// Binds this pending breakpoint to one or more code locations. int IDebugPendingBreakpoint2.Bind() { if (CanBind()) { var docPosition = (IDebugDocumentPosition2)(Marshal.GetObjectForIUnknown(_bpRequestInfo.bpLocation.unionmember2)); // Get the name of the document that the breakpoint was put in string documentName; EngineUtils.CheckOk(docPosition.GetFileName(out documentName)); // Get the location in the document that the breakpoint is in. var startPosition = new TEXT_POSITION[1]; var endPosition = new TEXT_POSITION[1]; EngineUtils.CheckOk(docPosition.GetRange(startPosition, endPosition)); _breakpoint = new NodeBreakpoint(_engine.Process.Debugger, documentName, (int)startPosition[0].dwLine, (int)startPosition[0].dwColumn, _bpRequestInfo.bpCondition.bstrCondition); try { _engine.Process.Debugger.AddBreakpointAsync(_breakpoint).Wait(); } catch (Exception) { return(VSConstants.E_FAIL); } var breakpointResolution = new AD7BreakpointResolution(_engine, _breakpoint, GetDocumentContext(_breakpoint)); var boundBreakpoint = new AD7BoundBreakpoint(_engine, _breakpoint, this, breakpointResolution); _boundBreakpoints.Add(boundBreakpoint); _bpManager.AddBoundBreakpoint(_breakpoint, boundBreakpoint); return(VSConstants.S_OK); } // The breakpoint could not be bound. This may occur for many reasons such as an invalid location, an invalid expression, etc... // The sample engine does not support this, but a real world engine will want to send an instance of IDebugBreakpointErrorEvent2 to the // UI and return a valid instance of IDebugErrorBreakpoint2 from IDebugPendingBreakpoint2::EnumErrorBreakpoints. The debugger will then // display information about why the breakpoint did not bind to the user. return(VSConstants.S_FALSE); }
// Binds this pending breakpoint to one or more code locations. int IDebugPendingBreakpoint2.Bind() { if (CanBind()) { IDebugDocumentPosition2 docPosition = (IDebugDocumentPosition2)(Marshal.GetObjectForIUnknown(_bpRequestInfo.bpLocation.unionmember2)); // Get the name of the document that the breakpoint was put in EngineUtils.CheckOk(docPosition.GetFileName(out global::System.String documentName)); // Get the location in the document that the breakpoint is in. TEXT_POSITION[] startPosition = new TEXT_POSITION[1]; TEXT_POSITION[] endPosition = new TEXT_POSITION[1]; EngineUtils.CheckOk(docPosition.GetRange(startPosition, endPosition)); lock (_boundBreakpoints) { if (_bpRequestInfo.guidLanguage == DebuggerConstants.guidLanguagePython) { PythonBreakpoint bp = _engine.Process.AddBreakpoint( documentName, (int)(startPosition[0].dwLine + 1), _bpRequestInfo.bpCondition.styleCondition.ToPython(), _bpRequestInfo.bpCondition.bstrCondition, _bpRequestInfo.bpPassCount.stylePassCount.ToPython(), (int)_bpRequestInfo.bpPassCount.dwPassCount); AD7BreakpointResolution breakpointResolution = new AD7BreakpointResolution(_engine, bp, GetDocumentContext(bp)); AD7BoundBreakpoint boundBreakpoint = new AD7BoundBreakpoint(_engine, bp, this, breakpointResolution, _enabled); _boundBreakpoints.Add(boundBreakpoint); _bpManager.AddBoundBreakpoint(bp, boundBreakpoint); if (_enabled) { TaskHelpers.RunSynchronouslyOnUIThread(ct => bp.AddAsync(ct)); } return(VSConstants.S_OK); } else if (_bpRequestInfo.guidLanguage == DebuggerConstants.guidLanguageDjangoTemplate) { // bind a Django template PythonBreakpoint bp = _engine.Process.AddDjangoBreakpoint( documentName, (int)(startPosition[0].dwLine + 1) ); AD7BreakpointResolution breakpointResolution = new AD7BreakpointResolution(_engine, bp, GetDocumentContext(bp)); AD7BoundBreakpoint boundBreakpoint = new AD7BoundBreakpoint(_engine, bp, this, breakpointResolution, _enabled); _boundBreakpoints.Add(boundBreakpoint); _bpManager.AddBoundBreakpoint(bp, boundBreakpoint); if (_enabled) { TaskHelpers.RunSynchronouslyOnUIThread(ct => bp.AddAsync(ct)); } return(VSConstants.S_OK); } } } // The breakpoint could not be bound. This may occur for many reasons such as an invalid location, an invalid expression, etc... // The Python engine does not support this. // TODO: send an instance of IDebugBreakpointErrorEvent2 to the UI and return a valid instance of IDebugErrorBreakpoint2 from // IDebugPendingBreakpoint2::EnumErrorBreakpoints. The debugger will then display information about why the breakpoint did not // bind to the user. return(VSConstants.S_FALSE); }