private void WaveSpawned(int difficulty, DifficultyIncrease difficultyIncrease) { if (difficultyIncrease.finalLevel) { animationPopComponent.StartAnimation(); } }
private void IncreaseScore(HealthComponent victim) { score++; animationPopComponent.StartAnimation(); UpdateUI(); }
private void UpdateTargetPosition() { targetPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); targetAnimation.gameObject.transform.position = targetPos; targetAnimation.StartAnimation(); }
private void UpdateUI(int amount) { textComp.text = amount.ToString(); animationPopComponent.StartAnimation(); }