protected override void HandleActivity(ActivityModel activity, GameViewModel state) { ActivityType activityType = (ActivityType)Enum.Parse(typeof(ActivityType), activity.Type); switch (activityType) { case ActivityType.PlayActions: case ActivityType.DoBuys: _client.AcceptMessage(DoTurn(state)); break; case ActivityType.SelectFixedNumberOfCards: { int cardsToDiscard = int.Parse(activity.Properties["NumberOfCardsToSelect"].ToString()); DiscardCards(cardsToDiscard, state); break; } case ActivityType.SelectFromRevealed: { SelectFromRevealed(activity, state); break; } case ActivityType.MakeChoice: { MakeChoice(activity, state); break; } } }
protected override IEnumerable<CardViewModel> PrioritiseCards(GameViewModel state, ActivityModel activity) { return state.Hand .OrderByDescending(c => c.Is(CardType.Treasure) == false) .ThenByDescending(c => c.Is(CardType.Action) == false) .ThenBy(c => c.Cost); }
protected override IEnumerable<CardViewModel> PrioritiseCards(GameViewModel state, ActivityModel activity) { return state.Hand .OrderByDescending(c => c.Is(CardType.Curse)) .ThenByDescending(c => c.Is<Estate>()) .ThenBy(c => c.Cost); }
public override bool CanRespond(ActivityModel activity, GameViewModel state) { var potionPile = state.Bank.SingleOrDefault(p => p.Is<Potion>()); return base.CanRespond(activity, state) && potionPile != null && potionPile.CanBuy && state.Status.AvailableSpend.Money == potionPile.Cost; }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { if(!_enumerator.Current.CanRespond(activity, state)) _enumerator.MoveNext(); _enumerator.Current.Respond(client, activity, state); _enumerator.MoveNext(); }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var pile = SelectPile(state); TalkSmack(pile, client); var message = new BuyCardMessage(client.PlayerId, pile.Id); client.AcceptMessage(message); }
public async Task <bool> UpdateProfileAsync(IFormCollection formData) { var loggedInUserId = GetLoggedInUserId(); var user = await _userManager.FindByIdAsync(loggedInUserId); if (user == null) { return(false); } if (user.UserName != _cookieSvc.Get("username") || user.UserName != formData["username"].ToString() || user.Email != formData["email"].ToString()) { return(false); } try { ActivityModel activityModel = new ActivityModel { UserId = user.Id }; await UpdateProfilePicAsync(formData, user); user.Firstname = formData["firstname"]; user.Birthday = formData["birthdate"]; user.Lastname = formData["lastname"]; user.Middlename = formData["middlename"]; user.DisplayName = formData["displayname"]; user.PhoneNumber = formData["phone"]; user.Gender = formData["gender"]; user.TwoFactorEnabled = Convert.ToBoolean(formData["IsTwoFactorOn"]); /* If Addresses exist we update them => If Addresses do not exist we add them */ await InsertOrUpdateAddress(user.Id, "Shipping", formData["saddress1"], formData["saddress2"], formData["scountry"], formData["sstate"], formData["scity"], formData["spostalcode"], formData["sunit"]); await InsertOrUpdateAddress(user.Id, "Billing", formData["address1"], formData["address2"], formData["country"], formData["state"], formData["city"], formData["postalcode"], formData["unit"]); await _userManager.UpdateAsync(user); activityModel.Date = DateTime.UtcNow; activityModel.IpAddress = _cookieSvc.GetUserIP(); activityModel.Location = _cookieSvc.GetUserCountry(); activityModel.OperatingSystem = _cookieSvc.GetUserOS(); activityModel.Type = "Profile update successful"; activityModel.Icon = "fas fa-thumbs-up"; activityModel.Color = "success"; await _activitySvc.AddUserActivity(activityModel); return(true); } catch (Exception ex) { Log.Error("An error occurred while updating profile {Error} {StackTrace} {InnerException} {Source}", ex.Message, ex.StackTrace, ex.InnerException, ex.Source); } return(false); }
public IActionResult Create() { var activity = new ActivityModel { ActivityID = _context.Activity.Count() + 1 }; return(View(activity)); }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var idsToTrash = state.Hand.Where(c => c.Is <Curse>() || c.Is <Copper>() || c.Is <Estate>()) .Select(c => c.Id) .Take(activity.ParseNumberOfCardsToSelect()) .ToArray(); client.AcceptMessage(new SelectCardsMessage(client.PlayerId, idsToTrash)); }
public async Task AddActivityCountToUser(ActivityModel activity) { var user = await GetCurrentUser(); if (CrossConnectivity.Current.IsConnected) { await _firebaseClient.Child(UserChild).Child(user.Key).Child("Coffee consumption").PostAsync(activity); } }
protected virtual void MakeChoice(ActivityModel activity, GameViewModel state) { IEnumerable<string> options = (IEnumerable<string>)activity.Properties["AllowedOptions"]; var choice = options.FirstOrDefault(x => x == "Yes") ?? options.First(); _client.AcceptMessage(new ChoiceMessage(_client.PlayerId, choice)); }
public ActionResult Index() { ActivityModel vm = new ActivityModel(); vm.ActList = db.tActivityList.ToList(); ViewBag.city = db.tCityCountry.Where(c => c.fCC_Dad == 1).ToList(); return(View(vm)); }
public async void SendMessageToCrmQueue(ActivityModel messageBody) { queueClient = new QueueClient(ServiceBusConnectionString, QueueName); //messageBody = $"Message test"; var message = new Message(Encoding.UTF8.GetBytes(messageBody.Firstname + " " + messageBody.Lastname)); // Send the message to the queue await queueClient.SendAsync(message); }
public async void ShowActivityView(ActivityModel activity) { var view = new ActivityView(); var viewModel = ViewModelLocator.ActivityViewModel; await viewModel.LoadData(activity.ID); view.DataContext = viewModel; view.LoadMap(); ContentFrame = view; }
public ActivityPlanningBusiness(string name, DateTime plannedDate, List <int> attendees, int homeId) { activityModel = new ActivityModel(); activityModel.Name = name; activityModel.PlannedDate = plannedDate; activityModel.Attendees = attendees; activityModel.AttendeesString = activityModel.GetAttendeesListAsString(); activityModel.HomeId = homeId; }
public ActivityModel GetActivityByKey(string key) { if (!string.IsNullOrEmpty(key)) { ActivityModel model = ActivityDal.GetActivityByKey(key); return(model); } return(null); }
public Clue Create(ActivityModel value) { if (value == null) { throw new ArgumentNullException(nameof(value)); } return(this.Create(EntityType.Activity, value.Object.Id.UniqueId)); }
protected override IEnumerable<CardViewModel> PrioritiseCards(GameViewModel state, ActivityModel activity) { return state.Hand .Where(c => !activity.HasTypeRestriction() || c.Types.Contains(activity.ParseTypeRestriction())) .OrderByDescending(c => c.Is(CardType.Treasure) == false) .ThenByDescending(c => c.Is(CardType.Action) == false) .ThenBy(c => c.Cost); }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var idsToTrash = state.Hand.Where(c => c.Is<Curse>() || c.Is<Copper>() || c.Is<Estate>()) .Select(c => c.Id) .Take(activity.ParseNumberOfCardsToSelect()) .ToArray(); client.AcceptMessage(new SelectCardsMessage(client.PlayerId, idsToTrash)); }
internal CustomActivity(ActivityModel model) : base(model) { Text = model.State; if (model.Emoji != null) { Emoji = model.Emoji.ToEmoji(); } }
public string SelectActivity(ActivityModel am) { base.DataAccess(); base.Connect(); string Query = "select Metabolism from Activities where Id = '" + am.Id + "'"; string b = base.ExecuteSelect(Query); base.DisConnect(); return(b); }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { while (!_enumerator.Current.CanRespond(activity, state)) { _enumerator.MoveNext(); } _enumerator.Current.Respond(client, activity, state); _enumerator.MoveNext(); }
public IActionResult Put(int id, [FromBody] ActivityModel updatedActivity) { var activity = _activityService.Update(updatedActivity.ToDomainModel()); if (activity == null) { return(NotFound()); } return(Ok(activity.ToApiModel())); }
private void button1_Click(object sender, EventArgs e) { var absenceActivity = new ActivityModel( TitleBoxSelector.Text, ReasonComboBoxSelector.Text, StartDateSelector.Value, EndDateSelector.Value); var sEvent = new SubmitEvent(absenceActivity); OnSaveClicked?.Invoke(this, sEvent); }
protected override IEnumerable<CardViewModel> PrioritiseCards(GameViewModel state, ActivityModel activity) { var actions = state.Hand .Where(c => c.Is(CardType.Action)) .Where(c => AISupportedActions.All.Contains(c.Name)) .OrderByDescending(c => c.Cost) .Take(activity.ParseNumberOfCardsToSelect()); return actions; }
private JsonObject ConvertDueOnRule(ActivityModel formerModel) { var json = new JsonObject(); json.Add("term", formerModel.DueOnTerm); json.Add("termUnit", formerModel.DueOnTermUnit); json.Add("condition", formerModel.DueOnCondition); return(json); }
public async Task <IActionResult> AddActivity(Guid workoutId, [FromBody] ActivityModel model) { var userId = _userManager.GetUserId(User); model.ActivityId = Guid.Empty; // force new activity model.WorkoutId = workoutId; var response = await _workoutsOrchestrator.CompleteActivity(model, userId); return(Ok(response)); }
public ActionResult Edit([Bind(Include = "Activity_Key,Name,Description,NameDesc,DescName,Perform_Standard,Work_Unit,WorkComp_Key,UOM_Key,Work_Methods,Inspection,Authorize,Active,User1,User2,User3,User4,User5,User6,User7,User8,User9,User10,CreateDate,DateStamp,SecurityUser_Key")] ActivityModel activityModel) { if (ModelState.IsValid) { db.Entry(activityModel).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(activityModel)); }
public ActionResult Index(int? userid, int? peopleid, int? orgid) { var m = new ActivityModel { UserId = userid, PeopleId = peopleid, OrgId = orgid, }; return View(m); }
private void InitializeActivityModel() { activityModel = Platforms.PSN.GetUserActivity(Program.AccessToken, true); //Initialize Activity. activityModel.OnGameChangedEvent += OnGameChangedEvent; //Initialize Events activityModel.OnGameCloseEvent += OnGameCloseEvent; activityModel.OnOnlineStatusChangedEvent += OnOnlineStatusChangedEvent; activityModel.OnPrimaryOnlineStatusChangedEvent += OnPrimaryOnlineStatusChangedEvent; activityModel.OnPlatformChangedEvent += OnPlatformChangedEvent; activityModel.OnGameStatusChangedEvent += OnGameStatusChangedEvent; }
public void CreateActivity(ActivityModel model) { Log.InfoFormat("SalesForce CreateActivity\n {0}", model.ToStringExtension()); ApiResponse response = new ApiResponse(); if (!response.IsSuccess) { Log.ErrorFormat("SalesForce CreateActivity failed for customer {0}, error: {1}", model.Email, response.Error); } }
private ActivityModel GetActivityWithoutEnquiry() { var activityModel = new ActivityModel(new Data.Model.Activity() { ID = Guid.NewGuid(), Date = DateTime.Now, }); return(activityModel); }
public bool Update(ActivityModel activityModel) { return(LogIfOperationFailed(() => { Activity activity = ActivityMapper.ConvertModelToEntity(activityModel); _unitOfWork.ActivityRepository.InsertOrUpdate(activity); _unitOfWork.Commit(); return true; }, Resources.ExceptionUpdateActivity, activityModel.Name)); }
private ActivityModel GetActivity() { var activityModel = new ActivityModel(new Data.Model.Activity() { ID = Guid.NewGuid(), EnquiryID = _enquiry.Enquiry.ID, Date = DateTime.Now, }); return(activityModel); }
//获取符合活动规则的券 public ResultObj <List <PrivilegeModel> > GetActivityPrivilegeList(string clientId = "", string activityType = "") { ActivityModel activityInfo = new ActivityModel(); activityInfo.ClientId = clientId; activityInfo.ActivityType = activityType; IWechat iwechat = new WechatService(); return(Content(iwechat.GetActivityPrivilegeList(activityInfo))); }
public void Process(ActivityModel activity, Approval approval, string processor, IWorkflowAuthority auth) { //已经处理过就不能再处理 if (activity.Value.Status == (int)ActivityProcessStatus.Processed) return; //MonitorCache.GetInstance().PushMessage(new CacheMessage { Message = "activityid:" + activity.Value.ID + " next activity status:" + activity.Value.Status.ToString() }, CacheEnum.FormMonitor); ISqlMapper mapper = MapperHelper.GetMapper(); ActivityDao activitydao = new ActivityDao(mapper); TaskDao taskdao = new TaskDao(mapper); //设置当前活动点状态 activity.Value.Status = (int)ActivityProcessStatus.Processed; activity.Value.ProcessTime = DateTime.Now; activity.Value.LastUpdator = processor; activitydao.Update(new ActivityUpdateForm { Entity = new Activity { Status = activity.Value.Status, ProcessTime = activity.Value.ProcessTime, LastUpdator = activity.Value.LastUpdator }, ActivityQueryForm = new ActivityQueryForm { ID = activity.Value.ID } }); var task = activity.GetUserProcessingTask(processor); if (task == null) throw new Exception("环节中没有你的任务,无法进行审批操作"); task.Status = (int)TaskProcessStatus.Processed; task.ProcessTime = DateTime.Now; task.LastUpdator = processor; //处理任务 taskdao.Update(new TaskUpdateForm { Entity = new Task { ProcessTime = task.ProcessTime, Status = task.Status, LastUpdator = task.LastUpdator }, TaskQueryForm = new TaskQueryForm { ID = task.ID }, }); //设置下个活动点的状态 if (activity.Children.Count > 0) { foreach (var next in activity.Children) { string nextactivityid = next.Value.ID; var nextActivityModel = next as ActivityModel; nextActivityModel.Value.Status = (int)ActivityProcessStatus.Processing; nextActivityModel.Value.LastUpdator = processor; activitydao.Update(new ActivityUpdateForm { Entity = new Activity { Status = nextActivityModel.Value.Status, LastUpdator = nextActivityModel.Value.LastUpdator }, ActivityQueryForm = new ActivityQueryForm { ID = nextactivityid }, }); List<string> useridList = auth.GetUserIDList(nextActivityModel.Auth); //新增下个活动点的任务 var tasklist = nextActivityModel.GetTask(processor, useridList); foreach (var t in tasklist) { nextActivityModel.Tasks.Add(t); taskdao.Add(t); } } } }
public AddActivityView(EnquiryModel enquiryModel, ActivityModel activity = null) { InitializeComponent(); DataContext = ViewModel = new AddActivityViewModel(enquiryModel, activity); ViewModel.PropertyChanged += ViewModelOnPropertyChanged; Owner = Application.Current.MainWindow; Loaded += OnAddActivityViewLoaded; }
/// <summary> /// Opens up a new page with all the details /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void ListView_ItemSelected(object sender, SelectedItemChangedEventArgs e) { ActivityModel item = (ActivityModel)e.SelectedItem; if (item == null) { return; } Navigation.PushAsync(new CpdViewEventPage(item.Id)); }
public IActionResult Put(int id, [FromBody] ActivityModel updatedActivity) { // TODO: convert updatedAuthor to a domain model var activity = _activityRepository.Update(updatedActivity.ToDomainModel()); if (activity == null) { return(NotFound()); } return(Ok(activity)); }
public static ActivityModel ConvertEntityToModel(Activity activity) { ActivityModel activityModel = new ActivityModel(); activityModel.Name = activity.Title; activityModel.Id = activity.Id; activityModel.DeskReview = activity.DeskReview; activityModel.OnsiteReview = activity.OnsiteReview; return(activityModel); }
public static Activity ConvertModelToEntity(ActivityModel activityModel) { Activity activity = new Activity(); activity.Title = activityModel.Name; activity.Id = activityModel.Id; activity.DeskReview = activityModel.DeskReview; activity.OnsiteReview = activityModel.OnsiteReview; return(activity); }
internal void SetActivity(LocalActivity activity) { _activity = activity == null ? null : new ActivityModel { Name = activity.Name, Url = activity.Url, Type = activity.Type }; }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var options = activity.ParseOptions(); Choice choice = options.First(); if (options.Contains(Choice.Yes)) choice = Choice.Yes; client.AcceptMessage(new ChoiceMessage(client.PlayerId, choice.ToString())); }
public ActionResult Edit([Bind(Include = "ActivityID,ProductTitle,Price,StartTime,EndTime,MinBuyers,CurrentBuyers,CategoryID")] ActivityModel activityModel) { if (ModelState.IsValid) { db.Entry(activityModel).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.CategoryID = new SelectList(db.Categories, "CategoryID", "CategoryName", activityModel.CategoryID); return(View(activityModel)); }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { int count = activity.ParseNumberOfCardsToSelect(); var ids = PrioritiseCards(state, activity) .Take(count) .Select(c => c.Id) .ToArray(); var message = new SelectCardsMessage(client.PlayerId, ids); client.AcceptMessage(message); }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var action = state.Hand .Where(c => c.Is(CardType.Action)) .Where(c => AISupportedActions.All.Contains(c.Name)) .OrderByDescending(c => AISupportedActions.PlusActions.Contains(c.Name)) .ThenByDescending(c => c.Cost) .First(); var message = new PlayCardMessage(client.PlayerId, action.Id); client.AcceptMessage(message); }
protected override void HandleActivity(ActivityModel activity, GameViewModel state) { if (activity.ParseType() == ActivityType.WaitingForOtherPlayers) return; var behaviour = Behaviours.FirstOrDefault(b => b.CanRespond(activity, state)); if(behaviour == null) throw new NoBehaviourException(activity); behaviour.Respond(_client, activity, state); }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var decklist = client.GetDecklist(); if (state.Results.Winner == client.PlayerName) { foreach (var card in decklist.Where(c => _distribution.Contains(c.Name))) { _distribution.IncreaseLikelihood(card.Name); } } }
protected virtual void HandleActivity(ActivityModel activity, GameViewModel state) { switch (activity.Type) { case "SelectFixedNumberOfCards": { int cardsToDiscard = int.Parse(activity.Properties["NumberOfCardsToSelect"].ToString()); DiscardCards(cardsToDiscard, state); break; } case "SelectFromRevealed": { SelectFromRevealed(activity, state); break; } } }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var pile = SelectPile(state, client); TalkSmack(pile, client); IGameActionMessage message = null; if (activity.ParseType() == ActivityType.DoBuys) { message = new BuyCardMessage(client.PlayerId, pile.Id); } else if (activity.ParseType() == ActivityType.SelectPile) { message = new ChooseAPileMessage(client.PlayerId, pile == null ? Guid.Empty : pile.Id); } client.AcceptMessage(message); }
public override bool CanRespond(ActivityModel activity, GameViewModel state) { return base.CanRespond(activity, state) && GetValidBuys(state) .Any(pile => Treasure.Basic.Contains(pile.Name)); }
public virtual bool CanRespond(ActivityModel activity, GameViewModel state) { return state.Status.GameIsComplete; }
public override bool CanRespond(ActivityModel activity, GameViewModel state) { return base.CanRespond(activity, state) && GetValidBuys(state).Any(c => _distribution.Contains(c.Name)); }
public virtual bool CanRespond(ActivityModel activity, GameViewModel state) { return activity.ParseType() == ActivityType.MakeChoice; }
public void Respond(IGameClient client, ActivityModel activity, GameViewModel state) { var selected = state.Revealed.First(); client.AcceptMessage(new SelectCardsMessage(client.PlayerId, new[] { selected.Id })); }
public bool CanRespond(ActivityModel activity, GameViewModel state) { return activity.ParseType() == ActivityType.SelectFromRevealed; }
public override bool CanRespond(ActivityModel activity, GameViewModel state) { return base.CanRespond(activity, state) && (GetValidBuys(state).Any(pile => AISupportedActions.All.Contains(pile.Name)) || (activity.ParseType() == ActivityType.SelectPile && (bool)activity.Properties["IsOptional"])); }
public ActionResult Results(ActivityModel m) { return View(m); }
public void Process(ActivityModel activity, Approval approval, string processor, IWorkflowAuthority auth) { if (approval == null) throw new Exception("审批意见不能为null"); if (string.IsNullOrEmpty(approval.Remark)) throw new Exception("审批意见不能为空"); //已经处理过就不能再处理 if (activity.Value.Status == (int)ActivityProcessStatus.Processed) return; ISqlMapper mapper = MapperHelper.GetMapper(); ActivityDao activitydao = new ActivityDao(mapper); TaskDao taskdao = new TaskDao(mapper); activity.Value.Status = (int)ActivityProcessStatus.Started; activity.Value.ProcessTime = DateTime.Now; activity.Value.LastUpdator = processor; //设置当前活动点状态 activitydao.Update(new ActivityUpdateForm { Entity = new Activity { Status = activity.Value.Status, ProcessTime = activity.Value.ProcessTime, LastUpdator = activity.Value.LastUpdator }, ActivityQueryForm = new ActivityQueryForm { ID = activity.Value.ID } }); //新增审批意见 if (approval != null) { ApprovalDao ad = new ApprovalDao(mapper); approval.Creator = processor; approval.ActivityID = activity.Value.ID; approval.WorkflowID = activity.Value.WorkflowID; ad.Add(approval); activity.OwnerWorkflow.Approval.Add(approval); } //处理当前流程所有任务,设置为已处理 var task = activity.GetUserProcessingTask(processor); if (task == null) throw new Exception("环节中没有你的任务,无法进行审批操作"); task.ProcessTime = DateTime.Now; task.Status = (int)TaskProcessStatus.Processed; task.LastUpdator = processor; taskdao.Update(new TaskUpdateForm { Entity = new Task { ProcessTime = task.ProcessTime, Status = task.Status, LastUpdator = task.LastUpdator }, TaskQueryForm = new TaskQueryForm { ActivityID = task.ActivityID }, }); //把所有活动点的状态清空 activity.OwnerWorkflow.Root.GetList().ForEach(t => t.Value.Status = activity.Value.Status); activitydao.Update(new ActivityUpdateForm { Entity = new Activity { Status = activity.Value.Status }, ActivityQueryForm = new ActivityQueryForm { WorkflowID = activity.Value.WorkflowID } }); activity.OwnerWorkflow.Root.Value.Status = (int)ActivityProcessStatus.Processing; var root = activity.OwnerWorkflow.Root; activitydao.Update(new ActivityUpdateForm { Entity = new Activity { Status = root.Value.Status }, ActivityQueryForm = new ActivityQueryForm { ID = root.Value.ID }, }); //生成退回任务 Task roottask = new Task { ActivityID = root.Value.ID, Name = root.Value.Name, Title = root.Value.Title + "(退回)", UserID = activity.OwnerWorkflow.Value.Creator, WorkflowID = activity.OwnerWorkflow.Value.ID, Status = (int)TaskProcessStatus.Started, Creator = processor, }; root.Tasks.Add(roottask); taskdao.Add(roottask); }
public override bool CanRespond(ActivityModel activity, GameViewModel state) { return base.CanRespond(activity, state) && BuyingPointsIsWorthIt(state); }