コード例 #1
0
        public static void Import(DefaultAsset defaultAsset, ImportSettings settings)
        {
            var path = AssetDatabase.GetAssetPath(defaultAsset);

            var context = new ImportContext {
                // file = file,
                settings      = settings,
                fileDirectory = Path.GetDirectoryName(path),
                fileName      = Path.GetFileName(path),
                fileNameNoExt = Path.GetFileNameWithoutExtension(path)
            };

            ImportStage(context, Stage.LoadFile);
            context.file = ASEParser.Parse(File.ReadAllBytes(path));

            context.atlasPath = Path.Combine(settings.atlasOutputDirectory, context.fileNameNoExt + ".png");

            if (settings.controllerPolicy == AnimControllerOutputPolicy.CreateOrOverride)
            {
                context.animControllerPath = settings.animControllerOutputPath + "/" + settings.baseName + ".controller";
            }
            context.animClipDirectory = settings.clipOutputDirectory;

            // Create paths in advance
            Directory.CreateDirectory(settings.atlasOutputDirectory);
            Directory.CreateDirectory(context.animClipDirectory);
            if (context.animControllerPath != null)
            {
                Directory.CreateDirectory(Path.GetDirectoryName(context.animControllerPath));
            }
            //

            ImportStage(context, Stage.GenerateAtlas);
            AtlasGenerator.GenerateAtlas(context);

            ImportStage(context, Stage.GenerateClips);
            GenerateAnimClips(context);

            ImportStage(context, Stage.GenerateController);
            GenerateAnimController(context);

            ImportStage(context, Stage.InvokeMetaLayerProcessor);
            context.file.layers
            .Where(layer => layer.type == LayerType.Meta)
            .ToList()
            .ForEach(layer => {
                MetaLayerProcessor processor;
                layerProcessors.TryGetValue(layer.actionName, out processor);
                if (processor == null)
                {
                    Debug.LogWarning(string.Format("No processor for meta layer {0}", layer.layerName));
                }
                else
                {
                    processor.Process(context, layer);
                }
            });

            ImportEnd(context);
        }
コード例 #2
0
        public ResourceManager(GraphicsDevice graphics, IStorageSystem storageSystem, IOptionsProvider options)
        {
            Storage  = storageSystem;
            Graphics = graphics;
            Atlas    = new AtlasGenerator(Graphics);

            Options = options;
        }
コード例 #3
0
ファイル: ResourceManager.cs プロジェクト: LegacyGamerHD/Alex
        public ResourceManager(IServiceProvider serviceProvider)
        {
            Atlas   = new AtlasGenerator();
            Storage = serviceProvider.GetService <IStorageSystem>();

            Options         = serviceProvider.GetService <IOptionsProvider>();
            RegistryManager = serviceProvider.GetService <IRegistryManager>();
            Alex            = serviceProvider.GetService <Alex>();
            ContentManager  = serviceProvider.GetService <ContentManager>();

            AssetsUtil = new MCJavaAssetsUtil(Storage);             //ContentManager.Load<byte[]>();
        }
コード例 #4
0
ファイル: MainMenu.cs プロジェクト: mirrormatch/Simple-2d
    static void CreateTextureAtlas()
    {
        var srcFolder = EditorUtility.OpenFolderPanel("Select Source Images Folder", "", "");
        var destFolder = EditorUtility.SaveFolderPanel("Select Location for Atlas", "", "");
        if(srcFolder.Contains("Assets") != true && destFolder.Contains ("Assets") != true) {
            Debug.LogError("Both source and destination folders must be in the project hierarchy");
            return;
        }

        var generator = new AtlasGenerator(srcFolder, destFolder);
        generator.ProcessAndSave();
    }
コード例 #5
0
    public override void Process(ImportContext context, Layer layer) {
        string subImageName = layer.GetParamString(0);
        string targetChildObject = layer.GetParamString(1);

        List<Layer> layers; 
        context.subImageLayers.TryGetValue(subImageName, out layers);

        var sprites = AtlasGenerator.GenerateAtlas(context, layers,
            Path.GetDirectoryName(context.atlasPath) + "/" + 
                context.fileNameNoExt + "_" + subImageName + ".png");
        ASEImporter.GenerateClipImageLayer(context, targetChildObject, sprites);
    }
コード例 #6
0
    public static Texture2D[] SetupTextures(Object[] objects)
    {
        //converte a lista de objetos e configura
        List <Texture2D> textures = new List <Texture2D>();

        for (int i = 0; i < objects.Length; i++)
        {
            Texture2D tex = objects[i] as Texture2D;
            if (!tex.name.Contains("atlas"))
            {
                textures.Add(AtlasGenerator.SetupTexture(tex));
            }
        }

        return(textures.ToArray());
    }
コード例 #7
0
    static void OnPostprocessAllAssets(string[] imported, string[] deleted, string[] moved, string[] movedFrom)
    {
        List<string> changed = new List<string>();
        changed.AddRange(imported);
        changed.AddRange(deleted);
        changed.AddRange(moved);
        changed.AddRange(movedFrom);

        TextureAtlasInfo[] atlases = GameObject.FindObjectsOfTypeIncludingAssets(typeof(TextureAtlasInfo)) as TextureAtlasInfo[];
        foreach(TextureAtlasInfo tai in atlases) {
            if(tai.Overlaps(changed)) {
                Debug.Log("Updating atlas for: " + tai.srcDirectory);
                AtlasGenerator ag = new AtlasGenerator();
                ag.Regenerate(tai);
                ag.RefreshDependentObjects(tai);
            }
        }
    }
コード例 #8
0
ファイル: ASEImporter.cs プロジェクト: Teemodisi/MetaSpriteEx
        public static void Import(DefaultAsset defaultAsset, ImportSettings settings)
        {
            var path = AssetDatabase.GetAssetPath(defaultAsset);

            var context = new ImportContext
            {
                // file = file,
                settings      = settings,
                fileDirectory = Path.GetDirectoryName(path),
                fileName      = Path.GetFileName(path),
                fileNameNoExt = Path.GetFileNameWithoutExtension(path)
            };

            try
            {
                ImportStage(context, Stage.LoadFile);
                context.file = ASEParser.Parse(File.ReadAllBytes(path));
                if (settings.controllerPolicy != AnimControllerOutputPolicy.Skip)
                {
                    context.animControllerPath = settings.animControllerOutputPath + "/" + context.fileNameNoExt + ".controller";
                }
                context.animClipDirectory = settings.clipOutputDirectory;
                context.prefabDirectory   = Path.Combine(settings.prefabsDirectory, context.fileNameNoExt + "_Origin.prefab");

                // Create paths in advance
                Directory.CreateDirectory(settings.atlasOutputDirectory);
                Directory.CreateDirectory(context.animClipDirectory);
                if (context.animControllerPath != null)
                {
                    Directory.CreateDirectory(Path.GetDirectoryName(context.animControllerPath));
                }
                if (settings.generatePrefab)
                {
                    Directory.CreateDirectory(settings.prefabsDirectory);
                }

                ImportStage(context, Stage.GenerateAtlas);
                foreach (var group in context.file.name2Group.Values)
                {
                    if (group.contentLayers.Count == 0)
                    {
                        continue;
                    }
                    string atlasPath = Path.Combine(settings.atlasOutputDirectory, context.fileNameNoExt + "_" + group.name + ".png");
                    var    sprites   = AtlasGenerator.GenerateAtlas(context, group.contentLayers, atlasPath);
                    context.mapSprite.Add(group.name, sprites);
                }

                ImportStage(context, Stage.GenerateClips);
                GenerateAnimClips(context);

                ImportStage(context, Stage.GenerateController);
                GenerateAnimController(context);

                ImportStage(context, Stage.GeneratePrefab);
                GeneratePrefab(context);

                ImportStage(context, Stage.InvokeMetaLayerProcessor);
                MetaProcess(context);
            }
            catch (Exception e)
            {
                Debug.LogException(e);
                EditorUtility.ClearProgressBar();
            }

            ImportEnd(context);
        }
コード例 #9
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="path"></param>
        /// <param name="initTagName">null for random tag</param>
        /// <returns></returns>
        public static AsepriteAnimation Import(string path, string initTagName)
        {
            var context = new ImportContext {
                // file = file,
                fileDirectory = Path.GetDirectoryName(path),
                fileName      = Path.GetFileName(path),
                fileNameNoExt = Path.GetFileNameWithoutExtension(path)
            };

            // parse file
            context.file = ASEParser.Parse(System.IO.File.ReadAllBytes(path));


            // gen default tag for no tag file
            GenerateFrameTagForNoTagFile(context);

            // generate sprite
            context.generatedSprites = AtlasGenerator.GenerateAtlas(context,
                                                                    context.file.layers.Where(it => it.type == LayerType.Content).ToList());

            // generate animation clips
            GenerateAnimClips(context);

            // process other ...
            context.file.layers
            .Where(layer => layer.type == LayerType.Meta)
            .Select(layer => {
                MetaLayerProcessor processor;
                layerProcessors.TryGetValue(layer.actionName, out processor);
                return(new LayerAndProcessor {
                    layer = layer, processor = processor
                });
            })
            .OrderBy(it => it.processor != null ? it.processor.executionOrder : 0)
            .ToList()
            .ForEach(it => {
                var layer     = it.layer;
                var processor = it.processor;
                if (processor != null)
                {
                    processor.Process(context, layer);
                }
                else
                {
                    Log.Warnning($"No processor for meta layer {layer.layerName}           \t {path}");
                }
            });

            Dictionary <string, AnimationClip> dict = new Dictionary <string, AnimationClip>();

            foreach (var kv in context.generatedClips)
            {
                dict[kv.Key.name] = kv.Value;
            }
            Dictionary <string, AnimationClip> revsrse_dict = new Dictionary <string, AnimationClip>();

            foreach (var kv in context.generatedReversedClips)
            {
                revsrse_dict[kv.Key.name] = kv.Value;
            }

            if (initTagName == null)
            {
                initTagName = dict.Keys.FirstOrDefault();
            }

            return(new AsepriteAnimation(dict, revsrse_dict, context.file.width, context.file.height, initTagName));
        }
コード例 #10
0
ファイル: GifImporter.cs プロジェクト: flzzyf/GifImporter
    //生成动画
    static void GenerateAnimation(string name, GifFile gif, string path, ref AnimationInfo info)
    {
        AnimationClip clip = new AnimationClip();

        clip.name      = name;
        clip.frameRate = 25;

        //创建动画文件
        string asset = string.Format("{0}/{1}.anim", path, name);

        AssetDatabase.CreateAsset(clip, asset);

        SpriteImportData[] spriteImportData = new SpriteImportData[0];
        Texture2D          atlas            = AtlasGenerator.GenerateAtlas(gif, out spriteImportData);

        atlas.filterMode = FilterMode.Point;
        atlas.name       = name;
        //AssetDatabase.AddObjectToAsset(atlas, clip);

        byte[] pngBytes  = atlas.EncodeToPNG();
        string atlasPath = string.Format("{0}/{1}.png", path, name);

        File.WriteAllBytes(atlasPath, pngBytes);
        AssetDatabase.Refresh();

        //生成的贴图
        Texture2D atlasObject = (Texture2D)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(Texture2D));

        atlasObject.filterMode = FilterMode.Point;

        //生成贴图
        List <Sprite> sprites = GenerateSprites(atlasObject, spriteImportData, clip);

        //帧数
        int length = sprites.Count;

        EditorCurveBinding spriteBinding = new EditorCurveBinding();

        spriteBinding.type         = typeof(SpriteRenderer);
        spriteBinding.path         = "";
        spriteBinding.propertyName = "m_Sprite";

        //设置帧信息
        ObjectReferenceKeyframe[] spriteKeyFrames = new ObjectReferenceKeyframe[length + 1];

        float time = 0;

        for (int i = 0; i < length; i++)
        {
            ObjectReferenceKeyframe frame = new ObjectReferenceKeyframe();
            frame.time  = time;
            frame.value = sprites[i];
            time       += gif.textureList[i].m_delaySec;

            spriteKeyFrames[i] = frame;
        }

        //单独设置最后一帧
        float frameTime = 1f / clip.frameRate;
        ObjectReferenceKeyframe lastFrame = new ObjectReferenceKeyframe();

        lastFrame.time  = time - frameTime;
        lastFrame.value = sprites[length - 1];
        spriteKeyFrames[spriteKeyFrames.Length - 1] = lastFrame;

        AnimationUtility.SetObjectReferenceCurve(clip, spriteBinding, spriteKeyFrames);

        //循环设置
        AnimationClipSettings settings = AnimationUtility.GetAnimationClipSettings(clip);

        //循环设置
        //if (animationSetting.loop) {
        //    settings.loopTime = true;
        //    clip.wrapMode = WrapMode.Loop;
        //} else {
        //    settings.loopTime = false;
        //    clip.wrapMode = WrapMode.Once;
        //}

        AnimationUtility.SetAnimationClipSettings(clip, settings);

        info.animationClip = clip;
        info.texture       = atlasObject;
    }
コード例 #11
0
        public static void Import(string path, ImportSettings settings)
        {
            // var path = AssetDatabase.GetAssetPath(defaultAsset);

            var context = new ImportContext {
                // file = file,
                settings      = settings,
                fileDirectory = Path.GetDirectoryName(path),
                fileName      = Path.GetFileName(path),
                fileNameNoExt = Path.GetFileNameWithoutExtension(path)
            };

            try {
                ImportStage(context, Stage.LoadFile);
                context.file = ASEParser.Parse(File.ReadAllBytes(path));

                context.atlasPath = Path.Combine(settings.atlasOutputDirectory, context.fileNameNoExt + ".png");

                if (settings.controllerPolicy == AnimControllerOutputPolicy.CreateOrOverride)
                {
                    context.animControllerPath = settings.animControllerOutputPath + "/" + settings.baseName + ".controller";
                }
                context.animClipDirectory = settings.clipOutputDirectory;

                // Create paths in advance
                Directory.CreateDirectory(settings.atlasOutputDirectory);
                Directory.CreateDirectory(context.animClipDirectory);
                if (context.animControllerPath != null)
                {
                    Directory.CreateDirectory(Path.GetDirectoryName(context.animControllerPath));
                }
                //

                ImportStage(context, Stage.GenerateAtlas);
                context.generatedSprites = AtlasGenerator.GenerateAtlas(context,
                                                                        context.file.layers.Where(it => it.type == LayerType.Content).ToList(),
                                                                        context.atlasPath);

                ImportStage(context, Stage.GenerateClips);
                GenerateAnimClips(context);

                ImportStage(context, Stage.GenerateController);
                GenerateAnimController(context);

                ImportStage(context, Stage.InvokeMetaLayerProcessor);
                context.file.layers
                .Where(layer => layer.type == LayerType.Meta)
                .Select(layer => {
                    MetaLayerProcessor processor;
                    layerProcessors.TryGetValue(layer.actionName, out processor);
                    return(new LayerAndProcessor {
                        layer = layer, processor = processor
                    });
                })
                .OrderBy(it => it.processor != null ? it.processor.executionOrder : 0)
                .ToList()
                .ForEach(it => {
                    var layer     = it.layer;
                    var processor = it.processor;
                    if (processor != null)
                    {
                        processor.Process(context, layer);
                    }
                    else
                    {
                        Debug.LogWarning(string.Format("No processor for meta layer {0}", layer.layerName));
                    }
                });
            } catch (Exception e) {
                Debug.LogException(e);
            }

            ImportEnd(context);
        }
コード例 #12
0
        public static void Import(DefaultAsset defaultAsset, ImportSettings settings)
        {
            var path = AssetDatabase.GetAssetPath(defaultAsset);

            var context = new ImportContext {
                // file = file,
                settings      = settings,
                fileDirectory = Path.GetDirectoryName(path),
                fileName      = Path.GetFileName(path),
                fileNameNoExt = Path.GetFileNameWithoutExtension(path),
                animData      = ScriptableObject.CreateInstance <AnimData>(),
            };

            try {
//                context.animData.data = new Dictionary<string, Dictionary<string, List<FrameData>>>();

                ImportStage(context, Stage.LoadFile);
                context.file = ASEParser.Parse(File.ReadAllBytes(path));

                context.atlasPath = Path.Combine(settings.atlasOutputDirectory, context.fileNameNoExt + ".png");

                if (settings.controllerPolicy == AnimControllerOutputPolicy.CreateOrOverride)
                {
                    context.animControllerPath = settings.animControllerOutputPath + "/" + settings.baseName + ".controller";
                }
                context.animClipDirectory = settings.clipOutputDirectory;
                context.animDataDirectory = settings.dataOutputDirectory;

                // Create paths in advance
                Directory.CreateDirectory(settings.atlasOutputDirectory);
                Directory.CreateDirectory(context.animClipDirectory);
                Directory.CreateDirectory(context.animDataDirectory);
                if (context.animControllerPath != null)
                {
                    Directory.CreateDirectory(Path.GetDirectoryName(context.animControllerPath));
                }

                ImportStage(context, Stage.GenerateAtlas);
                context.generatedSprites = AtlasGenerator.GenerateAtlas(context,
                                                                        context.file.layers.Where(it => it.type == LayerType.Content).ToList(),
                                                                        context.atlasPath);

                ImportStage(context, Stage.GenerateClips);
                GenerateAnimClips(context);

                ImportStage(context, Stage.GenerateController);
                GenerateAnimController(context);

                ImportStage(context, Stage.InvokeMetaLayerProcessor);
                context.file.layers
                .Where(layer => layer.type == LayerType.Meta)
                .Select(layer => {
                    MetaLayerProcessor processor;
                    layerProcessors.TryGetValue(layer.actionName, out processor);
                    return(new LayerAndProcessor {
                        layer = layer, processor = processor
                    });
                })
                .OrderBy(it => it.processor != null ? it.processor.executionOrder : 0)
                .ToList()
                .ForEach(it => {
                    var layer     = it.layer;
                    var processor = it.processor;
                    if (processor != null)
                    {
                        processor.Process(context, layer);
                    }
                    else
                    {
                        Debug.LogWarning(string.Format("No processor for meta layer {0}", layer.layerName));
                    }
                });

                // calc num frames for each animation, save to animData
                foreach (var tag in context.file.frameTags)
                {
                    string animName  = tag.name;
                    int    numFrames = tag.to - tag.from + 1;
                    if (context.animData.animDict.ContainsKey(animName))
                    {
                        context.animData.animDict[animName].numFrames = numFrames;
                    }
                    else
                    {
                        context.animData.animDict.Add(animName, new AnimList
                        {
                            numFrames = numFrames,
                            frameDict = new FrameDictionary(),
                        });
                    }
                }

                // save each frame's pivot and dimensions in animData
                foreach (var tag in context.file.frameTags)
                {
                    string animName = tag.name;

                    var pivotDataList = new FrameDataList {
                        frames = new List <FrameData>()
                    };
                    var dimsDataList = new FrameDataList {
                        frames = new List <FrameData>()
                    };

                    for (int i = tag.from, j = 0; i <= tag.to; i++, j++)
                    {
                        pivotDataList.frames.Add(new FrameData {
                            frame = j, coords = new List <Vector2> {
                                context.spritePivots[i]
                            }
                        });
                        dimsDataList.frames.Add(new FrameData {
                            frame = j, coords = new List <Vector2> {
                                context.spriteDimensions[i]
                            }
                        });
                    }
                    context.animData.animDict[animName].frameDict.Add("pivot", pivotDataList);
                    context.animData.animDict[animName].frameDict.Add("dims", dimsDataList);
                }

                /*
                 * var importer = AssetImporter.GetAtPath(context.atlasPath) as TextureImporter;
                 * var spriteSheet = importer.spritesheet;
                 * Debug.Log("== SPRITESHEET ==");
                 * Debug.Log($"{spriteSheet[0].rect}");
                 * Debug.Log($"{spriteSheet[0].pivot}");
                 * Debug.Log(ObjectDumper.Dump(context.spriteDimensions));
                 * Debug.Log(ObjectDumper.Dump(context.spritePivots));
                 */

                ImportStage(context, Stage.SaveAnimData);
                var filePath = context.animDataDirectory + "/" + context.settings.baseName + " data.asset";

                AnimData asset = (AnimData)AssetDatabase.LoadAssetAtPath(filePath, typeof(AnimData));
                if (!asset)
                {
                    asset             = ScriptableObject.CreateInstance <AnimData>();
                    asset             = context.animData;
                    asset.ppu         = context.settings.ppu;
                    asset.pixelOrigin = context.settings.pixelOrigin.ToString();
                    AssetDatabase.CreateAsset(asset, filePath);
                }
                else
                {
                    asset.ppu         = context.settings.ppu;
                    asset.pixelOrigin = context.settings.pixelOrigin.ToString();
                    // merge any new animations with old (and overwrite matching old)
                    foreach (KeyValuePair <string, AnimList> item in context.animData.animDict)
                    {
                        asset.animDict[item.Key] = item.Value;
                    }
                    EditorUtility.SetDirty(asset);
                    AssetDatabase.SaveAssets();
                }
            } catch (Exception e) {
                Debug.LogException(e);
            }

            ImportEnd(context);
        }
コード例 #13
0
    private void AseShow()
    {
        EditorGUI.BeginChangeCheck();

        using (new GUILayout.HorizontalScope(EditorStyles.toolbar)) {
            GUILayout.Label("Options");
        }

        _settings.baseName     = EditorGUILayout.TextField("Base Name", _settings.baseName);
        _settings.spriteTarget = EditorGUILayout.TextField("Target Child Object", _settings.spriteTarget);
        EditorGUILayout.Space();

        _settings.ppu       = EditorGUILayout.IntField("Pixel Per Unit", _settings.ppu);
        _settings.alignment = (SpriteAlignment)EditorGUILayout.EnumPopup("Default Align", _settings.alignment);
        if (_settings.alignment == SpriteAlignment.Custom)
        {
            _settings.customPivot = EditorGUILayout.Vector2Field("Custom Pivot", _settings.customPivot);
        }

        _settings.densePacked = EditorGUILayout.Toggle("Dense Pack", _settings.densePacked);
        _settings.border      = EditorGUILayout.IntField("Border", _settings.border);

        EditorGUILayout.Space();
        using (new GUILayout.HorizontalScope(EditorStyles.toolbar)) {
            GUILayout.Label("Output");
        }

        _settings.atlasOutputDirectory = PathSelection("Atlas Directory", _settings.atlasOutputDirectory);
        _settings.clipOutputDirectory  = PathSelection("Anim Clip Directory", _settings.clipOutputDirectory);

        _settings.controllerPolicy = (AnimControllerOutputPolicy)EditorGUILayout.EnumPopup("Anim Controller Policy", _settings.controllerPolicy);
        if (_settings.controllerPolicy == AnimControllerOutputPolicy.CreateOrOverride)
        {
            _settings.animControllerOutputPath = PathSelection("Anim Controller Directory", _settings.animControllerOutputPath);
        }

        if (EditorGUI.EndChangeCheck())
        {
            EditorUtility.SetDirty(_settings);
        }

        if (GUILayout.Button("Gen"))
        {
            var path = AssetDatabase.GetAssetPath(Selection.activeObject);
            // ASEImporter.Import(path, _settings);

            var context = new ImportContext {
                settings      = _settings,
                fileDirectory = Path.GetDirectoryName(path),
                fileName      = Path.GetFileName(path),
                fileNameNoExt = Path.GetFileNameWithoutExtension(path)
            };

            context.file              = ASEParser.Parse(File.ReadAllBytes(path));
            context.atlasPath         = Path.Combine(_settings.atlasOutputDirectory, context.fileNameNoExt + ".png");
            context.animClipDirectory = _settings.clipOutputDirectory;

            if (_settings.controllerPolicy == AnimControllerOutputPolicy.CreateOrOverride)
            {
                context.animControllerPath = _settings.animControllerOutputPath + "/" + _settings.baseName + ".controller";
            }

            Directory.CreateDirectory(_settings.atlasOutputDirectory);
            Directory.CreateDirectory(_settings.clipOutputDirectory);
            if (context.animControllerPath != null)
            {
                Directory.CreateDirectory(_settings.animControllerOutputPath);
            }

            context.generatedSprites = AtlasGenerator.GenerateAtlas(context,
                                                                    context.file.layers.Where(it => it.type == LayerType.Content).ToList(),
                                                                    context.atlasPath);

            CreateClips(context);
        }
    }