void PlayerFacing(float x, float y) { if (x != 0) { if (x < 0) { AnimControl.PlayerFacingAnimate("playerleft"); lastFacing = "left"; } else { AnimControl.PlayerFacingAnimate("playerright"); lastFacing = "right"; } } else if (y != 0) { if (y < 0) { AnimControl.PlayerFacingAnimate("playerdown"); lastFacing = "down"; } else { AnimControl.PlayerFacingAnimate("playerup"); lastFacing = "up"; } } }
void SendPlayerFaceDir(int FromWhere, int WhereTo) { if (WhereTo == 0) { if (FromWhere < 4) { AnimControl.PlayerFacingAnimate("playerdown"); } else { AnimControl.PlayerFacingAnimate("playerup"); } } else if (WhereTo < 4) { AnimControl.PlayerFacingAnimate("playerup"); } else { AnimControl.PlayerFacingAnimate("playerdown"); } }