//writing to file //returns true if we have any data to wite /*public override bool CallWriteDocument(IRhinoFileWriteOptions options) { //only return true if you REALLY want to save something to the document //that is about to be written to disk if (options.Mode(IRhinoFileWriteOptions.ModeFlag.SelectedMode) == true) return false; if (options.Mode(IRhinoFileWriteOptions.ModeFlag.AsVersion2) == true) return false; if (options.Mode(IRhinoFileWriteOptions.ModeFlag.AsVersion3) == true) return false; //perform some other type of check to see if you need to save any data... //If( IHaveDataToWrite() = False ) Then Return False return false; } //If any ON_BinaryArchive::Write*() functions return false than you should //immediately return false otherwise return true if all data was written //successfully. Returning false will cause Rhino to stop writing this document. public override bool WriteDocument(MRhinoDoc doc, OnBinaryArchive archive, IRhinoFileWriteOptions options) { //This function is called because CallWriteDocument returned True. //Write your plug-in data to the document string date_string = System.DateTime.Now.ToShortDateString(); string time_string = System.DateTime.Now.ToShortTimeString(); ///It is a good idea to always start with a version number //so you can modify your document read/write code in the future if (archive.Write3dmChunkVersion(1, 0) == false) return false; if (archive.WriteString(date_string) == false) return false; if (archive.WriteString(time_string) == false) return false; return true; }*/ public override IRhinoCommand.result Render(RMA.Rhino.IRhinoCommandContext context, bool render_preview) { /*RenderSettings settings = new RenderSettings(); if (settings.ShowDialog() == DialogResult.OK)*/ { //use . instead of cz , for floats in String.Format System.Globalization.CultureInfo ci = System.Globalization.CultureInfo.CreateSpecificCulture("en"); //todo: more elegant MRhinoObjectIterator it = new MRhinoObjectIterator(context.m_doc, IRhinoObjectIterator.object_state.normal_or_locked_objects, IRhinoObjectIterator.object_category.active_and_reference_objects); it.IncludeLights(false); it.IncludePhantoms(false); //fill list with objects from iterator List<IRhinoObject> objs = new List<IRhinoObject>(); foreach (MRhinoObject obj in it) { objs.Add(obj); } //mesh selected objects from list IRhinoAppRenderMeshSettings rms = RhUtil.RhinoApp().AppSettings().RenderMeshSettings(); OnMeshParameters mp = new OnMeshParameters(rms.FastMeshParameters()); int ui_style = 1; // simple ui ArrayMRhinoObjectMesh meshes = new ArrayMRhinoObjectMesh(); IRhinoCommand.result rc = RhUtil.RhinoMeshObjects(objs.ToArray(), ref mp, ref ui_style, ref meshes); //if anything was meshed: if (rc == IRhinoCommand.result.success) { // open file FileStream file = new FileStream("scene.xml", FileMode.Create, FileAccess.Write); TextWriter tw = new StreamWriter(file); tw.WriteLine("<?xml version=\"1.0\"?>"); tw.WriteLine("<scene type=\"triangle\">"); //materials tw.WriteLine(materials.serialize()); /*if (materialDefinition.Trim() != "") { materialName = material.m_material_id.ToString(); tw.WriteLine(string.Format(ci, "<material name=\"{0}\">", materialName)); tw.WriteLine(materialDefinition); tw.WriteLine("</material>"); }*/ /*tw.WriteLine("<material name=\"defaultMat\">"); tw.WriteLine(" <type sval=\"shinydiffusemat\"/>"); tw.WriteLine("</material>");*/ // write meshes geometry // todo: normals for (int i = 0; i < meshes.Count(); i++) { IRhinoMaterial material = meshes[i].m_parent_object.ObjectMaterial(); string materialName = ""; material.GetUserString("yafaray_material", ref materialName); if (materialName == "") materialName = "defaultMat"; string meshObject = writeMeshObject(meshes[i], materialName); tw.WriteLine(meshObject); //TODO: get somewhere smoothing angle, or better rhino should generate normals... tw.WriteLine(string.Format(ci, "<smooth ID=\"{0}\" angle=\"30\"/>", i + 1)); } tw.WriteLine(cameraFromActiveViewport()); //todo: scene setting dialog tw.WriteLine("<background name=\"world_background\">"); tw.WriteLine(" <a_var fval=\"1\"/>"); tw.WriteLine(" <add_sun bval=\"true\"/>"); tw.WriteLine(" <b_var fval=\"1\"/>"); tw.WriteLine(" <background_light bval=\"true\"/>"); tw.WriteLine(" <c_var fval=\"1\"/>"); tw.WriteLine(" <d_var fval=\"1\"/>"); tw.WriteLine(" <e_var fval=\"1\"/>"); tw.WriteLine(" <from x=\"1\" y=\"1\" z=\"1\"/>"); tw.WriteLine(" <light_samples ival=\"8\"/>"); tw.WriteLine(" <power fval=\"1\"/>"); tw.WriteLine(" <sun_power fval=\"1\"/>"); tw.WriteLine(" <turbidity fval=\"3\"/>"); tw.WriteLine(" <type sval=\"sunsky\"/>"); tw.WriteLine("</background>"); tw.WriteLine(""); tw.WriteLine("<integrator name=\"default\">"); tw.WriteLine(" <caustics bval=\"false\"/>"); tw.WriteLine(" <raydepth ival=\"4\"/>"); tw.WriteLine(" <shadowDepth ival=\"4\"/>"); tw.WriteLine(" <transpShad bval=\"false\"/>"); tw.WriteLine(" <type sval=\"directlighting\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine(""); tw.WriteLine("<integrator name=\"default2\">"); tw.WriteLine(" <caustics bval=\"false\"/>"); tw.WriteLine(" <raydepth ival=\"4\"/>"); tw.WriteLine(" <shadowDepth ival=\"4\"/>"); tw.WriteLine(" <transpShad bval=\"false\"/>"); tw.WriteLine(" <type sval=\"directlighting\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"volintegr\">"); tw.WriteLine(" <type sval=\"none\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"default3\">"); tw.WriteLine(" <caustics bval=\"false\"/>"); tw.WriteLine(" <raydepth ival=\"4\"/>"); tw.WriteLine(" <shadowDepth ival=\"4\"/>"); tw.WriteLine(" <transpShad bval=\"false\"/>"); tw.WriteLine(" <type sval=\"directlighting\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"volintegr\">"); tw.WriteLine(" <type sval=\"none\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"default4\">"); tw.WriteLine(" <caustics bval=\"false\"/>"); tw.WriteLine(" <raydepth ival=\"4\"/>"); tw.WriteLine(" <shadowDepth ival=\"4\"/>"); tw.WriteLine(" <transpShad bval=\"false\"/>"); tw.WriteLine(" <type sval=\"directlighting\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"volintegr\">"); tw.WriteLine(" <type sval=\"none\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"default5\">"); tw.WriteLine(" <caustics bval=\"false\"/>"); tw.WriteLine(" <raydepth ival=\"4\"/>"); tw.WriteLine(" <shadowDepth ival=\"4\"/>"); tw.WriteLine(" <transpShad bval=\"false\"/>"); tw.WriteLine(" <type sval=\"directlighting\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"volintegr\">"); tw.WriteLine(" <type sval=\"none\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"default6\">"); tw.WriteLine(" <caustics bval=\"false\"/>"); tw.WriteLine(" <raydepth ival=\"4\"/>"); tw.WriteLine(" <shadowDepth ival=\"4\"/>"); tw.WriteLine(" <transpShad bval=\"false\"/>"); tw.WriteLine(" <type sval=\"directlighting\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"volintegr\">"); tw.WriteLine(" <type sval=\"none\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"default7\">"); tw.WriteLine(" <caustics bval=\"false\"/>"); tw.WriteLine(" <raydepth ival=\"4\"/>"); tw.WriteLine(" <shadowDepth ival=\"4\"/>"); tw.WriteLine(" <transpShad bval=\"false\"/>"); tw.WriteLine(" <type sval=\"directlighting\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine("<integrator name=\"volintegr\">"); tw.WriteLine(" <type sval=\"none\"/>"); tw.WriteLine("</integrator>"); tw.WriteLine(""); tw.WriteLine("<render>"); tw.WriteLine(" <AA_inc_samples ival=\"1\"/>"); tw.WriteLine(" <AA_minsamples ival=\"1\"/>"); tw.WriteLine(" <AA_passes ival=\"1\"/>"); tw.WriteLine(" <AA_pixelwidth fval=\"1.5\"/>"); tw.WriteLine(" <AA_threshold fval=\"0.05\"/>"); tw.WriteLine(" <background_name sval=\"world_background\"/>"); tw.WriteLine(" <camera_name sval=\"cam\"/>"); tw.WriteLine(" <clamp_rgb bval=\"false\"/>"); tw.WriteLine(" <filter_type sval=\"box\"/>"); tw.WriteLine(" <gamma fval=\"1.8\"/>"); tw.WriteLine(" <height ival=\"600\"/>"); tw.WriteLine(" <integrator_name sval=\"default\"/>"); tw.WriteLine(" <threads ival=\"1\"/>"); tw.WriteLine(" <volintegrator_name sval=\"volintegr\"/>"); tw.WriteLine(" <width ival=\"800\"/>"); tw.WriteLine(" <xstart ival=\"0\"/>"); tw.WriteLine(" <ystart ival=\"0\"/>"); tw.WriteLine(" <z_channel bval=\"true\"/>"); tw.WriteLine("</render>"); tw.WriteLine("</scene>"); tw.Close(); file.Close(); //run yafaray //todo: configurable path System.Diagnostics.Process objProcess = new Process(); ProcessStartInfo psi = new ProcessStartInfo("cmd.exe", "/c \"c:\\Program Files\\YafaRay\\yafaray-xml.exe\" scene.xml"); Process.Start(psi); context.m_doc.Redraw(); } } return IRhinoCommand.result.success; }
///<summary> This gets called when when the user runs this command.</summary> public override IRhinoCommand.result RunCommand(IRhinoCommandContext context) { MRhinoGetObject go = new MRhinoGetObject(); go.SetCommandPrompt("Select surface, polysurface, or mesh to export"); go.SetGeometryFilter(IRhinoGetObject.GEOMETRY_TYPE_FILTER.surface_object | IRhinoGetObject.GEOMETRY_TYPE_FILTER.polysrf_object | IRhinoGetObject.GEOMETRY_TYPE_FILTER.mesh_object); go.GetObjects(1, 1); if (go.CommandResult() != IRhinoCommand.result.success) return go.CommandResult(); MRhinoObjRef obj_ref = go.Object(0); IRhinoObject obj = obj_ref.Object(); if (null == obj) return IRhinoCommand.result.failure; List<IRhinoObject> obj_list = new List<IRhinoObject>(); obj_list.Add(obj); ArrayMRhinoObjectMesh mesh_list = new ArrayMRhinoObjectMesh(obj_list.Count); OnMeshParameters mesh_parameters = _mesh_parameters; int mesh_ui_style = !context.IsInteractive() ? 2 : _mesh_ui_style; IRhinoCommand.result res = RhUtil.RhinoMeshObjects(obj_list.ToArray(), ref mesh_parameters, ref mesh_ui_style, ref mesh_list); if (res == IRhinoCommand.result.success) { if (mesh_ui_style >= 0 && mesh_ui_style <= 1) _mesh_ui_style = mesh_ui_style; _mesh_parameters = mesh_parameters; } else { RhUtil.RhinoApp().Print("No mesh to export.\n"); return res; } string filename = string.Empty; if (context.IsInteractive()) { SaveFileDialog dialog = new SaveFileDialog(); dialog.Title = "Export"; dialog.Filter = "Geomview files|*.off"; dialog.InitialDirectory = DirectoryManager.DefaultDirectory(DirectoryManager.FileTypes.ftExport); if (dialog.ShowDialog() != DialogResult.OK) return IRhinoCommand.result.cancel; filename = dialog.FileName; } else { MRhinoGetString gs = new MRhinoGetString(); gs.SetCommandPrompt("Export file name"); gs.GetString(); if (gs.CommandResult() != IRhinoCommand.result.success) return gs.CommandResult(); filename = gs.String().Trim(); } try { OnMesh mesh = mesh_list.First().GetMesh(); int vertex_count = mesh.VertexCount(); int face_count = mesh.FaceCount(); int edge_count = mesh.Topology().m_tope.Count(); System.IO.StreamWriter file = new System.IO.StreamWriter(filename); // Write out the first line of the file header file.WriteLine("OFF"); // Write the header information file.WriteLine(string.Format("{0} {1} {2}", vertex_count, face_count, edge_count)); file.WriteLine(); // Write out all the vertices in order for (int i = 0; i < vertex_count; i++) { On3fPoint p = mesh.m_V[i]; file.WriteLine(string.Format("{0} {1} {2}", p.x.ToString("F"), p.y.ToString("F"), p.z.ToString("F"))); } file.WriteLine(); // Write out all the faces for (int i = 0; i < face_count; i++) { OnMeshFace f = mesh.m_F[i]; if (f.IsQuad()) file.WriteLine(string.Format("4 {0} {1} {2} {3}", f.get_vi(0), f.get_vi(1), f.get_vi(2), f.get_vi(3))); else file.WriteLine(string.Format("3 {0} {1} {2}", f.get_vi(0), f.get_vi(1), f.get_vi(2))); } file.Close(); } catch (Exception e) { RhUtil.RhinoApp().Print(string.Format("{0}\n", e.Message)); } return IRhinoCommand.result.success; }
///<summary> This gets called when when the user runs this command.</summary> public override IRhinoCommand.result RunCommand(IRhinoCommandContext context) { MRhinoGetObject go = new MRhinoGetObject(); go.SetCommandPrompt("Select surface, polysurface, or mesh to export"); go.SetGeometryFilter(IRhinoGetObject.GEOMETRY_TYPE_FILTER.surface_object | IRhinoGetObject.GEOMETRY_TYPE_FILTER.polysrf_object | IRhinoGetObject.GEOMETRY_TYPE_FILTER.mesh_object); go.GetObjects(1, 1); if (go.CommandResult() != IRhinoCommand.result.success) { return(go.CommandResult()); } MRhinoObjRef obj_ref = go.Object(0); IRhinoObject obj = obj_ref.Object(); if (null == obj) { return(IRhinoCommand.result.failure); } List <IRhinoObject> obj_list = new List <IRhinoObject>(); obj_list.Add(obj); ArrayMRhinoObjectMesh mesh_list = new ArrayMRhinoObjectMesh(obj_list.Count); OnMeshParameters mesh_parameters = _mesh_parameters; int mesh_ui_style = !context.IsInteractive() ? 2 : _mesh_ui_style; IRhinoCommand.result res = RhUtil.RhinoMeshObjects(obj_list.ToArray(), ref mesh_parameters, ref mesh_ui_style, ref mesh_list); if (res == IRhinoCommand.result.success) { if (mesh_ui_style >= 0 && mesh_ui_style <= 1) { _mesh_ui_style = mesh_ui_style; } _mesh_parameters = mesh_parameters; } else { RhUtil.RhinoApp().Print("No mesh to export.\n"); return(res); } string filename = string.Empty; if (context.IsInteractive()) { SaveFileDialog dialog = new SaveFileDialog(); dialog.Title = "Export"; dialog.Filter = "Geomview files|*.off"; dialog.InitialDirectory = DirectoryManager.DefaultDirectory(DirectoryManager.FileTypes.ftExport); if (dialog.ShowDialog() != DialogResult.OK) { return(IRhinoCommand.result.cancel); } filename = dialog.FileName; } else { MRhinoGetString gs = new MRhinoGetString(); gs.SetCommandPrompt("Export file name"); gs.GetString(); if (gs.CommandResult() != IRhinoCommand.result.success) { return(gs.CommandResult()); } filename = gs.String().Trim(); } try { OnMesh mesh = mesh_list.First().GetMesh(); int vertex_count = mesh.VertexCount(); int face_count = mesh.FaceCount(); int edge_count = mesh.Topology().m_tope.Count(); System.IO.StreamWriter file = new System.IO.StreamWriter(filename); // Write out the first line of the file header file.WriteLine("OFF"); // Write the header information file.WriteLine(string.Format("{0} {1} {2}", vertex_count, face_count, edge_count)); file.WriteLine(); // Write out all the vertices in order for (int i = 0; i < vertex_count; i++) { On3fPoint p = mesh.m_V[i]; file.WriteLine(string.Format("{0} {1} {2}", p.x.ToString("F"), p.y.ToString("F"), p.z.ToString("F"))); } file.WriteLine(); // Write out all the faces for (int i = 0; i < face_count; i++) { OnMeshFace f = mesh.m_F[i]; if (f.IsQuad()) { file.WriteLine(string.Format("4 {0} {1} {2} {3}", f.get_vi(0), f.get_vi(1), f.get_vi(2), f.get_vi(3))); } else { file.WriteLine(string.Format("3 {0} {1} {2}", f.get_vi(0), f.get_vi(1), f.get_vi(2))); } } file.Close(); } catch (Exception e) { RhUtil.RhinoApp().Print(string.Format("{0}\n", e.Message)); } return(IRhinoCommand.result.success); }
/// <summary> /// Rhino calls WriteFile() to write document geometry to an external file. /// </summary> public override int WriteFile(string filename, int index, ref MRhinoDoc doc, ref IRhinoFileWriteOptions options) { int rc = 0; // false // Are we saving or exporting? bool bExport = options.Mode(IRhinoFileWriteOptions.ModeFlag.SelectedMode); // Are we in interactive or scripted mode? bool bScript = options.Mode(IRhinoFileWriteOptions.ModeFlag.BatchMode); List <IRhinoObject> objects = new List <IRhinoObject>(); // Get objects to save/export MRhinoObjectIterator it = new MRhinoObjectIterator(doc, IRhinoObjectIterator.object_state.undeleted_objects); if (bExport) { it.EnableSelectedFilter(); it.EnableVisibleFilter(); } // Do the iteration... MRhinoObject obj = null; for (obj = it.First(); null != obj; obj = it.Next()) { objects.Add(obj); } ArrayMRhinoObjectMesh meshes = new ArrayMRhinoObjectMesh(objects.Count); OnMeshParameters mesh_parameters = _mesh_parameters; int mesh_ui_style = (bScript) ? 2 : _mesh_ui_style; // Get the meshes to save/export IRhinoCommand.result res = RhUtil.RhinoMeshObjects(objects.ToArray(), ref mesh_parameters, ref mesh_ui_style, ref meshes); if (res == IRhinoCommand.result.success) { if (mesh_ui_style >= 0 && mesh_ui_style <= 1) { _mesh_ui_style = mesh_ui_style; } _mesh_parameters = mesh_parameters; } else { if (bExport) { RhUtil.RhinoApp().Print("No meshes to export.\n"); } else { RhUtil.RhinoApp().Print("No meshes to save.\n"); } return(rc); } try { // Open the file System.IO.StreamWriter file = new System.IO.StreamWriter(filename); // Write mesh count file.WriteLine(string.Format("meshcount={0}\n", meshes.Count())); // Write each mesh for (int i = 0; i < meshes.Count(); i++) { MRhinoObjectMesh obj_mesh = meshes[i]; OnMesh mesh = obj_mesh.GetMesh(); if (null != mesh) { // Write mesh number file.WriteLine(string.Format("mesh={0}\n", i)); // Write mesh vertex count file.WriteLine(string.Format("vertexcount={0}\n", mesh.m_V.Count())); // Write mesh face count file.WriteLine(string.Format("facecount={0}\n", mesh.m_F.Count())); // Write mesh vertices for (int vi = 0; vi < mesh.m_V.Count(); vi++) { On3fPoint p = mesh.m_V[vi]; file.WriteLine(string.Format("vertex=({0},{1},{2})\n", p.x, p.y, p.z)); } // Write mesh faces for (int fi = 0; fi < mesh.m_F.Count(); fi++) { OnMeshFace f = mesh.m_F[fi]; file.WriteLine(string.Format("face=({0},{1},{2},{3})\n", f.get_vi(0), f.get_vi(1), f.get_vi(2), f.get_vi(3))); } } } file.Close(); rc = 1; // true } catch (Exception e) { RhUtil.RhinoApp().Print(string.Format("{0}\n", e.Message)); } return(rc); }
/// <summary> /// Rhino calls WriteFile() to write document geometry to an external file. /// </summary> public override int WriteFile(string filename, int index, ref MRhinoDoc doc, ref IRhinoFileWriteOptions options) { int rc = 0; // false // Are we saving or exporting? bool bExport = options.Mode(IRhinoFileWriteOptions.ModeFlag.SelectedMode); // Are we in interactive or scripted mode? bool bScript = options.Mode(IRhinoFileWriteOptions.ModeFlag.BatchMode); List<IRhinoObject> objects = new List<IRhinoObject>(); // Get objects to save/export MRhinoObjectIterator it = new MRhinoObjectIterator(doc, IRhinoObjectIterator.object_state.undeleted_objects); if (bExport) { it.EnableSelectedFilter(); it.EnableVisibleFilter(); } // Do the iteration... MRhinoObject obj = null; for (obj = it.First(); null != obj; obj = it.Next()) objects.Add(obj); ArrayMRhinoObjectMesh meshes = new ArrayMRhinoObjectMesh(objects.Count); OnMeshParameters mesh_parameters = _mesh_parameters; int mesh_ui_style = (bScript) ? 2 : _mesh_ui_style; // Get the meshes to save/export IRhinoCommand.result res = RhUtil.RhinoMeshObjects(objects.ToArray(), ref mesh_parameters, ref mesh_ui_style, ref meshes); if (res == IRhinoCommand.result.success) { if (mesh_ui_style >= 0 && mesh_ui_style <= 1) _mesh_ui_style = mesh_ui_style; _mesh_parameters = mesh_parameters; } else { if (bExport) RhUtil.RhinoApp().Print("No meshes to export.\n"); else RhUtil.RhinoApp().Print("No meshes to save.\n"); return rc; } try { // Open the file System.IO.StreamWriter file = new System.IO.StreamWriter(filename); // Write mesh count file.WriteLine(string.Format("meshcount={0}\n", meshes.Count())); // Write each mesh for (int i = 0; i < meshes.Count(); i++) { MRhinoObjectMesh obj_mesh = meshes[i]; OnMesh mesh = obj_mesh.GetMesh(); if (null != mesh) { // Write mesh number file.WriteLine(string.Format("mesh={0}\n", i)); // Write mesh vertex count file.WriteLine(string.Format("vertexcount={0}\n", mesh.m_V.Count())); // Write mesh face count file.WriteLine(string.Format("facecount={0}\n", mesh.m_F.Count())); // Write mesh vertices for (int vi = 0; vi < mesh.m_V.Count(); vi++) { On3fPoint p = mesh.m_V[vi]; file.WriteLine(string.Format("vertex=({0},{1},{2})\n", p.x, p.y, p.z)); } // Write mesh faces for (int fi = 0; fi < mesh.m_F.Count(); fi++) { OnMeshFace f = mesh.m_F[fi]; file.WriteLine(string.Format("face=({0},{1},{2},{3})\n", f.get_vi(0), f.get_vi(1), f.get_vi(2), f.get_vi(3))); } } } file.Close(); rc = 1; // true } catch (Exception e) { RhUtil.RhinoApp().Print(string.Format("{0}\n", e.Message)); } return rc; }