protected void init(int lifePoints, int moverange, int credit) { m_LifePoints = lifePoints; m_MoveRange = moverange; m_Credit = credit; m_UiBar = UiManager.Instance.spawnActorUiBar(this.transform.position, m_LifePoints); }
public ActorUiBar spawnActorUiBar(Vector3 pos, int lifePoint) { GameObject instance = Instantiate(m_ActorUiBarPrefab, Vector3.zero, Quaternion.identity) as GameObject; instance.transform.SetParent(m_EnemyLifeBarParent, false); ActorUiBar uiBar = instance.GetComponent <ActorUiBar> (); uiBar.initUiBar(pos, lifePoint); return(uiBar); }