private BoardGameRules.Piece SelectPiece(BoardGameRules.GameState state, IEnumerable<BoardGameRules.Piece> pieces) { throw new NotImplementedException(); }
internal virtual Context Clone(BoardGameRules.GameState newState) { return new Context(this, newState); }
public BoardGameRules.Coords GameToBoard(BoardGameRules.Coords c) { return c; }
public bool IsValidBoardCoord(BoardGameRules.Coords c) { return true; }
public BoardGameRules.Coords BoardToGame(BoardGameRules.Coords c) { return c; }