コード例 #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 9)
        {
            Ex.Logger.Log("BuffPool.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("BuffPool.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "POS")
        {
            Ex.Logger.Log("BuffPool.csv中字段[POS]位置不对应"); return(false);
        }
        if (vecLine[2] != "TriggerRange")
        {
            Ex.Logger.Log("BuffPool.csv中字段[TriggerRange]位置不对应"); return(false);
        }
        if (vecLine[3] != "RefreshType")
        {
            Ex.Logger.Log("BuffPool.csv中字段[RefreshType]位置不对应"); return(false);
        }
        if (vecLine[4] != "RefreshCD")
        {
            Ex.Logger.Log("BuffPool.csv中字段[RefreshCD]位置不对应"); return(false);
        }
        if (vecLine[5] != "GroupID")
        {
            Ex.Logger.Log("BuffPool.csv中字段[GroupID]位置不对应"); return(false);
        }
        if (vecLine[6] != "GroupMaxRefreshCount")
        {
            Ex.Logger.Log("BuffPool.csv中字段[GroupMaxRefreshCount]位置不对应"); return(false);
        }
        if (vecLine[7] != "BuffIDList")
        {
            Ex.Logger.Log("BuffPool.csv中字段[BuffIDList]位置不对应"); return(false);
        }
        if (vecLine[8] != "Res")
        {
            Ex.Logger.Log("BuffPool.csv中字段[Res]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)9)
            {
                return(false);
            }
            BuffPoolElement member = new BuffPoolElement();
            member.ID                   = Convert.ToInt32(vecLine[0]);
            member.POS                  = vecLine[1];
            member.TriggerRange         = Convert.ToSingle(vecLine[2]);
            member.RefreshType          = Convert.ToInt32(vecLine[3]);
            member.RefreshCD            = Convert.ToInt32(vecLine[4]);
            member.GroupID              = Convert.ToInt32(vecLine[5]);
            member.GroupMaxRefreshCount = Convert.ToInt32(vecLine[6]);
            member.BuffIDList           = vecLine[7];
            member.Res                  = vecLine[8];

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
コード例 #2
0
 private BuffPoolTable()
 {
     m_mapElements    = new Dictionary <int, BuffPoolElement>();
     m_emptyItem      = new BuffPoolElement();
     m_vecAllElements = new List <BuffPoolElement>();
 }
コード例 #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 9)
        {
            Ex.Logger.Log("BuffPool.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("BuffPool.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "POS")
        {
            Ex.Logger.Log("BuffPool.csv中字段[POS]位置不对应"); return(false);
        }
        if (vecLine[2] != "TriggerRange")
        {
            Ex.Logger.Log("BuffPool.csv中字段[TriggerRange]位置不对应"); return(false);
        }
        if (vecLine[3] != "RefreshType")
        {
            Ex.Logger.Log("BuffPool.csv中字段[RefreshType]位置不对应"); return(false);
        }
        if (vecLine[4] != "RefreshCD")
        {
            Ex.Logger.Log("BuffPool.csv中字段[RefreshCD]位置不对应"); return(false);
        }
        if (vecLine[5] != "GroupID")
        {
            Ex.Logger.Log("BuffPool.csv中字段[GroupID]位置不对应"); return(false);
        }
        if (vecLine[6] != "GroupMaxRefreshCount")
        {
            Ex.Logger.Log("BuffPool.csv中字段[GroupMaxRefreshCount]位置不对应"); return(false);
        }
        if (vecLine[7] != "BuffIDList")
        {
            Ex.Logger.Log("BuffPool.csv中字段[BuffIDList]位置不对应"); return(false);
        }
        if (vecLine[8] != "Res")
        {
            Ex.Logger.Log("BuffPool.csv中字段[Res]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            BuffPoolElement member = new BuffPoolElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.POS);
            readPos += GameAssist.ReadFloat(binContent, readPos, out member.TriggerRange);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RefreshType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.RefreshCD);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GroupID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.GroupMaxRefreshCount);
            readPos += GameAssist.ReadString(binContent, readPos, out member.BuffIDList);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Res);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }