/// <summary> /// 通常攻撃、ターン経過処理 /// </summary> /// <param name="attacker">攻撃者</param> /// <param name="target">攻撃対象</param> private void NormalAttack(BattleCharacter attacker, BattleCharacter target) { ShowAnnounce(attacker.CharaClass.CharaName + "の通常攻撃"); for (int i = 0; i < attacker.NormalAttackNum; i++) { target.DamagedByNormalAttack(attacker.NormalAttackPower, attacker.Element); } AdvanceTurn(); }