public NecServer(NecSetting setting) { Setting = setting; Router = new PacketRouter(); _authConsumer = new NecQueueConsumer(Setting); _authConsumer.SetIdentity("Auth"); _msgConsumer = new NecQueueConsumer(Setting); _msgConsumer.SetIdentity("Msg"); _areaConsumer = new NecQueueConsumer(Setting); _areaConsumer.SetIdentity("Area"); _authServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.AuthPort, _authConsumer ); _msgServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.MsgPort, _msgConsumer ); _areaServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.AreaPort, _areaConsumer ); LoadHandler(); }
public MpServer() { MessageConsumer serverConsumer = new MessageConsumer(); serverConsumer.AddHandle(new HandleLogin()); _server = new AsyncEventServer(IPAddress.Any, 2345, serverConsumer); }
public void Start() { AsyncEventSettings settings = new AsyncEventSettings(); _consumer = new BlockingQueueConsumer(); _server = new AsyncEventServer(IPAddress.IPv6Any, 2345, _consumer, settings); _server.Start(); _consumerThread = new Thread(HandleEvents); _consumerThread.Name = "ConsumerThread"; _consumerThread.Start(); }
protected virtual void Initialize() { EventHandlerConsumer consumer = new EventHandlerConsumer(); consumer.ReceivedPacket += Svr_ReceivedPacket; consumer.ClientConnected += Svr_ClientConnected; consumer.ClientDisconnected += Svr_ClientDisconnected; _server = new AsyncEventServer(Config.IpAddress, Config.Port, consumer); _server.Configure(Config); _handlers = new Dictionary <int, EzHandler>(); Clients = new EzClientList(); }
public EzServer(EzServerSettings settings) { Settings = settings; LogProvider <EzLogger> .Provider.Configure(Settings); _logger = LogProvider <EzLogger> .GetLogger(this); _handlers = new Dictionary <int, IHandler>(); _server = new AsyncEventServer(Settings.ListenIpAddress, Settings.Port, this, Settings.ServerSettings); Clients = new ClientLookup(); Database = new SQLiteDb(settings.DatabaseSettings.SQLitePath); SessionManager = new SessionManager(); }
public NecServer(NecSetting setting) { _running = false; Setting = new NecSetting(setting); NecromancyBot = new NecromancyBot(setting); NecromancyBot.AddSingleton(this); Instances = new InstanceGenerator(); Instances64 = new InstanceGenerator64(); Clients = new ClientLookup(); Characters = new CharacterLookup(); Maps = new MapLookup(); Chat = new ChatManager(this); Router = new PacketRouter(); Database = new NecDatabaseBuilder().Build(Setting.DatabaseSettings); SettingRepository = new SettingRepository(Setting.RepositoryFolder).Initialize(); _authConsumer = new NecQueueConsumer(ServerType.Auth, Setting, Setting.AuthSocketSettings); _authConsumer.ClientDisconnected += AuthClientDisconnected; _msgConsumer = new NecQueueConsumer(ServerType.Msg, Setting, Setting.MsgSocketSettings); _msgConsumer.ClientDisconnected += MsgClientDisconnected; _areaConsumer = new NecQueueConsumer(ServerType.Area, Setting, Setting.AreaSocketSettings); _areaConsumer.ClientDisconnected += AreaClientDisconnected; _authServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.AuthPort, _authConsumer, Setting.AuthSocketSettings ); _msgServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.MsgPort, _msgConsumer, Setting.MsgSocketSettings ); _areaServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.AreaPort, _areaConsumer, Setting.AreaSocketSettings ); LoadChatCommands(); LoadSettingRepository(); LoadHandler(); LoadCharacterRepository(); }
public KrGameServer(Setting setting) { Setting = new Setting(setting); _consumer = new Consumer(Setting); _consumer.AddHandler(new LoginRequest(this)); _consumer.AddHandler(new UnknownRequest(this)); _server = new AsyncEventServer( Setting.ListenIpAddress, Setting.Port, _consumer, Setting.SocketSettings ); }
/// <summary> /// Creates a new instance of <see cref="TcpBridge"/> /// </summary> /// <param name="settings">Configuration</param> public TcpBridge(TcpBridgeSettings settings) { _settings = new TcpBridgeSettings(settings); _clients = new List <IPEndPoint>(); _consumer = new GenericConsumer <Message>(); _consumer.ReceivedGeneric += ConsumerOnReceivedGeneric; _endPointLookup = new Dictionary <ITcpSocket, IPEndPoint>(); _socketLookup = new Dictionary <IPEndPoint, ITcpSocket>(); _queued = new Dictionary <ITcpSocket, Queue <Message> >(); _tcpServer = new AsyncEventServer(_settings.ListenEndPoint.Address, _settings.ListenEndPoint.Port, this, settings.ServerSettings); foreach (NetworkPoint networkPoint in _settings.ClientEndPoints) { _clients.Add(networkPoint.ToIpEndPoint()); } }
public BafServer(BafSetting setting) { _setting = new BafSetting(setting); _consumer = new BafQueueConsumer(_setting.ServerSetting); _scriptEngine = new BafScriptEngine(); _shopItems = new Dictionary <int, ShopItem>(); _songs = new Dictionary <int, Song>(); _channels = new Channel[ChannelTabs][]; _server = new AsyncEventServer( IPAddress.Any, 3232, _consumer, _setting.ServerSetting ); Load(); }
public NecServer(NecSetting setting) { _running = false; this.setting = new NecSetting(setting); necromancyBot = new NecromancyBot(this.setting); necromancyBot.AddSingleton(this); instances = new InstanceGenerator(this); clients = new ClientLookup(); maps = new MapLookup(); chat = new ChatManager(this); router = new PacketRouter(); settingRepository = new SettingRepository(this.setting.repositoryFolder).Initialize(); database = new NecDatabaseBuilder(this.setting, settingRepository).Build(); _authConsumer = new NecQueueConsumer(ServerType.Auth, this.setting, this.setting.authSocketSettings); _authConsumer.clientDisconnected += AuthClientDisconnected; _msgConsumer = new NecQueueConsumer(ServerType.Msg, this.setting, this.setting.msgSocketSettings); _msgConsumer.clientDisconnected += MsgClientDisconnected; _areaConsumer = new NecQueueConsumer(ServerType.Area, this.setting, this.setting.areaSocketSettings); _areaConsumer.clientDisconnected += AreaClientDisconnected; _authServer = new AsyncEventServer( this.setting.listenIpAddress, this.setting.authPort, _authConsumer, this.setting.authSocketSettings ); _msgServer = new AsyncEventServer( this.setting.listenIpAddress, this.setting.msgPort, _msgConsumer, this.setting.msgSocketSettings ); _areaServer = new AsyncEventServer( this.setting.listenIpAddress, this.setting.areaPort, _areaConsumer, this.setting.areaSocketSettings ); LoadChatCommands(); LoadDatabaseObjects(); LoadHandler(); }
public Program() { _consoleLock = new object(); LogProvider.GlobalLogWrite += LogProviderOnGlobalLogWrite; AsyncEventServer login = new AsyncEventServer(IPAddress.Any, 60000, new LoginServer()); AsyncEventServer world = new AsyncEventServer(IPAddress.Any, 12849, new WorldServer()); login.Start(); world.Start(); Console.WriteLine("Press any key to exit.."); Console.ReadKey(); login.Stop(); world.Stop(); //12849 //12594 }
public MhfServer(MhfSetting setting) { Setting = new MhfSetting(setting); LogProvider.Configure <MhfLogger>(Setting); _logger = LogProvider.Logger <MhfLogger>(this); Instances = new InstanceGenerator(); Clients = new ClientLookup(); Router = new PacketRouter(); Database = new MhfDatabaseBuilder().Build(Setting.DatabaseSetting); _authConsumer = new QueueConsumer(Setting, Setting.ServerSocketSettings); _authConsumer.ClientDisconnected += AuthClientDisconnected; _authServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.AuthServerPort, _authConsumer, Setting.ServerSocketSettings ); _lobbyConsumer = new QueueConsumer(Setting, Setting.ServerSocketSettings); _lobbyConsumer.ClientDisconnected += LobbyClientDisconnected; _lobbyServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.LobbyServerPort, _lobbyConsumer, Setting.ServerSocketSettings ); _webServer = new WebServer(Setting, new KestrelWebServer(Setting)); WebFileProvider = new PhysicalFileProvider(Setting.WebSetting.WebFolder); LoadPacketHandler(); LoadWebRoutes(); }
public TcpConnectionDemo() { LogProvider.GlobalLogWrite += LogProviderOnLogWrite; EventConsumer serverConsumer = new EventConsumer(); serverConsumer.ClientConnected += ServerConsumerOnClientConnected; serverConsumer.ClientDisconnected += ServerConsumerOnClientDisconnected; serverConsumer.ReceivedPacket += ServerConsumerOnReceivedPacket; AsyncEventServer server = new AsyncEventServer(IPAddress.Any, 2345, serverConsumer); server.Start(); EventConsumer clientConsumer = new EventConsumer(); clientConsumer.ClientConnected += ClientConsumerOnClientConnected; clientConsumer.ClientDisconnected += ClientConsumerOnClientDisconnected; clientConsumer.ReceivedPacket += ClientConsumerOnReceivedPacket; SyncReceiveTcpClient client = new SyncReceiveTcpClient(clientConsumer); client.ConnectError += ClientConsumerOnConnectError; client.Connect(IPAddress.Parse("127.0.0.1"), 2345, TimeSpan.Zero); Console.WriteLine("Demo: Press any key to send."); Console.ReadKey(); client.Send(new byte[9]); Console.WriteLine("Demo: Press any key to disconnect."); Console.ReadKey(); client.Close(); server.Stop(); Console.WriteLine("Demo: Press any key to exit."); Console.ReadKey(); }
public NecServer(NecSetting setting) { ClientLookup = new ClientLookup(); MapLookup = new MapLookup(); Setting = setting; Router = new PacketRouter(); _authConsumer = new NecQueueConsumer(Setting); _authConsumer.SetIdentity("Auth"); _authConsumer.ClientDisconnected += AuthClientDisconnected; _msgConsumer = new NecQueueConsumer(Setting); _msgConsumer.SetIdentity("Msg"); _msgConsumer.ClientDisconnected += MsgClientDisconnected; _areaConsumer = new NecQueueConsumer(Setting); _areaConsumer.SetIdentity("Area"); _areaConsumer.ClientDisconnected += AreaClientDisconnected; _authServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.AuthPort, _authConsumer ); _msgServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.MsgPort, _msgConsumer ); _areaServer = new AsyncEventServer( Setting.ListenIpAddress, Setting.AreaPort, _areaConsumer ); LoadHandler(); }