// Open the menu with a certain style public void Open(AnimationStyle inStyle) { // If we've already opened or we're still animating, // don't start the open animation if (m_Open || m_TransitionAnimation) { return; } m_Open = true; m_Style = inStyle; // Select the appropriate opening animation based on our style switch (m_Style) { case AnimationStyle.Fade: m_TransitionAnimation.Replace(this, FadeIn()); break; case AnimationStyle.Scale: m_TransitionAnimation.Replace(this, ScaleIn()); break; case AnimationStyle.Slide: m_TransitionAnimation.Replace(this, SlideIn()); break; case AnimationStyle.Spin: m_TransitionAnimation.Replace(this, SpinIn()); break; } }
protected override void SetBasicStyles() { base.SetBasicStyles(); int proportion = Convert.ToInt32(this.Element.Width / 30); var style = new Style(GetStyleName("loaderconfig")); style.Properties["border"] = $"{6*proportion}px solid #f3f3f3"; style.Properties["border-top"] = $"{6*proportion}px solid " + this.Element.Color.ToHTMLColor(); style.Properties["border-radius"] = "50%"; style.Properties["position"] = "absolute"; style.Properties["width"] = $"50%"; style.Properties["height"] = $"50%"; style.Properties["top"] = $"{Element.Margin.Top}"; this.MainStyle.Properties["background-color"] = this.Element.BackgroundColor.ToHTMLColor(); style.Properties["animation"] = $"{GetStyleName("spin")} 1s linear infinite"; this.Styles.Add(style); //Add animation var spin = new AnimationStyle(GetStyleName("spin")); spin.Animations["0%"] = new Dictionary <string, string> { { "transform", "rotate(0deg)" } }; spin.Animations["100%"] = new Dictionary <string, string> { { "transform", "rotate(360deg)" } }; this.Styles.Add(spin); }
private Easing getEasing(AnimationStyle style) { switch (style) { default: return(Easing.None); case AnimationStyle.Accelerate1: return(Easing.In); case AnimationStyle.Accelerate2: return(Easing.InCubic); case AnimationStyle.Accelerate3: return(Easing.InQuint); case AnimationStyle.Gravity: return(Easing.InBack); case AnimationStyle.Decelerate1: return(Easing.Out); case AnimationStyle.Decelerate2: return(Easing.OutCubic); case AnimationStyle.Decelerate3: return(Easing.OutQuint); case AnimationStyle.InOut1: return(Easing.InOutCubic); case AnimationStyle.InOut2: return(Easing.InOutQuint); } }
private void ApplyAnimationStyle(AnimationStyle newValue) { int styleCacheIndex = (int)newValue; if (this.stylesCache[styleCacheIndex] == null) { Stream stream = typeof(RadBusyIndicator).GetTypeInfo().Assembly.GetManifestResourceStream("Telerik.UI.Xaml.Controls.Primitives." + newValue.ToString() + ".xaml"); using (StreamReader reader = new StreamReader(stream)) { string styleText = reader.ReadToEnd(); this.stylesCache[styleCacheIndex] = XamlReader.Load(styleText) as Style; } } if (this.animation != null) { this.animation.Stop(); } this.IndicatorAnimationStyle = this.stylesCache[styleCacheIndex]; if (this.animation != null && this.CurrentVisualState == "Running") { this.animation.Start(); } }
public void PlayOnce() { timer = 0; currentFrame = 0; state = AnimationState.kAnimPlaying; style = AnimationStyle.kAnimPlayOnce; }
public void AnimationStyleInNameAndArgs() { var style = new AnimationStyle(); style.Entry = "slide right"; style.EntryName.Should().Be("slide"); style.EntryArgs.Should().BeEquivalentTo(new[] { "right" }); }
public void AnimationStyleStaticNameAndArgs() { var style = new AnimationStyle(); style.Exit = "slide right 0.34 0.99"; style.ExitName.Should().Be("slide"); style.ExitArgs.Should().BeEquivalentTo(new[] { "right", "0.34", "0.99" }); }
/// <summary> /// Get template of each attribute type /// it is used in TextRangeFindDialog. /// </summary> /// <returns></returns> public static IList <TemplateData> GetTemplate() { var boolList = new List <KeyValuePair <bool, string> >() { new KeyValuePair <bool, string>(false, "False"), new KeyValuePair <bool, string>(true, "True") }; return(new List <TemplateData> { CreateTemplateData <int>(UIA_AnimationStyleAttributeId, AnimationStyle.GetInstance()), CreateTemplateData <int>(UIA_BackgroundColorAttributeId), CreateTemplateData <int>(UIA_BulletStyleAttributeId, BulletStyle.GetInstance()), CreateTemplateData <int>(UIA_CapStyleAttributeId, CapStyle.GetInstance()), CreateTemplateData <int>(UIA_CultureAttributeId, CultureInfo.GetCultures(CultureTypes.InstalledWin32Cultures).Select(c => new KeyValuePair <int, string>(c.LCID, c.EnglishName)).ToList()), CreateTemplateData <string>(UIA_FontNameAttributeId), CreateTemplateData <double>(UIA_FontSizeAttributeId), CreateTemplateData <int>(UIA_FontWeightAttributeId, FontWeight.GetInstance()), CreateTemplateData <int>(UIA_ForegroundColorAttributeId), CreateTemplateData <int>(UIA_HorizontalTextAlignmentAttributeId, HorizontalTextAlignment.GetInstance()), CreateTemplateData <int>(UIA_IndentationFirstLineAttributeId), CreateTemplateData <int>(UIA_IndentationLeadingAttributeId), CreateTemplateData <int>(UIA_IndentationTrailingAttributeId), CreateTemplateData <bool>(UIA_IsHiddenAttributeId, boolList), CreateTemplateData <bool>(UIA_IsItalicAttributeId, boolList), CreateTemplateData <bool>(UIA_IsReadOnlyAttributeId, boolList), CreateTemplateData <bool>(UIA_IsSubscriptAttributeId, boolList), CreateTemplateData <bool>(UIA_IsSuperscriptAttributeId, boolList), CreateTemplateData <int>(UIA_MarginBottomAttributeId), CreateTemplateData <int>(UIA_MarginLeadingAttributeId), CreateTemplateData <int>(UIA_MarginTopAttributeId), CreateTemplateData <int>(UIA_MarginTrailingAttributeId), CreateTemplateData <int>(UIA_OutlineStylesAttributeId, OutlineStyle.GetInstance()), CreateTemplateData <int>(UIA_OverlineColorAttributeId), CreateTemplateData <int>(UIA_OverlineStyleAttributeId, TextDecorationLineStyle.GetInstance()), CreateTemplateData <int>(UIA_StrikethroughColorAttributeId), CreateTemplateData <int>(UIA_StrikethroughStyleAttributeId, TextDecorationLineStyle.GetInstance()), CreateTemplateData <int>(UIA_TabsAttributeId), CreateTemplateData <int>(UIA_TextFlowDirectionsAttributeId, FlowDirection.GetInstance()), CreateTemplateData <int>(UIA_UnderlineColorAttributeId), CreateTemplateData <int>(UIA_UnderlineStyleAttributeId, TextDecorationLineStyle.GetInstance()), CreateTemplateData <int>(UIA_AnnotationTypesAttributeId, AnnotationType.GetInstance()), //CreateTemplateData<int>(UIA_AnnotationObjectsAttributeId, AnimationStyles.GetInstance()), CreateTemplateData <string>(UIA_StyleNameAttributeId), CreateTemplateData <int>(UIA_StyleIdAttributeId, StyleId.GetInstance()), //CreateTemplateData<int>(UIA_LinkAttributeId, AnimationStyles.GetInstance()), CreateTemplateData <bool>(UIA_IsActiveAttributeId, boolList), CreateTemplateData <int>(UIA_SelectionActiveEndAttributeId, ActiveEnd.GetInstance()), CreateTemplateData <int>(UIA_CaretPositionAttributeId, CaretPosition.GetInstance()), CreateTemplateData <int>(UIA_CaretBidiModeAttributeId, CaretBidiMode.GetInstance()), CreateTemplateData <string>(UIA_LineSpacingAttributeId), CreateTemplateData <double>(UIA_BeforeParagraphSpacingAttributeId), CreateTemplateData <double>(UIA_AfterParagraphSpacingAttributeId), CreateTemplateData <int>(UIA_SayAsInterpretAsAttributeId, SayAsInterpretAs.GetInstance()), }); }
public SpriteAnimation(String anim_name, int num_frames, String anim_pattern, AnimationStyle anim_style) { int cur_pos, next_pos, len, cur_val; bool expecting_frame; // temporary queues for storing data while reading through the movestring Queue<int> frame_queue = new Queue<int>(); Queue<int> wait_queue = new Queue<int>(); name = anim_name; style = anim_style; _pattern = SpriteAnimation.clean_pattern(anim_pattern); len = _pattern.Length; transition_to = null; if (_pattern.Substring(0, 1) != SpriteAnimation.FRAME) throw new MalformedAnimationPatternException(_pattern, "Patterns must begin with \"F\""); cur_pos = 1; expecting_frame = false; while (cur_pos < len) { if (expecting_frame) next_pos = _pattern.IndexOf(SpriteAnimation.FRAME, cur_pos); else next_pos = _pattern.IndexOf(SpriteAnimation.WAIT, cur_pos); if (next_pos == -1) next_pos = len; try { cur_val = Int32.Parse(_pattern.Substring(cur_pos, next_pos - cur_pos)); } catch (Exception) { throw new MalformedAnimationPatternException(_pattern, "Patterns must alternate between F# and W# terms, where each # is a positive integer."); } if (expecting_frame) { //Console.WriteLine("Wait {0}", cur_val); if (cur_val < 0) throw new MalformedAnimationPatternException(_pattern, "Negative wait specified."); wait_queue.Enqueue(cur_val); } else { //Console.WriteLine("Frame {0}", cur_val); if (cur_val < 0) throw new MalformedAnimationPatternException(_pattern, "Negative frame specified."); if (cur_val >= num_frames) throw new MalformedAnimationPatternException(_pattern, "Frame " + cur_val + " specified, but the sprite only has " + num_frames + " frames. Note that frames begin at 0."); frame_queue.Enqueue(cur_val); } expecting_frame = !expecting_frame; cur_pos = next_pos + 1; } // It's legal not to specify the last frame's wait time. If it's left blank, give it a wait time of 1. if (wait_queue.Count < frame_queue.Count) wait_queue.Enqueue(1); length = frame_queue.Count; frame = new int[length]; delay = new int[length]; for (int i = 0; i < length; i++) { frame[i] = frame_queue.Dequeue(); delay[i] = wait_queue.Dequeue(); } }
public CharacterBehavior(CharacterRole role, string ownName) { Role = role; OwnName = ownName; MyAction = Action.Idle; MyDesire = Desire.Nothing; MyAnimation = AnimationStyle.Idle; InebriationLevel = 0; LastDecisionDuration = float.PositiveInfinity; MovementSpeed = 0; }
public void QueueAnimationP1(int animId, AnimationStyle inStyle) { if (numQueuedAnims >= (int)Enum.kMaxAnimsInQueue) { return; } Globals.Assert(numQueuedAnims < (int)Enum.kMaxAnimsInQueue); queuedAnim[numQueuedAnims] = animId; queuedAnimStyle[numQueuedAnims] = (int)inStyle; numQueuedAnims++; }
public static LoadingLayoutBase createLoadingLayout(this AnimationStyle value, Context context, PullMode mode, ScrollOrientation scrollDirection, TypedArray attrs) { switch (value) { case AnimationStyle.ROTATE: default: return(new RotateLoadingLayout(context, mode, scrollDirection, attrs)); case AnimationStyle.FLIP: return(new FlipLoadingLayout(context, mode, scrollDirection, attrs)); } }
private bool TryAnimateWindow(bool value) { if (AnimationEnabled(value)) { int v = value ? 1 : 0; AnimationStyle flags = (value ? AnimationStyle.AW_ACTIVATE : AnimationStyle.AW_HIDE) | FormAnimationStyleToStyle[(int)_animationStyle[v]] | FormAnimationDirectionToStyle[(int)_animationDirection[v]]; return(AnimateWindow(Handle, _animationSpeedMSec[v], flags)); } return(false); }
public void PlayAnimationP1(int animId, AnimationStyle inStyle) { Globals.Assert(animId < (int)Enum.kMaxAnimationsPerCharacter); if (inStyle == AnimationStyle.kAnimPlayOnce) { (anim[animId]).PlayOnce(); } else { (anim[animId]).PlayLooping(); } currentAnimId = animId; }
public SpriteAnimation( String anim_name, int num_frames, System.Collections.Generic.List<System.Object> anim_pattern, AnimationStyle anim_style ) { name = anim_name; style = anim_style; length = anim_pattern.Count; transition_to = null; frame = new int[length]; delay = new int[length]; for( int i = 0; i < length; i++ ) { System.Collections.Generic.List<System.Object> item = (System.Collections.Generic.List<System.Object>)anim_pattern[i]; frame[i] = (int)(System.Int64)item[0]; delay[i] = (int)(System.Int64)item[1]; } }
public Preloader(Control control, AnimationStyle style, AnimationSpeed speed, Position position = Position.MiddleCenter) { this.control = control; if (control == null) { throw new NullReferenceException("control reference not set to an instance of Control"); } //Make sure control is double buffered typeof(Control).InvokeMember("DoubleBuffered", BindingFlags.SetProperty | BindingFlags.Instance | BindingFlags.NonPublic, null, control, new object[] { true }); control.BackgroundImageLayout = ImageLayout.Stretch; this.style = style; this.speed = speed; this.position = position; double timerInterval; switch (speed) { case AnimationSpeed.VerySlow: timerInterval = 500; break; case AnimationSpeed.Slow: timerInterval = 250; break; case AnimationSpeed.Fast: timerInterval = 50; break; case AnimationSpeed.VeryFast: timerInterval = 25; break; case AnimationSpeed.Medium: default: timerInterval = 100; break; } CreateFrames(); this.originalBackgroundImage = control.BackgroundImage; timer = new System.Timers.Timer(timerInterval); timer.Elapsed += new ElapsedEventHandler(timer_Elapsed); }
private void ApplyAnimationStyle(AnimationStyle newValue) { int styleCacheIndex = (int)newValue; if (this.stylesCache[styleCacheIndex] == null) { var resourceName = typeof(RadBusyIndicator).GetTypeInfo().Assembly.GetManifestResourceNames().Where(c => c.Contains(newValue.ToString())).First(); Stream stream = typeof(RadBusyIndicator).GetTypeInfo().Assembly.GetManifestResourceStream(resourceName); using (StreamReader reader = new StreamReader(stream)) { string styleText = reader.ReadToEnd(); this.stylesCache[styleCacheIndex] = XamlReader.Load(styleText) as Style; } } this.IndicatorAnimationStyle = this.stylesCache[styleCacheIndex]; }
private void ApplyAnimationStyle(AnimationStyle newValue) { int styleCacheIndex = (int)newValue; if (this.stylesCache[styleCacheIndex] == null) { var resourceName = typeof(RadBusyIndicator).GetTypeInfo().Assembly.GetManifestResourceNames().Where(c => c.Contains(newValue.ToString())).First(); //#if WINDOWS_UWP // Stream stream = typeof(RadBusyIndicator).GetTypeInfo().Assembly.GetManifestResourceStream("Telerik.UI.Xaml.Controls.Primitives.Shared.BusyIndicator.Animations." + newValue.ToString() + ".xaml"); //#else Stream stream = typeof(RadBusyIndicator).GetTypeInfo().Assembly.GetManifestResourceStream(resourceName); //#endif using (StreamReader reader = new StreamReader(stream)) { string styleText = reader.ReadToEnd(); this.stylesCache[styleCacheIndex] = XamlReader.Load(styleText) as Style; } } this.IndicatorAnimationStyle = this.stylesCache[styleCacheIndex]; }
private Easing getEasing(AnimationStyle style) { switch (style) { case AnimationStyle.Linear: return(Easing.None); case AnimationStyle.Gravity: return(Easing.InBack); case AnimationStyle.InOut1: return(Easing.InOutCubic); case AnimationStyle.InOut2: return(Easing.InOutQuint); case AnimationStyle.Accelerate1: return(Easing.In); case AnimationStyle.Accelerate2: return(Easing.InCubic); case AnimationStyle.Accelerate3: return(Easing.InQuint); case AnimationStyle.Decelerate1: return(Easing.Out); case AnimationStyle.Decelerate2: return(Easing.OutCubic); case AnimationStyle.Decelerate3: return(Easing.OutQuint); default: throw new ArgumentOutOfRangeException(nameof(style), style, @"Unsupported animation style"); } }
public DataAnimAnalytics(AEPJsonFinal _jsonFinal, string _filename, AnimationStyle _animationStyle) { this.jsonFinal = _jsonFinal; this.filename = _filename; animationStyle = _animationStyle; }
public PullToRefreshAdapterViewBase(Context context, PullMode mode, AnimationStyle animStyle) : base(context, mode, animStyle) { mRefreshableView.SetOnScrollListener(this); }
public void UpdateDecision() // called once (and only once) per frame update // for the moment, we assume an endless party { GameObject self = GameObject.Find(OwnName); GameObject gso = GameObject.Find("GameStateGlob"); // GameStateDetail gs = gso.GetComponent <GameStateDetail>(); float distanceToNearestGuest = getDistanceToNearest(self, "RandomGuest"); float distanceToNearestBar = getDistanceToNearest(self, "Bar"); float distanceToNearestMusic = getDistanceToNearest(self, "BoomBox"); float distanceToFrontDoor = getDistanceToNearest(self, "FrontDoor");; if (LastDecisionDuration >= NormalDecisionDuration) { // // first handle desire // if (MyDesire == Desire.Nothing) { List <Desire> possibleDesires; LastDecisionDuration = 0f; switch (Role) { case CharacterRole.RandomGuest: case CharacterRole.LoveInterest: if (gs.isMorning()) { possibleDesires = new List <Desire>() { Desire.Leave }; } else { possibleDesires = new List <Desire>() { Desire.Drink, Desire.Dance, Desire.Talk }; if (distanceToNearestGuest < NearDistance) { possibleDesires.Add(Desire.Talk); } if (distanceToNearestGuest < OkDistance) { possibleDesires.Add(Desire.Talk); } if (distanceToNearestBar < NearDistance) { possibleDesires.Add(Desire.Drink); } if (distanceToNearestBar < OkDistance) { possibleDesires.Add(Desire.Drink); } if (distanceToNearestMusic < NearDistance) { possibleDesires.Add(Desire.Dance); } if (distanceToNearestMusic < OkDistance) { possibleDesires.Add(Desire.Dance); } if (gs.isLate()) { possibleDesires.Add(Desire.Leave); } if (gs.isLate()) { possibleDesires.Add(Desire.Leave); } if (gs.isVeryLate()) { possibleDesires.Add(Desire.Leave); } if (gs.isVeryLate()) { possibleDesires.Add(Desire.Leave); } if (gs.isVeryLate()) { possibleDesires.Add(Desire.Leave); } if (gs.isVeryLate()) { possibleDesires.Add(Desire.Leave); } } break; default: possibleDesires = new List <Desire>() { Desire.Nothing }; break; } ; int desireIndex = Random.Range(0, possibleDesires.Count); MyDesire = possibleDesires[desireIndex]; } ; // // change action based on desire // switch (MyDesire) { case Desire.Talk: if (distanceToNearestGuest <= AdjacentDistance) { MyAction = Action.Conversation; MyDesire = Desire.Nothing; } else { MyAction = Action.Seeking; // TODO: add logic for choosing target }; break; case Desire.Dance: if (distanceToNearestBar <= NearDistance) { MyAction = Action.Dancing; MyDesire = Desire.Nothing; } else { MyAction = Action.Seeking; // TODO: add logic for choosing target }; break; case Desire.Drink: if (distanceToNearestBar <= AdjacentDistance) { MyAction = Action.Drinking; MyDesire = Desire.Nothing; // TODO: handle drink purchase } else { MyAction = Action.Seeking; // TODO: add logic for choosing target }; break; case Desire.Leave: if (distanceToFrontDoor <= AdjacentDistance) { // TODO: handle "exit" of guest MyAction = Action.Idle; // we do NOT reset desire once the desire to leave starts } else { MyAction = Action.Seeking; // TODO: add logic for choosing target }; break; default: MyAction = Action.Idle; MyDesire = Desire.Nothing; break; } // // change animation based on action // switch (MyAction) { case Action.Conversation: MyAnimation = AnimationStyle.Idle; MovementSpeed = 0; break; case Action.Seeking: if (InebriationLevel >= 3) { MyAnimation = AnimationStyle.MovingDrunk; MovementSpeed = 2; } else { MyAnimation = AnimationStyle.MovingSober; MovementSpeed = 3; } break; case Action.Drinking: MyAnimation = AnimationStyle.Drinking; MovementSpeed = 0; break; case Action.MixingDrink: // only done by bartender (if we make one) MyAnimation = AnimationStyle.Mixing; MovementSpeed = 0; break; case Action.Serving: // only done by bartender (if we make one) MyAnimation = AnimationStyle.Serving; MovementSpeed = 0; break; case Action.Dancing: MyAnimation = AnimationStyle.Dancing; MovementSpeed = 0; break; case Action.Leaving: if (gs.isMorning()) { MyAnimation = AnimationStyle.Running; MovementSpeed = 7; } else { if (InebriationLevel >= 3) { MyAnimation = AnimationStyle.MovingDrunk; MovementSpeed = 2; } else { MyAnimation = AnimationStyle.MovingSober; MovementSpeed = 3; } } break; case Action.Screaming: MyAnimation = AnimationStyle.Anger; MovementSpeed = 0; break; case Action.Flirting: // Only done by player case Action.Cleaning: // Only done by player MyAnimation = AnimationStyle.Idle; MovementSpeed = 0; break; default: break; } } ; // // LastDecisionDuration += Time.deltaTime; }
// If the frame and delay array have already been generated (as is the case with sprites saved to file), this is the constructor // to use. It makes no effort to check that the pattern actually matches the animation arrays given. public SpriteAnimation(String anim_name, String anim_pattern, int[] frame_arr, int[] delay_arr, AnimationStyle anim_style) { name = anim_name; _pattern = anim_pattern; frame = frame_arr; delay = delay_arr; length = frame_arr.Length; style = anim_style; transition_to = null; }
private static extern bool AnimateWindow(IntPtr hWnd, UInt32 dwTimeMSec, AnimationStyle dwFlags);
private List <TextAttributeViewModel> GetTextRangeAttributeKeyValuePair(TextRange tr, KeyValuePair <int, string> kv, bool collapse) { List <TextAttributeViewModel> list = new List <TextAttributeViewModel>(); dynamic value = tr.GetAttributeValue(kv.Key); switch (kv.Key) { case TextAttributeType.UIA_AnimationStyleAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, AnimationStyle.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_BackgroundColorAttributeId: case TextAttributeType.UIA_ForegroundColorAttributeId: case TextAttributeType.UIA_OverlineColorAttributeId: case TextAttributeType.UIA_StrikethroughColorAttributeId: case TextAttributeType.UIA_UnderlineColorAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, string.Format("#{0:X8}", value))); } break; case TextAttributeType.UIA_BulletStyleAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, BulletStyle.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_CapStyleAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, CapStyle.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_CultureAttributeId: if (value is int culture) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, Invariant($"{CultureInfo.GetCultureInfo(culture).EnglishName} ({culture})"))); } break; case TextAttributeType.UIA_StyleIdAttributeId: case TextAttributeType.UIA_SayAsInterpretAsAttributeId: // VT_I4 if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, SayAsInterpretAs.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_FontNameAttributeId: case TextAttributeType.UIA_StyleNameAttributeId: case TextAttributeType.UIA_LineSpacingAttributeId: // VT_BSTR if (value is string) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, value)); } break; case TextAttributeType.UIA_FontSizeAttributeId: case TextAttributeType.UIA_IndentationFirstLineAttributeId: case TextAttributeType.UIA_IndentationLeadingAttributeId: case TextAttributeType.UIA_IndentationTrailingAttributeId: case TextAttributeType.UIA_MarginBottomAttributeId: case TextAttributeType.UIA_MarginLeadingAttributeId: case TextAttributeType.UIA_MarginTopAttributeId: case TextAttributeType.UIA_MarginTrailingAttributeId: case TextAttributeType.UIA_BeforeParagraphSpacingAttributeId: case TextAttributeType.UIA_AfterParagraphSpacingAttributeId: // VT_R8 if (value is double || value is long) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, value.ToString())); } break; case TextAttributeType.UIA_FontWeightAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, Axe.Windows.Desktop.Styles.FontWeight.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_HorizontalTextAlignmentAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, Axe.Windows.Desktop.Styles.FontWeight.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_IsHiddenAttributeId: case TextAttributeType.UIA_IsItalicAttributeId: case TextAttributeType.UIA_IsReadOnlyAttributeId: case TextAttributeType.UIA_IsSubscriptAttributeId: case TextAttributeType.UIA_IsSuperscriptAttributeId: case TextAttributeType.UIA_IsActiveAttributeId: if (value is bool) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, value.ToString())); } break; case TextAttributeType.UIA_OutlineStylesAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, OutlineStyle.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_OverlineStyleAttributeId: case TextAttributeType.UIA_StrikethroughStyleAttributeId: case TextAttributeType.UIA_UnderlineStyleAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, TextDecorationLineStyle.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_TabsAttributeId: var txt = ConvertArrayToString(value); if (txt != null) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, txt)); } break; case TextAttributeType.UIA_TextFlowDirectionsAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, Axe.Windows.Desktop.Styles.FlowDirection.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_AnnotationTypesAttributeId: StringBuilder sb = new StringBuilder(); if (value is double) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, AnnotationType.GetInstance().GetNameById((int)value))); } else if (value is Array arr) { if (collapse && arr.Length > 0) // collapse the array into a single row { var count = new Dictionary <string, int>(); foreach (var val in arr) { var key = AnnotationType.GetInstance().GetNameById((int)val); if (count.ContainsKey(key)) { count[key]++; } else { count[key] = 1; } } StringBuilder strBuild = new StringBuilder(); foreach (var item in count) { strBuild.Append(Invariant($"{item.Key}: {item.Value}, ")); } strBuild.Length -= 2; //remove final , and <space> list.Add(new TextAttributeViewModel(kv.Key, kv.Value, strBuild.ToString())); } else // create a row for each array value { if (arr.Length > 0) { for (int i = 0; i < arr.Length; i++) { list.Add(new TextAttributeViewModel(kv.Key, string.Format(CultureInfo.InvariantCulture, "{0}[{1}]", kv.Value, i), AnnotationType.GetInstance().GetNameById((int)arr.GetValue(i)))); } } } } break; case TextAttributeType.UIA_SelectionActiveEndAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, ActiveEnd.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_CaretPositionAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, CaretPosition.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_CaretBidiModeAttributeId: if (value is int) { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, CaretBidiMode.GetInstance().GetNameById(value))); } break; case TextAttributeType.UIA_AnnotationObjectsAttributeId: if (value is IUIAutomationElementArray) { IUIAutomationElementArray arr = value; if (arr.Length > 0) { for (int i = 0; i < arr.Length; i++) { list.Add(new TextAttributeViewModel(kv.Key, string.Format(CultureInfo.InvariantCulture, Resources.TextRangeViewModel_GetTextRangeAttributeKeyValuePair_AnnotationObjects_0, i), new DesktopElement((IUIAutomationElement)arr.GetElement(i)))); } } } break; case TextAttributeType.UIA_LinkAttributeId: // do nothing for now until it is shown as necessary information. //try //{ // IUIAutomationTextRange lnk = Marshal.GetObjectForIUnknown(value) as IUIAutomationTextRange; // list.Add(new TextAttributeViewModel(kv.Value, new TextRangeViewModel(new TextRange(lnk)))); //} //catch (Exception e) //{ // e.ReportException(); //} break; default: // need to make a decision for these Attributes since it return Object. if (value.GetType().Name != "__ComObject") { list.Add(new TextAttributeViewModel(kv.Key, kv.Value, value)); } break; } return(list); }
public PullToRefreshHorizontalScrollView(Context context, PullMode mode, AnimationStyle style) : base(context, mode, style) { }
private void MBeign(AnimationStyle style, Sprite tempViewSprite = null, Sprite backgroundSprite = null) { if (repeatedCalls == true) { repeatedCalls = null; BasicSetup(); if (tempViewSprite != null) { tempView.sprite = tempViewSprite; } else { tempView.sprite = sprite; } if (backgroundSprite != null) { backgroundImage.sprite = backgroundSprite; } else { backgroundImage.sprite = background; } StopAllCoroutines(); switch (style) { case AnimationStyle.Rotation: if (m_tempNumbText) { Destroy(m_tempNumbText.gameObject); } m_tempView.type = IMCImage.Type.Simple; StartCoroutine(RotationCoroutine()); break; case AnimationStyle.NumbCircularProgressBar: ProgressBar(IMCUI.UI.IMCImage.FillMethod.Radial360, true); break; case AnimationStyle.NumbSquareProgressBar: if (!isTempViewCustomSize) { tempView.sizeDelta = targetRT.sizeDelta; } ProgressBar(IMCUI.UI.IMCImage.FillMethod.Horizontal, true); break; case AnimationStyle.CircularProgressBar: if (m_tempNumbText) { Destroy(m_tempNumbText.gameObject); } ProgressBar(IMCUI.UI.IMCImage.FillMethod.Radial360, false); break; case AnimationStyle.SquareProgressBar: if (m_tempNumbText) { Destroy(m_tempNumbText.gameObject); } if (!isTempViewCustomSize) { tempView.sizeDelta = targetRT.sizeDelta; } ProgressBar(IMCUI.UI.IMCImage.FillMethod.Horizontal, false); break; } tempViewSize = tempView.sizeDelta; tempViewPosition = tempView.anchoredPosition3D; targetRT.anchorMax = targetRtAnchorMax; targetRT.anchorMin = targetRtAnchorMin; } else if (repeatedCalls == null) { repeatedCalls = true; value = 0; MBeign(style); } }
public void Begin(AnimationStyle style, Sprite tempViewSprite = null, Sprite backgroundSprite = null) { animationStyle = style; MBeign(animationStyle, tempViewSprite, background); }
/// <summary> /// Build a callout text, currently it only supports two animation styles, which are Translate & Scale and Translate & Rotate. /// </summary> /// <param name="text"></param> /// <param name="font"></param> /// <param name="fontSize"></param> /// <param name="duration"></param> /// <param name="animStyle"></param> /// <param name="parent"></param> /// <param name="worldTransformPosition"></param> public CallOutText(string text, Font font, int fontSize, Color textColor, float duration, AnimationStyle animStyle = AnimationStyle.TRANSLATE_AND_SCALE, float yTranslation = 10f, RectTransform parent = null, Vector3 worldTransformPosition = new Vector3()) { _displayObject = new GameObject("callOutText"); _animateComponent = _displayObject.AddComponent <AnimateComponent>(); _textComponent = _displayObject.AddComponent <Text>(); _textOutlineComponent = _displayObject.AddComponent <Outline>(); _textComponent.font = font; _textComponent.text = text; _textComponent.verticalOverflow = VerticalWrapMode.Overflow; _textComponent.horizontalOverflow = HorizontalWrapMode.Overflow; _textComponent.alignment = TextAnchor.MiddleCenter; _textComponent.fontSize = fontSize; _textOutlineComponent.effectDistance = new Vector2(3, -3); if (parent == null) { parent = _displayObject.transform.GetMainCanvas().GetComponent <RectTransform>(); } _displayObject.transform.SetParent(parent); // Convert worldTransformPosition into UI canvas position Vector2 viewportPosition = Camera.main.WorldToViewportPoint(worldTransformPosition); Vector3 anchored3DPosition = new Vector3( ((viewportPosition.x * parent.rect.width) - (parent.rect.width * 0.5f)), ((viewportPosition.y * parent.rect.height) - (parent.rect.height * 0.5f)), 0 ); // Clean weird transform when setting parent. _displayObject.transform.localPosition = anchored3DPosition; _displayObject.transform.localRotation = animStyle == AnimationStyle.TRANSLATE_AND_ROTATE ? Quaternion.Euler(new Vector3(90f, 0, 180f)) : Quaternion.identity; _displayObject.transform.localScale = animStyle == AnimationStyle.TRANSLATE_AND_SCALE ? new Vector3(0.1f, 0.1f, 0.1f) : new Vector3(1, 1, 1); color = textColor; Action onAnimFinish = delegate { _animateComponent.InterpolateColor(color, new Color(color.r, color.g, color.b, 0), duration * 0.4f, delegate { color = animateComponent.interpolatedColor; }, delegate { GameObject.Destroy(_displayObject); }); }; anchored3DPosition.y += yTranslation; _animateComponent.TranslateObject(anchored3DPosition, duration * 0.6f, delegate { onAnimFinish(); }); if (animStyle == AnimationStyle.TRANSLATE_AND_SCALE) { _animateComponent.ScaleObject(new Vector3(1f, 1f, 1f), duration * 0.6f, null); } else if (animStyle == AnimationStyle.TRANSLATE_AND_ROTATE) { _animateComponent.RotateObject(new Vector3(), duration * 0.6f, null); } }
public PullToRefreshGridView(Context context, PullMode mode, AnimationStyle style) : base(context, mode, style) { }
public PullToRefreshExpandableListView(Context context, PullMode mode, AnimationStyle style) : base(context, mode, style) { }
} ///@property(readwrite,assign) GapType gapType; public void SetStyle(AnimationStyle inThing) { style = inThing; } ///@property(readwrite,assign) AnimationStyle style;
public DetailView() { this.Title = "Firework"; MessagingCenter.Subscribe <MasterViewModel, int>(this, Constants.MC_TOPIC_TILE_COUNT_UPDATED, (sender, arg) => { _gridsize = arg; }); MessagingCenter.Subscribe <MasterViewModel, int>(this, Constants.MC_TOPIC_TILE_SIZE_UPDATED, (sender, arg) => { _tileSize = arg; }); MessagingCenter.Subscribe <MasterViewModel, AnimationStyle>(this, Constants.MC_TOPIC_ANIMATION_STYLE_UPDATED, (sender, arg) => { _selectedAnimation = arg; }); _vm = new DetailViewModel(); _vm.BeforeFireworkChange += OnBeforeFireworkChange; _vm.PropertyChanged += VMPropertyChanged; this.BindingContext = _vm; _layout = new StackLayout() { Orientation = StackOrientation.Vertical, BackgroundColor = Color.DarkSlateGray }; _title = new Label() { HorizontalOptions = LayoutOptions.Center, Margin = new Thickness(0, 100, 0, 0), FontSize = 22, FontAttributes = FontAttributes.Bold, TextColor = Color.White }; _title.SetBinding(Label.TextProperty, "Firework.Name"); _layout.Children.Add(_title); RepaintTiledImageView(); _description = new Label() { HorizontalOptions = LayoutOptions.Center, Margin = new Thickness(25), FontSize = 14, TextColor = Color.WhiteSmoke }; _description.SetBinding(Label.TextProperty, "Firework.Description"); _layout.Children.Add(_description); var nextButton = new Button() { Text = "Next", HorizontalOptions = LayoutOptions.Center, VerticalOptions = LayoutOptions.EndAndExpand, Margin = new Thickness(0, 0, 0, 25), TextColor = Color.White }; nextButton.SetBinding(Button.CommandProperty, "NextCommand"); _layout.Children.Add(nextButton); var scrollview = new ScrollView(); scrollview.Content = _layout; Content = scrollview; }