コード例 #1
0
ファイル: Enemy.cs プロジェクト: MerourRonan/RicochetArena
 protected void init(int lifePoints, int moverange, int credit)
 {
     m_LifePoints = lifePoints;
     m_MoveRange  = moverange;
     m_Credit     = credit;
     m_UiBar      = UiManager.Instance.spawnActorUiBar(this.transform.position, m_LifePoints);
 }
コード例 #2
0
    public ActorUiBar spawnActorUiBar(Vector3 pos, int lifePoint)
    {
        GameObject instance = Instantiate(m_ActorUiBarPrefab, Vector3.zero, Quaternion.identity) as GameObject;

        instance.transform.SetParent(m_EnemyLifeBarParent, false);
        ActorUiBar uiBar = instance.GetComponent <ActorUiBar> ();

        uiBar.initUiBar(pos, lifePoint);
        return(uiBar);
    }