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FAQ:

  • Where are shaders?

Shaders are here: https://github.com/achlubek/vengine/tree/master/binaries/media/shaders

  • Where is post process routine?

It is here: https://github.com/achlubek/vengine/blob/master/VEngine/Rendering/PostProcessing.cs

  • Where is PBR?

It is here: https://github.com/achlubek/vengine/blob/master/binaries/media/shaders/include/Shade.glsl

OpenGL engine for writing robust and threaded graphical applications in C#. If you want to check out how does it behave - Run Tester project binaries with correct Media path in Config.cs.

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