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Vertices Engine

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The Vertices Engine is the in-house developed game engine from @VirtexEdgeDesign & @rtroe based in and built from the ground up in C#. It uses @MonoGame as it's back end allowing it to run cross platform on PC, OSX, Linux, iOS and Android.

There are recently released Nuget packages which can be found through the badge links below so that users can play around with Vertices on their own machines.

Status

Platform Nuget Package Nuget Downloads
DesktopGL alt text alt text
Android alt text alt text
iOS alt text alt text
DirectX alt text alt text

Features

Crepuscular Rays(God Rays)

Crepuscular Rays

Depth of Field

Depth of Field

Cascade Shadow Mapping

Cascade Shadow Mapping

Extendable in-game Sandbox for Rapid Level design

Sandbox

Integrated Debug System, Viewer and Console

Debug

Customizable and Sinkable GUI system

GUI

Other features

  • Modular design allowing for smaller and more efficient 2D and 3D applications.
  • Touch screen, gamepad and traditional keyboard-mouse support.

3rd Party Library Integration

  • 3D Physics through platform independent fork of BEPU Physics.
  • 2D Physics provided by Farseer Physics library.
  • Networking support through Lidgren Networking Library.

About

Cross Platform Game Engine written in C# on top of MonoGame Framework

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