コード例 #1
0
ファイル: AmmoGUIScript.cs プロジェクト: AaronClaros/RGB-wars
 void Awake()
 {
     if (instance == null)
         instance = this;
     else if (instance != null)
         Destroy(this);
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     //rb2d = GetComponent<Rigidbody2D>();
     shields          = transform.GetChild(0);
     startingRotation = shields.transform.rotation;
     pool             = GetComponent <PlayerBulletPool>();
     ammoGUI          = FindObjectOfType(typeof(AmmoGUIScript)) as AmmoGUIScript;
     energyBar        = FindObjectOfType(typeof(EnergyBarScript)) as EnergyBarScript;
     actualAmmo       = ammoCount;
 }
コード例 #3
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != null)
     {
         Destroy(this);
     }
 }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     //rb2d = GetComponent<Rigidbody2D>();
     shields = transform.GetChild(0);
     startingRotation = shields.transform.rotation;
     pool = GetComponent<PlayerBulletPool>();
     ammoGUI = FindObjectOfType(typeof (AmmoGUIScript)) as AmmoGUIScript;
     energyBar = FindObjectOfType(typeof(EnergyBarScript)) as EnergyBarScript;
     actualAmmo = ammoCount;
 }
コード例 #5
0
 // Use this for initialization
 void Start()
 {
     sprite       = transform.GetChild(0).GetComponent <SpriteRenderer>();
     ammoGUI      = FindObjectOfType(typeof(AmmoGUIScript)) as AmmoGUIScript;
     actualXScale = sprite.transform.localScale.x;
 }