public Character(Guid characterId, string nameChoice) { Id = characterId; Name = nameChoice; Class = CharacterClass.Untrained; Experience = new Experience(); Experience.Level = 1; Experience.Points = 0; Abilities = new Abilities(); Abilities.Roll(); Money = new Money(); Health = new Health(); Health.Damage = 0; Money.Gold = Dice.Roll(3, 6, 0) * 10; Equipment = new EquippedItems(); Equipment.Armor = new LeatherArmor(); Equipment.Weapon = new Longsword(); Equipment.Shield = new Shield(); }