FAQ:
- Where are shaders?
Shaders are here: https://github.com/achlubek/vengine/tree/master/binaries/media/shaders
- Where is post process routine?
It is here: https://github.com/achlubek/vengine/blob/master/VEngine/Rendering/PostProcessing.cs
- Where is PBR?
It is here: https://github.com/achlubek/vengine/blob/master/binaries/media/shaders/include/Shade.glsl
OpenGL engine for writing robust and threaded graphical applications in C#. If you want to check out how does it behave - Run Tester project binaries with correct Media path in Config.cs.
The software is licensed under MIT license - so do what you want.