private static void TestMediatorPattern() { var dialog = new ArticlesDialogBox(); dialog.SimulateUserInteraction(); }
/// <summary> /// Allows an object to encapsulate the communication between other objects. /// /// Among the classes there's a meditor class which helps all the other classes communicate with each other without having any coupling. /// </summary> static void Mediator() { var dialog = new ArticlesDialogBox(); dialog.SimulateUserInteraction(); }
public static void Run() { var dialog = new ArticlesDialogBox(); dialog.SimulateUserInteraction(); }
public static void Behavioral_Mediator() { var dialog = new ArticlesDialogBox(); dialog.SimulateUserInteraction(); }