public bool OnAccept(BaseSocket newsocket) { AsyncSocket s = (AsyncSocket)newsocket; newsocket.RequestRead(); return(true); }
/// <summary> /// Sets up the element stream. This is the place to add factories. /// </summary> public override void InitializeStream() { bool first = (m_elements == null); m_elements = new AsynchElementStream(); m_elements.OnDocumentStart += new ProtocolHandler(m_elements_OnDocumentStart); m_elements.OnDocumentEnd += new bedrock.ObjectHandler(m_elements_OnDocumentEnd); m_elements.OnElement += new ProtocolHandler(m_elements_OnElement); m_elements.OnError += new bedrock.ExceptionHandler(m_elements_OnError); m_listener.StreamInit(m_elements); Debug.Assert(this.Connected); if (first) { m_sock.RequestRead(); } }
public bool OnAccept(BaseSocket newsocket) { Assert.IsTrue(((AsyncSocket)newsocket).IsMutuallyAuthenticated); newsocket.RequestRead(); return(false); }
// #pragma warning restore #region Implementation of ISocketEventListener public bool OnAccept(BaseSocket newsocket) { newsocket.RequestRead(); return(false); }