Skip to content

Library of tech features used to realize the digital human from 'The Heretic'.

License

Notifications You must be signed in to change notification settings

z976686281/com.unity.demoteam.digital-human

 
 

Repository files navigation

Package: com.unity.demoteam.digital-human

Library of tech features used to realize the digital human from The Heretic.

Requirements

  • Unity 2019.3.12f1 +
  • HDRP 7.3.1 +

Features

  • Facial animation systems

    • Tools for 4D clip import and processing. (When we say 4D, we mean a sequence of meshes captured over time.)
    • 4D clip rendering with timeline integration.
    • 4D frame fitting allowing detail injection from facial rig.
    • Integration of facial rig from Snappers.
    • Pose facial rig directly in Unity
  • Skin attachment system

    • Drive meshes and transforms in relation to dynamically deforming skin.
    • Used to drive eyebrows, eyelashes, stubble and logical markers.
    • Accelerated by C# Job System and Burst Compiler.
  • Shaders and rendering

    • Full shader graphs for skin/eyes/teeth/hair as seen in The Heretic.
    • Custom pass for cross-material normal buffer blur (tearline).
    • Custom marker-driven occlusion for eyes and teeth.

Usage

Declare the package and its dependencies as git dependencies in Packages/manifest.json:

"dependencies": {
    "com.unity.demoteam.digital-human": "https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.git",
    "com.unity.demoteam.attributes": "https://github.com/Unity-Technologies/com.unity.demoteam.attributes.git",
    ...
}

See also

https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample

Related links

Video: The Heretic - Unity Short Film

Video: Making of The Heretic (Digital Dragons 2019)

About

Library of tech features used to realize the digital human from 'The Heretic'.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 88.9%
  • HLSL 9.0%
  • ShaderLab 2.1%