >= PlayPosition || WritePosition < SecBufNextWritePosition))
                    WriteCount = PlayPosition - SecBufNextWritePosition;
                else if (SecBufNextWritePosition > WritePosition
                    && WritePosition >= PlayPosition)
                    WriteCount = (SecBufByteSize - SecBufNextWritePosition) + PlayPosition;
               // System.Diagnostics.Debug.WriteLine("WC: "+WriteCount.ToString());
                if (WriteCount > 0)
                {
                    WriteCount = (int)Math.Min(WriteCount,1000);

                    buffer = myform._sn.GenerateSamples((uint)WriteCount/2, "");
                    
                    SecBuf.Write(
                        SecBufNextWritePosition,
                        buffer,
                        LockFlag.None);

                    SecBufNextWritePosition = (SecBufNextWritePosition + WriteCount) % SecBufByteSize;
                }
                else
                {
                    WaitHandle.WaitAny(SecBufWaitHandles, new TimeSpan(0, 0, 5), true);
                }
            }

            SecBuf.Dispose();
            MyDescription.Dispose();
            MyNotify.Dispose();

        }
コード例 #42
0
 private void PlayFile(FileInfo FI)
 {
     lock (this)
     {
         if (this.AudioDevice == null)
         {
             this.AudioDevice = new Device();
             AudioDevice.SetCooperativeLevel(this, CooperativeLevel.Normal);
         }
         this.StopPlayback();
         WaveFormat fmt = new WaveFormat();
         fmt.FormatTag             = WaveFormatTag.Pcm;
         fmt.Channels              = FI.AudioFile.Channels;
         fmt.SamplesPerSecond      = FI.AudioFile.SampleRate;
         fmt.BitsPerSample         = 16;
         fmt.BlockAlign            = (short)(FI.AudioFile.Channels * (fmt.BitsPerSample / 8));
         fmt.AverageBytesPerSecond = fmt.SamplesPerSecond * fmt.BlockAlign;
         BufferDescription BD = new BufferDescription(fmt);
         BD.BufferBytes = this.AudioBufferSize;
         BD.GlobalFocus = true;
         BD.StickyFocus = true;
         if (this.chkBufferedPlayback.Checked)
         {
             BD.ControlPositionNotify = true;
             this.CurrentBuffer       = new SecondaryBuffer(BD, this.AudioDevice);
             if (this.AudioUpdateTrigger == null)
             {
                 this.AudioUpdateTrigger = new AutoResetEvent(false);
             }
             int ChunkSize = this.AudioBufferSize / this.AudioBufferMarkers;
             BufferPositionNotify[] UpdatePositions = new BufferPositionNotify[this.AudioBufferMarkers];
             for (int i = 0; i < this.AudioBufferMarkers; ++i)
             {
                 UpdatePositions[i] = new BufferPositionNotify();
                 UpdatePositions[i].EventNotifyHandle = this.AudioUpdateTrigger.SafeWaitHandle.DangerousGetHandle();
                 UpdatePositions[i].Offset            = ChunkSize * i;
             }
             Notify N = new Notify(this.CurrentBuffer);
             N.SetNotificationPositions(UpdatePositions);
             this.CurrentStream = FI.AudioFile.OpenStream();
             this.CurrentBuffer.Write(0, this.CurrentStream, this.CurrentBuffer.Caps.BufferBytes, LockFlag.EntireBuffer);
             if (this.CurrentStream.Position < this.CurrentStream.Length)
             {
                 this.AudioUpdateTrigger.Reset();
                 this.AudioUpdateThread = new Thread(new ThreadStart(this.AudioUpdate));
                 this.AudioUpdateThread.Start();
                 this.btnPause.Enabled = true;
                 this.btnStop.Enabled  = true;
                 this.AudioIsLooping   = true;
             }
             else
             {
                 this.CurrentStream.Close();
                 this.CurrentStream  = null;
                 this.AudioIsLooping = false;
             }
         }
         else
         {
             this.CurrentStream    = FI.AudioFile.OpenStream(true);
             this.CurrentBuffer    = new SecondaryBuffer(this.CurrentStream, BD, this.AudioDevice);
             this.btnPause.Enabled = true;
             this.btnStop.Enabled  = true;
         }
         this.CurrentBuffer.Play(0, (this.AudioIsLooping ? BufferPlayFlags.Looping : BufferPlayFlags.Default));
     }
 }
コード例 #43
0
        /// <summary>
        /// Initialize the SecondaryBuffer and Notify instances.
        /// </summary>
        protected void InitSecondaryBuffer()
        {
            if (SB != null) SB.Dispose();
            if (Notify != null) Notify.Dispose();

            BufferDescription description = new BufferDescription(WaveFormat);
            description.ControlPositionNotify = true;
            description.BufferBytes = (int)Math.Round(((double)WaveFormat.AverageBytesPerSecond * this.BufferLength.TotalSeconds));
            description.ControlVolume = true;
            description.ControlEffects = false;
            description.Control3D = false;
            description.StickyFocus = true;

            SB = new SecondaryBuffer(description, Device);
            int length = SB.Caps.BufferBytes;
            byte[] bytes = new byte[length];
            Random r = new Random();
            r.NextBytes(bytes);

            Notify = new Notify(SB);
            BufferPositionNotify []bpn = new BufferPositionNotify[3];
            bpn[0] = new BufferPositionNotify();
            bpn[0].Offset = length/2-1;
            bpn[0].EventNotifyHandle = NotificationEvent.Handle;

            bpn[1] = new BufferPositionNotify();
            bpn[1].Offset = length-1;
            bpn[1].EventNotifyHandle = NotificationEvent.Handle;

            bpn[2] = new BufferPositionNotify();
            bpn[2].Offset = (int)PositionNotifyFlag.OffsetStop;
            bpn[2].EventNotifyHandle = NotificationEvent.Handle;

            Notify.SetNotificationPositions(bpn, 3);

            if (Initialized != null) Initialized(this, new EventArgs());
        }
コード例 #44
0
        /// <summary>
        /// Starts capture process.
        /// </summary>
        public void Start()
        {
            EnsureIdle();

            isCapturing = true;

            WaveFormat format = new WaveFormat();
            format.Channels = ChannelCount;
            format.BitsPerSample = BitsPerSample;
            format.SamplesPerSecond = SampleRate;
            format.FormatTag = WaveFormatTag.Pcm;
            format.BlockAlign = (short)((format.Channels * format.BitsPerSample + 7) / 8);
            format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;

            bufferLength = format.AverageBytesPerSecond * BufferSeconds;
            CaptureBufferDescription desciption = new CaptureBufferDescription();
            desciption.Format = format;
            desciption.BufferBytes = bufferLength;

            capture = new Capture(device.Id);
            buffer = new CaptureBuffer(desciption, capture);

            int waitHandleCount = BufferSeconds * NotifyPointsInSecond;
            BufferPositionNotify[] positions = new BufferPositionNotify[waitHandleCount];
            for (int i = 0; i < waitHandleCount; i++)
            {
                BufferPositionNotify position = new BufferPositionNotify();
                position.Offset = (i + 1) * bufferLength / positions.Length - 1;
                position.EventNotifyHandle = positionEventHandle.DangerousGetHandle();
                positions[i] = position;
            }

            notify = new Notify(buffer);
            notify.SetNotificationPositions(positions);

            terminated.Reset();
            thread = new Thread(new ThreadStart(ThreadLoop));
            thread.Name = "Sound capture";
            thread.Start();
        }