private void nivelAudio(Object s, AudioLevelUpdatedEventArgs e) { this.progressBar1.BackColor = Color.Black; this.progressBar1.Maximum = 100; this.progressBar1.Value = e.AudioLevel; volume = e.AudioLevel; }
void sr_audioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if (speechEngine != null) { this.progressBar_AudioLevel.Value = (int)(10 * Math.Sqrt(e.AudioLevel)); } }
void recEngine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { String timeStamp = GetTimestamp(DateTime.Now); Trace.WriteLine("audio level:" + e.AudioLevel + "\t" + timeStamp); if (e.AudioLevel > EBookInteractiveSystem.initialNoiseSensitivity) { int start = 0; double unixTime = EBookUtil.GetUnixTimeMillis(); if (preAudioLevel == 0) { //audio energy level jump start = 1; //audioStartTime = EBookUtil.GetUnixTimeMillis(); } //AbstractEBookEvent.raise(new AudioLevelChangeEvent(e.AudioLevel, start, unixTime)); ActivityExecutor.add(new InternalAudioLevelChangeActivity(e.AudioLevel, start, unixTime)); } else if (e.AudioLevel == 0 && preAudioLevel > 0 && e.AudioLevel == 0) { //audio energy level drop //AbstractEBookEvent.raise(new AudioLevelChangeEvent(e.AudioLevel, -1, 0)); ActivityExecutor.add(new InternalAudioLevelChangeActivity(e.AudioLevel, -1, 0)); } preAudioLevel = e.AudioLevel; }
void rec_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if (e.AudioLevel > 30) { // Attention = !Attention; // Reco(e.AudioLevel.ToString(), Attention); } }
void OnAudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if (speechEngine != null) { int val = (int)(10 * Math.Sqrt(e.AudioLevel)); progressBar1.Value = val; } }
// Write the audio level to the console when the AudioLevelUpdated event is raised. private void Recognizer_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if (e.AudioLevel != _volumeLevel) { _volumeLevel = e.AudioLevel; _volumeCallback(_volumeLevel); } }
void recognizer_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if ((e.AudioLevel > 10)) { volume = true; } Console.WriteLine("The audio level is now: {0}.", e.AudioLevel); }
public void nivel_audio(object sender, AudioLevelUpdatedEventArgs e) { int audio = e.AudioLevel; if (audio <= 30) { Pb1.Size = new Size(audio * 20, Pb1.Size.Height); } }
void sre_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if (e.AudioLevel > progressBar1.Maximum) { progressBar1.Maximum = e.AudioLevel; } progressBar1.Value = e.AudioLevel; }
// Método do aúdio elevado private void audioElevou(object s, AudioLevelUpdatedEventArgs e) // passamos a classe { progressBar1.Value = e.AudioLevel; // setando o valor da progressBar igual ao valor do aúdio em percento if (speechRecognitionActived == false) { Speaker.SpeakRand("fale um comando", "Você já pode me pedir para fazer algo!", "estou aqui!"); speechRecognitionActived = true; } }
public void AudioLevelUpdated(AudioLevelUpdatedEventArgs e) { if (current >= 0) { games[current].AudioLevelUpdated(e); } if (big) { bigGame.AudioLevelUpdated(e); } }
private void AudioLevel(object s, AudioLevelUpdatedEventArgs e) { if (e.AudioLevel > Bar_Audio.Maximum) { Bar_Audio.Value = Bar_Audio.Maximum; } else if (e.AudioLevel < Bar_Audio.Minimum) { Bar_Audio.Value = Bar_Audio.Minimum; } else { Bar_Audio.Value = e.AudioLevel; } }
void sre_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e1) //Процедура начала записи звукового файла для распознавания речи { record = true; if (e1.AudioLevel > 1.1 & ON == false) { try { waveIn = new WaveIn(); waveIn.DeviceNumber = 0; waveIn.DataAvailable += waveIn_DataAvailable; waveIn.RecordingStopped += new EventHandler <NAudio.Wave.StoppedEventArgs>(waveIn_RecordingStopped); waveIn.WaveFormat = new WaveFormat(16000, 1); writer = new WaveFileWriter(outputFilename, waveIn.WaveFormat); status = "Идет запись..."; try { waveIn.StartRecording(); } catch (Exception err) { applog.write("ошибка: " + err); } ON = true; } catch { waveIn.StopRecording(); ON = false; record = false; } } int tick_time = Data1.sValue; if (e1.AudioLevel < 0.1 & ON == true & waveIn != null & tick_time >= 34) { record = false; waveIn.StopRecording(); status = "Стоп запись"; ON = false; timer1_enabled = true; } record = false; }
/// <summary> /// działanie ProgressBar /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void engine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { progressBar.Value = e.AudioLevel; }
void engine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { int level = e.AudioLevel; try { progressbar.Value = level; } catch { } }
public void nivel_audio(object sender, AudioLevelUpdatedEventArgs e) { int audio = e.AudioLevel; progressBar1.Value = audio; }
private void engine_AudioLavelUpdated(object sender, AudioLevelUpdatedEventArgs e) { casperPB.Value = e.AudioLevel; }
public void Nivel_Audio(object sender, AudioLevelUpdatedEventArgs e) { int audio = e.AudioLevel; Barrita.Value = audio; }
private void Rec_AudioUpdate(object obj, AudioLevelUpdatedEventArgs e) { int maxBordersize = 7; statusBar.toggleBtn.BorderThickness = new Thickness(e.AudioLevel * maxBordersize / 100 + 3); }
void sr_audioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if (speechEngine != null) { int val = (int)(10*Math.Sqrt(e.AudioLevel)); this.progressBar1.Value = val; } }
void recog_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if (AudioLevelUpdated != null) { AudioLevelUpdated(this, e); } }
private void sr_audioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if (_SpeechEngine != null) { int val = (int)(10 * Math.Sqrt(e.AudioLevel)); this.ProgressVoiceCaptured.Value = val; } }
private void MySpeechRecognitionEngine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { Console.Write(e.AudioLevel.ToString()); }
void sRecognizer_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { lblInput.Text = sRecognizer.AudioLevel.ToString(); if (speech) { if (sRecognizer.AudioLevel < 7 && sRecognizer.AudioState!=AudioState.Stopped) { tmrSpeech.Enabled = true; } else { tmrSpeech.Stop();//reset tmrSpeech.Start(); tmrSpeech.Enabled = false; } } }
/** * @method EventAudioLevelUpdate * * Method that collects the audio level that the recognizer collects * * @param {object} sender Object sent by the recognition event. * @paran {object} e Event with the result returned by the recognition engine. * @returns {void} */ private void EventAudioLevelUpdate(object sender, AudioLevelUpdatedEventArgs e) { string data = JSON.Serialize(e); EventDispatch(data, "vc:audioLevel"); }
private void SpeechRecognizerEngine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { try { PbAudioLevel.Value = e.AudioLevel; } catch (Exception ex) { Log.ErrorLog(ex); ShowMessageBoxDetails(ex.Message, "Error", Visibility.Collapsed, MessageBoxIcon.Error); throw; } }
void sre_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { label1.Text = e.AudioLevel.ToString(); }
private void Level(object obj, AudioLevelUpdatedEventArgs e) { AudioBar.Maximum = 100; AudioBar.Value = e.AudioLevel; }
void recog_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { textBox1.Text = e.AudioLevel.ToString(); }
private void Reconocimiento_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { int NivelAudio = e.AudioLevel; BarraAudio(NivelAudio); }
internal virtual void AudioLevelUpdated(AudioLevelUpdatedEventArgs e) { //Nothing by default }
private void engine_ms_audiolevel_updated(object sender, AudioLevelUpdatedEventArgs e) { Program.log(e.AudioLevel.ToString()); }
void sRecognizer_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { if (speech) { if (sRecognizer.AudioLevel < 10) { tmrSpeech.Enabled = true; } else { tmrSpeech.Stop();//reset tmrSpeech.Enabled = false; tmrSpeech.Start(); } } }
private void speechRecognizer_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { OnAudioLevelChanged(e.AudioLevel); }
private void onAudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { Console.WriteLine(e.AudioLevel); }
//-------------------------------------------------------------------------------------------- void engine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { prgLevel.Value = e.AudioLevel; }
private void Audiolevel(object s, AudioLevelUpdatedEventArgs e) { this.progressBar1.Maximum = 100; this.progressBar1.Value = e.AudioLevel; }
internal override void AudioLevelUpdated(AudioLevelUpdatedEventArgs e) { audioLevel = e.AudioLevel; }
public void engine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { OnAudioLevelUpdated(new VoiceCommandEvents.AudioLevelUpdatedEventArgs(e.AudioLevel)); }
private void GodListener_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { textBox3.Text = "Audio Level: " + e.AudioLevel; }
private void OnAudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { DateTime originatingTime = this.streamStartTime + this.speechRecognitionEngine.RecognizerAudioPosition; this.PostWithOriginatingTimeConsistencyCheck(this.AudioLevelUpdated, e, originatingTime); }
private void Rec_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { pbAudio.Value = e.AudioLevel; }
private void AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { gamePanel.AudioLevelUpdated(e); }
private void GodListener_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { GodAudioLevel = e.AudioLevel; textBox5.Text = GodAudioLevel.ToString(); if (GodAudioLevel == 0) { textBox3.Text = "Silence"; } if (GodAudioLevel > 0 && GodAudioLevel < 20) { textBox3.Text = "Quiet Sound Or Speech"; } else if (GodAudioLevel >= 20) { textBox3.Text = "Loud Sound Or Speech"; } }
/// <summary> /// Handles the AudioLevelUpdated event of the engine control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="System.Speech.Recognition.AudioLevelUpdatedEventArgs"/> instance containing the event data.</param> void engine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { prgLevel.Value = e.AudioLevel; }
// AudioLevelUpdated event is generated by recognition engines (both SpeechRecognizer and // SpeechRecognitionEngine) when there's a change in the input audio level. void SpeechEngine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { _progressBarAudioLevel.Value = e.AudioLevel; }
private void Rec_AudioUpdate(object obj, AudioLevelUpdatedEventArgs e) { window.ToggelButton.BorderThickness = new Thickness(e.AudioLevel * 7 / 100 + 3); }
private void Engine_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { this.progressBar1.Maximum = 100; this.progressBar1.Value = e.AudioLevel; }
private void MedidorDeAudios(object s, AudioLevelUpdatedEventArgs e) { AudioNivel.Value = e.AudioLevel; }
void SRecognise_AudioLevelUpdated(object sender, AudioLevelUpdatedEventArgs e) { DetectedLevel = e.AudioLevel.ToString(); }