public override void OnMasterClientSwitched(PhotonPlayer newMasterClient) { base.OnMasterClientSwitched(newMasterClient); if (GetRoomState() == RoomState.Playing) { Characters.Clear(); var characters = FindObjectsOfType <BaseNetworkGameCharacter>(); foreach (var character in characters) { Characters.Add(character); } if (gameRule != null) { gameRule.OnMasterChange(this); } } startUpdateGameRule = true; }
public override void OnMasterClientSwitched(Player newMasterClient) { base.OnMasterClientSwitched(newMasterClient); if (newMasterClient.ActorNumber != PhotonNetwork.LocalPlayer.ActorNumber) { MasterStarted = false; return; } if (GetRoomState() == RoomState.Playing) { Characters.Clear(); var characters = FindObjectsOfType <BaseNetworkGameCharacter>(); foreach (var character in characters) { Characters.Add(character); } if (gameRule != null) { gameRule.OnMasterChange(this); } } MasterStarted = true; }