public static void Initialize() { Page = ExpansionKitApi.CreateCustomFullMenuPopup(LayoutDescription.WideSlimList); Page.AddLabel("Title", new Action <GameObject>((obj) => { titleObject = obj; })); Page.AddLabel("Waiting for key...", new Action <GameObject>((obj) => { textObject = obj; })); Page.AddSimpleButton("Clear", new Action(() => { selectedKeys.Clear(); })); Page.AddSimpleButton("Accept", new Action(() => { AcceptAction?.Invoke(selectedKeys); fetchingKeys = false; Page.Hide(); })); Page.AddSimpleButton("Cancel", new Action(() => { CancelAction?.Invoke(); fetchingKeys = false; Page.Hide(); })); }
private void DoAccept(Token token, AcceptAction action) { continueParsing = false; accepted = true; if (OnAccept != null) { OnAccept(this, new AcceptEventArgs((NonterminalToken)tokenStack.Peek())); } }
public bool Start(AcceptAction action) { if (m_started) { m_log.LogError(System.Reflection.MethodBase.GetCurrentMethod().Name, "Attempted to start server a second time."); throw new ServerStartException("This server instance has already been started!"); } if (action == null) { string err = "Attempted to start server with invalid AcceptAction"; m_log.LogError(System.Reflection.MethodBase.GetCurrentMethod().Name, err); throw new ServerStartException(err); } try { m_acceptAction = action; //get server ready to listen for and accept connections m_sock.Bind(m_endPoint); m_sock.Listen(10); if (!m_database.LogoutAll()) { throw new Exception("Unable to log clients out of database!"); } m_playerMaintainTimer = new Timer(new TimerCallback((object param) => { if (m_players.Count > 0) { RemoveDisconnectedPlayers(); } }), null, 0, 60000); m_bacteriaMaintainTimer = new Timer(World.AddBacteria, this, 0, 1000); m_playerSaveTimer = new Timer(SavePlayerInfo, null, 0, 60000 * 5); //begin the accept loop m_sock.BeginAccept(_accept, null); m_started = true; } catch (Exception ex) { m_started = false; m_log.LogError(System.Reflection.MethodBase.GetCurrentMethod().Name, "Unable to start the server: " + ex.Message); throw new ServerStartException("Unable to start the server!", ex); } return(m_started); }
private void btnOK_Click(object sender, EventArgs e) { AcceptAction?.Invoke(); }
/// <summary> /// Accepts this instance. /// </summary> public void Accept() { Close(); AcceptAction?.Invoke(); }