public void NotifyOfBreak(IServerPlayer byPlayer, int oldblockId, BlockPos pos) { if (byPlayer.PlayerUID == OwnerUID) { return; } LimitCheck(); Breakins.Add(byPlayer.PlayerName + " broke or tried to break a block at " + pos.RelativeToSpawn(byPlayer.Entity.World) + " with the name of " + Api.World.GetBlock(oldblockId).Code); MarkDirty(); }