コード例 #1
0
    public override void OnCreate()
    {
        base.OnCreate();
        m_dialogText         = GetChildComponent <AocTypewriterEffect>("DialogText");
        m_leftHeadSprite     = GetChildComponent <UISprite>("LeftHead");
        m_rightHeadSprite    = GetChildComponent <UISprite>("RightHead");
        m_dialogBoardSprite  = GetChildComponent <UISprite>("DialogBoard");
        m_dialogEffectPlayer = m_dialogBoardSprite.GetComponent <UIEffectPlayer>();
        m_pointer            = GameObject.Find("FTUEPointer");
        m_pointerSprite      = m_pointer.GetComponent <UISprite>();
        m_pointer.SetActive(false);
        m_gameAreaTrans = GameObject.Find("GameArea").transform;
        m_clickLabel    = GetChildComponent <UILabel>("ClickLabel");

        m_dialogTrans = mUIObject.transform.FindChild("DialogBoard");

        m_pressReceiver = m_dialogTrans.GetComponent <PressReceiver>();

        for (int i = 0; i < 9; ++i)
        {
            m_pic[i] = GetChildComponent <UISprite>("Picture" + (i + 1).ToString());
        }
    }
コード例 #2
0
ファイル: UIFTUE.cs プロジェクト: kofight/CapsUnity
    public override void OnCreate()
    {
        base.OnCreate();
		m_dialogText = GetChildComponent<AocTypewriterEffect>("DialogText");
		m_leftHeadSprite = GetChildComponent<UISprite>("LeftHead");
		m_rightHeadSprite = GetChildComponent<UISprite>("RightHead");
        m_dialogBoardSprite = GetChildComponent<UISprite>("DialogBoard");
        m_dialogEffectPlayer = m_dialogBoardSprite.GetComponent<UIEffectPlayer>();
        m_pointer = GameObject.Find("FTUEPointer");
        m_pointerSprite = m_pointer.GetComponent<UISprite>();
        m_pointer.SetActive(false);
        m_gameAreaTrans = GameObject.Find("GameArea").transform;
        m_clickLabel = GetChildComponent<UILabel>("ClickLabel");

        m_dialogTrans = mUIObject.transform.FindChild("DialogBoard");
		
		m_pressReceiver = m_dialogTrans.GetComponent<PressReceiver>();

        for (int i=0; i<9; ++i)
        {
            m_pic[i] = GetChildComponent<UISprite>("Picture" + (i+1).ToString());
        }
    }
コード例 #3
0
ファイル: UIDialog.cs プロジェクト: kofight/CapsUnity
    public override void OnCreate()
    {
        base.OnCreate();
		m_dialogText = GetChildComponent<AocTypewriterEffect>("DialogText");
		m_head1Sprite = GetChildComponent<UISprite>("LeftHead");
		m_head2Sprite = GetChildComponent<UISprite>("RightHead");
        m_dialogBoardSprite = GetChildComponent<UISprite>("DialogBoard");
        m_dialogEffectPlayer = m_dialogBoardSprite.GetComponent<UIEffectPlayer>();

        m_backPic = GetChildComponent<UISprite>("Background");
		m_itemBoard = GetChildComponent<UISprite>("ItemBoard");
        m_clickSprite = GetChildComponent<UISprite>("ClickSprite");

        m_pressReceiver = m_dialogBoardSprite.transform.GetComponent<PressReceiver>();

        AddChildComponentMouseClick("SkipBtn", delegate()
        {
            EndDialog();
        });

        //解析DialogEvent配置文件
        string eventContent = ResourceManager.Singleton.LoadTextFile("DialogEvent");
        //解析Dialog配置文件////////////////////////////////////////////////////////////////////////
        StringReader sr = new StringReader(eventContent);
        string line = sr.ReadLine();
        while (line != null)
        {
            if (line.Contains("//"))
            {
                line = sr.ReadLine();
                continue;
            }
            if (string.IsNullOrEmpty(line))
            {
                line = sr.ReadLine();
                continue;
            }
            string[] values = line.Split(new string[] { "\t", " " }, System.StringSplitOptions.RemoveEmptyEntries);
            if (values.Length > 0)
            {
                int curStageNum = System.Convert.ToInt32(values[0]);
                DialogTriggerPos triggerPos = (DialogTriggerPos)System.Convert.ToInt32(values[1]);

                DialogEvent data = new DialogEvent();
                data.dialogGroupNum = System.Convert.ToInt32(values[2]);
                data.need3Star = (values[2] == "Y");
                data.backPic = values[3];
                data.triggerPos = triggerPos;

                m_dialogEventMap.Add(new KeyValuePair<int, DialogTriggerPos>(curStageNum, triggerPos), data);                               //添加对话数据
            }

            line = sr.ReadLine();
        }
        sr.Close();

        string content = ResourceManager.Singleton.LoadTextFile("Dialog");
        //解析Dialog配置文件////////////////////////////////////////////////////////////////////////
        sr = new StringReader(content);
        line = sr.ReadLine();
        int curDialogGroupNum = -1;
        List<DialogData> curDialogGroup = new List<DialogData>();
        while (line != null)
        {
            if (line.Contains("//"))
            {
                line = sr.ReadLine();
                continue;
            }
            if (string.IsNullOrEmpty(line))
            {
                line = sr.ReadLine();
                continue;
            }
            string[] values = line.Split(new string[] { "\t", " " }, System.StringSplitOptions.RemoveEmptyEntries);
            if (values.Length > 0)
            {
                int num = System.Convert.ToInt32(values[0]);
				if(curDialogGroupNum == -1)
				{
					curDialogGroupNum = num;
					m_dialogGroupMap.Add(curDialogGroupNum, curDialogGroup);
				}
                else if (num != curDialogGroupNum)                           //若数字变化了,新加一组对话
                {
					curDialogGroup = new List<DialogData>();            //重新创建一个对话组数据
					curDialogGroupNum = num;                            //更改当前在编的对话组数字
                    m_dialogGroupMap.Add(curDialogGroupNum, curDialogGroup);
                }

                DialogData data = new DialogData();
                data.activeLeftHead = (values[1] == "L");
                data.headLeft = values[2];
                data.headRight = values[3];
                data.itemSprite = values[4];
                data.speed = System.Convert.ToInt32(values[5]);
                data.content = values[6];
                data.content.Replace('_', ' ');                         //下划线替换成空格

                curDialogGroup.Add(data);                               //添加对话数据
            }

            line = sr.ReadLine();
        }
        sr.Close();
    }
コード例 #4
0
ファイル: UIDialog.cs プロジェクト: vcan/CapsUnity
    public override void OnCreate()
    {
        base.OnCreate();
        m_dialogText         = GetChildComponent <AocTypewriterEffect>("DialogText");
        m_head1Sprite        = GetChildComponent <UISprite>("LeftHead");
        m_head2Sprite        = GetChildComponent <UISprite>("RightHead");
        m_dialogBoardSprite  = GetChildComponent <UISprite>("DialogBoard");
        m_dialogEffectPlayer = m_dialogBoardSprite.GetComponent <UIEffectPlayer>();

        m_backPic     = GetChildComponent <UISprite>("Background");
        m_itemBoard   = GetChildComponent <UISprite>("ItemBoard");
        m_clickSprite = GetChildComponent <UISprite>("ClickSprite");

        m_pressReceiver = m_dialogBoardSprite.transform.GetComponent <PressReceiver>();

        AddChildComponentMouseClick("SkipBtn", delegate()
        {
            EndDialog();
        });

        //解析DialogEvent配置文件
        string eventContent = ResourceManager.Singleton.LoadTextFile("DialogEvent");
        //解析Dialog配置文件////////////////////////////////////////////////////////////////////////
        StringReader sr   = new StringReader(eventContent);
        string       line = sr.ReadLine();

        while (line != null)
        {
            if (line.Contains("//"))
            {
                line = sr.ReadLine();
                continue;
            }
            if (string.IsNullOrEmpty(line))
            {
                line = sr.ReadLine();
                continue;
            }
            string[] values = line.Split(new string[] { "\t", " " }, System.StringSplitOptions.RemoveEmptyEntries);
            if (values.Length > 0)
            {
                int curStageNum             = System.Convert.ToInt32(values[0]);
                DialogTriggerPos triggerPos = (DialogTriggerPos)System.Convert.ToInt32(values[1]);

                DialogEvent data = new DialogEvent();
                data.dialogGroupNum = System.Convert.ToInt32(values[2]);
                data.need3Star      = (values[2] == "Y");
                data.backPic        = values[3];
                data.triggerPos     = triggerPos;

                m_dialogEventMap.Add(new KeyValuePair <int, DialogTriggerPos>(curStageNum, triggerPos), data);                               //添加对话数据
            }

            line = sr.ReadLine();
        }
        sr.Close();

        string content = ResourceManager.Singleton.LoadTextFile("Dialog");

        //解析Dialog配置文件////////////////////////////////////////////////////////////////////////
        sr   = new StringReader(content);
        line = sr.ReadLine();
        int curDialogGroupNum            = -1;
        List <DialogData> curDialogGroup = new List <DialogData>();

        while (line != null)
        {
            if (line.Contains("//"))
            {
                line = sr.ReadLine();
                continue;
            }
            if (string.IsNullOrEmpty(line))
            {
                line = sr.ReadLine();
                continue;
            }
            string[] values = line.Split(new string[] { "\t", " " }, System.StringSplitOptions.RemoveEmptyEntries);
            if (values.Length > 0)
            {
                int num = System.Convert.ToInt32(values[0]);
                if (curDialogGroupNum == -1)
                {
                    curDialogGroupNum = num;
                    m_dialogGroupMap.Add(curDialogGroupNum, curDialogGroup);
                }
                else if (num != curDialogGroupNum)                           //若数字变化了,新加一组对话
                {
                    curDialogGroup    = new List <DialogData>();             //重新创建一个对话组数据
                    curDialogGroupNum = num;                                 //更改当前在编的对话组数字
                    m_dialogGroupMap.Add(curDialogGroupNum, curDialogGroup);
                }

                DialogData data = new DialogData();
                data.activeLeftHead = (values[1] == "L");
                data.headLeft       = values[2];
                data.headRight      = values[3];
                data.itemSprite     = values[4];
                data.speed          = System.Convert.ToInt32(values[5]);
                data.content        = values[6];
                data.content.Replace('_', ' ');                         //下划线替换成空格

                curDialogGroup.Add(data);                               //添加对话数据
            }

            line = sr.ReadLine();
        }
        sr.Close();
    }