public override void Create() { var passIndex = settings.blitMaterial != null ? settings.blitMaterial.passCount - 1 : 1; settings.blitMaterialPassIndex = Mathf.Clamp(settings.blitMaterialPassIndex, -1, passIndex); blitPass = new BlitPass(settings.Event, settings.blitMaterial, settings.blitMaterialPassIndex, name); m_RenderTextureHandle.Init(settings.textureId); }